Ok when use d3d_model_draw(ind,x,y,z,texid) it seems to just be ignoring the argument3 value (z) and always drawing the model at z=0.
I'm using GM6.1, i've made an example showing the problem as well here
If you go into the camera draw event you'll see i've put:
but the z value doesn't change when the player's z value changes
and i've also just put
but it doesn't draw it at -184 just z=0
is this a known error or something or am I just completely missing something?
Edited by flexaplex, 21 December 2008 - 07:53 PM.