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[blaxun] Online Engine/examples And Documentation


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#41 TheMagicNumber

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Posted 10 January 2008 - 12:08 PM

Will add you in about 3 hours....I got to get back to school now...had a small break ;P

<{POST_SNAPBACK}>

Ok, Thanks! I added you so all you have to do is accept.

In 10 minutes I got 50kb received! That was full speed! 75kb Upload! It isn't bad for a bunch of people but one! Forgot I got to go to school soon too so yea! This too! If you put a thing like a reload it can cut the clicks down a lot! Like click once then a second later again...so on! I did it at the delay of 0s and speed 0s. (OLD RUNESCAPE AUTO!)

Edited by GMREC1111, 10 January 2008 - 12:12 PM.

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#42 Joonaz

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Posted 10 January 2008 - 12:36 PM

nice engine update ^^

oh btw add:
admin (can spawn enemys(?),control them(?), spawn anyitem in inv(?), ban and kick)

Edited by Joonaz, 10 January 2008 - 01:17 PM.

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#43 ZZ man

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Posted 10 January 2008 - 03:09 PM

nice :)
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#44 BlaXun

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Posted 10 January 2008 - 03:24 PM

Will add you in about 3 hours....I got to get back to school now...had a small break ;P

<{POST_SNAPBACK}>

Ok, Thanks! I added you so all you have to do is accept.

In 10 minutes I got 50kb received! That was full speed! 75kb Upload! It isn't bad for a bunch of people but one! Forgot I got to go to school soon too so yea! This too! If you put a thing like a reload it can cut the clicks down a lot! Like click once then a second later again...so on! I did it at the delay of 0s and speed 0s. (OLD RUNESCAPE AUTO!)

<{POST_SNAPBACK}>


Of course a automaded clicking/moving mechanism would hammer the server and increase the traffic.

However, I will add a way to block this.
The engine is still at its first step and from now on I will most-likely add more specific things and release that as specified versions which will all base on the current version.

Btw: MSN didnt show that anybody added me :)

Edited by BlaXun, 10 January 2008 - 03:45 PM.

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#45 Joonaz

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Posted 10 January 2008 - 03:45 PM

BlaXun,
add "name over head"
so everybody knows whos who
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#46 ZZ man

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Posted 10 January 2008 - 04:02 PM

my msn is
zzman1@hotmail.com
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#47 BlaXun

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Posted 10 January 2008 - 04:03 PM

BlaXun,
add "name over head"
so everybody knows whos who

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Will add it.
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#48 Joonaz

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Posted 10 January 2008 - 04:09 PM

BlaXun,
add "name over head"
so everybody knows whos who

<{POST_SNAPBACK}>


Will add it.

<{POST_SNAPBACK}>

thx ;) btw, cool engine
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#49 ZZ man

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Posted 10 January 2008 - 04:14 PM

pleas add chat system ;)
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#50 BlaXun

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Posted 10 January 2008 - 04:50 PM

Uplaoded a new Version:

-When a Player is moving in a anohter room and you enter that room you will get the new move_to position of the other players now

-when creating an account unwanted characters are blocked (Those that windows wont accept or those that will cause trouble with GM)

-The variable "global._maxname" will hold the maximum number of allowed characters for Name and Password (Can be changed in the script "scr_init_engine" on the client)

-The variable "global._contactdelay" will define how many steps delay there should be between creating a new contact-object

-Players now can not login twice with the same account (uses a ds_list)

-The Players name is shown above the head

-Added trees ;)
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#51 ZZ man

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Posted 10 January 2008 - 04:56 PM

coool
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#52 Joonaz

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Posted 10 January 2008 - 05:13 PM

getting error:
server.gmk


___________________________________________
ERROR in
action number 1
of Create Event
for object obj_controller:

Error defining an external function.



client.gmk


___________________________________________
ERROR in
action number 1
of Key Release Event for <Tab> Key
for object obj_tree_top:

Error defining an external function.

E: sloved. missing 39.dll <.<

Edited by Joonaz, 10 January 2008 - 05:15 PM.

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#53 BlaXun

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Posted 10 January 2008 - 05:15 PM

getting error:
server.gmk


___________________________________________
ERROR in
action number 1
of Create Event
for object obj_controller:

Error defining an external function.



client.gmk


___________________________________________
ERROR in
action number 1
of Key Release Event for <Tab> Key
for object obj_tree_top:

Error defining an external function.

<{POST_SNAPBACK}>


Yay, guess who forgot to add teh 39dll again ;)

Edit: Uploaded version WITH 39dll :P and replaced the link in first post

http://host-a.net/Bl...asic Engine.zip

Edited by BlaXun, 10 January 2008 - 05:17 PM.

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#54 ZZ man

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Posted 10 January 2008 - 05:18 PM

lol ;)
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#55 Joonaz

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Posted 10 January 2008 - 05:18 PM

BlaXun,
add me to msn (jonaz@netti.fi)
if u want


just asking 9... ehh... one.... thing
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#56 BlaXun

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Posted 10 January 2008 - 05:38 PM

Uploaded another Version which has a ingame chat.
Pretty basic, but it does what its supposed to do =)
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#57 ZZ man

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Posted 10 January 2008 - 05:39 PM

thanx
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#58 Joonaz

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Posted 10 January 2008 - 06:05 PM

Great! now we need only coins shops items and trading + collectibles and its best online engine ever1, because i never seen onlinegame wh is NOT coins shops items and trading

Edited by Joonaz, 10 January 2008 - 06:07 PM.

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#59 PwnageMage

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Posted 10 January 2008 - 06:46 PM

Great! now we need only coins shops items and  trading + collectibles and its best online engine ever1, because i never seen onlinegame wh is NOT coins shops items and trading

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You're basically asking him to make the game for you.

Anyway sweet engine, BlaX ;)
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#60 Joonaz

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Posted 10 January 2008 - 06:47 PM

Great! now we need only coins shops items and  trading + collectibles and its best online engine ever1, because i never seen onlinegame wh is NOT coins shops items and trading

<{POST_SNAPBACK}>

You're basically asking him to make the game for you.

Anyway sweet engine, BlaX ;)

<{POST_SNAPBACK}>

im askin game if i need just 1 item collectible coin or shop to example?
<.<
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