A Extension With Pause And Other "useful" Stuff, #UPDATED2# saves alot of time |
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A Extension With Pause And Other "useful" Stuff, #UPDATED2# saves alot of time |
Dec 1 2007, 05:03 AM
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#1
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
This Extension Contains:
Basic Pause - Pauses the game intil a button is pressed also says game paused on the screen with the abllity to "change" Advance Pause - Pauses the game intil the "chosen" button is pressed also says game paused on the screen Message Properties - changes the message box eg the back ground the font every bit of the pop-up message box Fireworks - creates a particle system of fireworks that is very custabul Player Fireworks - the same as above but lets the player choose the colours Dampens - destroys all the particle systems, great if you have a particle system going and you want to change rooms without the particles still going Random Movement - makes the object jump around randomly intill it finds a spot that doesnt contain any solids Next Room? - If next room exist then go to next room else Orbit - Makes the object orbit around a point or other object Button - When The Mouse Is Over The Object It Changes Its Sprite From The first image To The Next Image. Mouse Object - Creates an object at the mouse position save / load - saves (or loads) the game from a given file #VERY USEFUL# Object Explosion - Needs work on but still there for use download link: ![]() Download If you find anything useful plz tell me because i would like to know If you use it plz comment and tell me what you think i would like to know No credit needed at all just comment so i know you used it or teied it coz if you thinks this is good and useful then i will make more bigger better ones This post has been edited by Foxx: Dec 8 2007, 08:13 AM |
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Dec 6 2007, 06:10 AM
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#2
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
#UPDATED#
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Dec 6 2007, 04:14 PM
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#3
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GMC Member Group: GMC Member Posts: 210 Joined: 6-October 07 Member No.: 90054 |
Quite very useful!
Good points: You created an extention that covers alot of points the original GM did not! Bad point: The pause function is effective, but a little weak. Any button? You could add a function that lets one button unpause the game. Overall: Good, with a slight bit of work, brilliant. Rating: 10/11 ~PD~ |
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Dec 7 2007, 09:48 AM
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#4
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
thanks, i never thought of that (the pause thing) ill get straight to it and then update the link 4 ya
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Dec 7 2007, 11:43 AM
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#5
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
#UPDATED#
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Dec 15 2007, 01:16 AM
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#6
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GMC Member Group: GMC Member Posts: 424 Joined: 28-October 07 Member No.: 91739 |
Im gonna try it!
I hope it works well and its gonna be fun cause i haven't gotten an extension yet since i got pro yesterday! |
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Dec 15 2007, 10:33 AM
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#7
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
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Jan 5 2008, 06:47 AM
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#8
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GMC Rebel Group: GMC Member Posts: 717 Joined: 27-December 03 From: Bergen County, NJ Member No.: 3977 |
Eh, not bad for starters, althoughhalf of the stuff there they should learn how to do themselves, as it's very basic.
Not a bad start, though. |
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Jan 5 2008, 08:26 AM
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#9
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
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Jan 6 2008, 11:19 AM
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#10
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GMC Member Group: GMC Member Posts: 273 Joined: 17-October 07 Member No.: 90896 |
OMG this totally is totally awesome.
I love it!! I had the functions i needed for my newest game. Functions-9/10 User friendliness-10/10 Thanks for sharing dude!! -Cooldude2222 This post has been edited by cooldude2222: Jan 6 2008, 11:20 AM |
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Jan 17 2008, 12:40 AM
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#11
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GMC Member Group: GMC Member Posts: 24 Joined: 6-January 08 Member No.: 96936 |
rightis coll dude
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Jan 17 2008, 02:35 AM
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#12
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GMC Member Group: GMC Member Posts: 444 Joined: 6-May 07 From: Portland, OR, USA Member No.: 78200 |
I've got a question. How "in-depth" (for lack of a better word) is the save object/code? I know some codes can save things like the player's progress along with current health, current level, current experience points, current location in a certain room, time, or whatever the player might have. While other save codes might only be able to save one or only a few of these.
The save function in Game Maker I know is pretty basic too. How much data can this save? Excuse me if I didn't explain that very well. I'm not sure how to explain it myself, heh. This post has been edited by Blue Leader: Jan 17 2008, 02:39 AM |
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Jan 18 2008, 10:05 AM
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#13
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
i get what your saying the only thing is im not sure really 'cause i haven't tested something like that out im pretty sure it saves every thing but i dont know if it doesnt save everything if you know what i mean maybe you should test it out for me and tell me anything it doesnt save
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Jan 18 2008, 11:09 PM
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#14
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GMC Member Group: GMC Member Posts: 444 Joined: 6-May 07 From: Portland, OR, USA Member No.: 78200 |
QUOTE (Foxx @ Jan 18 2008, 03:05 AM) i get what your saying the only thing is im not sure really 'cause i haven't tested something like that out im pretty sure it saves every thing but i dont know if it doesnt save everything if you know what i mean maybe you should test it out for me and tell me anything it doesnt save Heh heh, sure. I was planning to play around with it and test it anyway, just figured I'd ask first. |
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Feb 5 2008, 03:22 PM
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#15
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GMC Member Group: GMC Member Posts: 938 Joined: 3-March 07 From: Lisboa, Portugal Member No.: 72363 |
QUOTE This Extension Contains: Basic Pause - Pauses the game until a button is pressed also says game paused on the screen with the ability to "change" Advance Pause - Pauses the game until the "chosen" button is pressed also says game paused on the screen Message Properties - changes the message box eg.: the background, the font, every bit of the pop-up message box Fireworks - creates a particle system of fireworks that is very customizable Player Fireworks - the same as above but lets the player choose the colours Dampens - destroys all the particle systems, great if you have a particle system going and you want to change rooms without the particles still going Random Movement - makes the object jump around randomly until it finds a spot that doesn't contain any solids Next Room? - If next room exists then go to next room else Orbit - Makes the object orbit around a point or other object Button - When The Mouse Is Over The Object It Changes Its Sprite From The first image To The Next Image. Mouse Object - Creates an object at the mouse position save / load - saves (or loads) the game from a given file #VERY USEFUL# Object Explosion - Needs work on but still there for use download link: user posted image Download If you find anything useful please tell me because i would like to know If you use it please comment and tell me what you think i would like to know No credit needed at all just comment so i know you used it or tried it because if you think this is good and useful then i will make bigger, better ones Nice extension, just copy the quote above, it has everything you want to say minus the mistakes. This post has been edited by pedrosorio: Feb 5 2008, 03:25 PM |
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Feb 7 2008, 05:07 AM
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#16
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
Ok, because right now I've had trouble getting onto the net so i wanna do some things first
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Mar 16 2008, 02:24 PM
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#17
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GMC Member Group: GMC Member Posts: 64 Joined: 6-August 07 From: Canada, Quebec Member No.: 85374 |
great idea
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Lo-Fi Version | Time is now: 9th February 2010 - 03:12 PM |