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A Extension With Pause And Other "useful" Stuff, #UPDATED2# saves alot of time
Foxx
post Dec 1 2007, 05:03 AM
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This Extension Contains:

Basic Pause - Pauses the game intil a button is pressed also says game paused on the screen with the abllity to "change"

Advance Pause - Pauses the game intil the "chosen" button is pressed also says game paused on the screen

Message Properties - changes the message box eg the back ground the font every bit of the pop-up message box

Fireworks - creates a particle system of fireworks that is very custabul

Player Fireworks - the same as above but lets the player choose the colours

Dampens - destroys all the particle systems, great if you have a particle system going and you want to change rooms without the particles still going

Random Movement - makes the object jump around randomly intill it finds a spot that doesnt contain any solids

Next Room? - If next room exist then go to next room else

Orbit - Makes the object orbit around a point or other object

Button - When The Mouse Is Over The Object It Changes Its Sprite From The first image To The Next Image.

Mouse Object - Creates an object at the mouse position

save / load - saves (or loads) the game from a given file #VERY USEFUL#

Object Explosion - Needs work on but still there for use

download link:

Download

If you find anything useful plz tell me because i would like to know

If you use it plz comment and tell me what you think i would like to know

No credit needed at all just comment so i know you used it or teied it coz if you thinks this is good and useful then i will make more bigger better ones

This post has been edited by Foxx: Dec 8 2007, 08:13 AM
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Foxx
post Dec 6 2007, 06:10 AM
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#UPDATED#
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paolo-dude
post Dec 6 2007, 04:14 PM
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Quite very useful!
Good points: You created an extention that covers alot of points the original GM did not!
Bad point: The pause function is effective, but a little weak. Any button? You could add a function that lets one button unpause the game.
Overall: Good, with a slight bit of work, brilliant.
Rating: 10/11

~PD~
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Foxx
post Dec 7 2007, 09:48 AM
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thanks, i never thought of that (the pause thing) ill get straight to it and then update the link 4 ya
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Foxx
post Dec 7 2007, 11:43 AM
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#UPDATED#
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345138
post Dec 15 2007, 01:16 AM
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Im gonna try it!
I hope it works well and its gonna be fun cause i haven't gotten an extension yet since i got pro yesterday!
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Foxx
post Dec 15 2007, 10:33 AM
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QUOTE (345138 @ Dec 15 2007, 02:16 AM)
Im gonna try it!
I hope it works well and its gonna be fun cause i haven't gotten an extension yet since i got pro yesterday!
*


Awesome comment back when you've tried it and tell me what you think about it and what it needs
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Falk Flyer
post Jan 5 2008, 06:47 AM
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Eh, not bad for starters, althoughhalf of the stuff there they should learn how to do themselves, as it's very basic.

Not a bad start, though.
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Foxx
post Jan 5 2008, 08:26 AM
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QUOTE (Falk Flyer @ Jan 5 2008, 07:47 AM)
Eh, not bad for starters, althoughhalf of the stuff there they should learn how to do themselves, as it's very basic.

Not a bad start, though.
*


yeah but the whole point of this extension is to save time and provide stuff for people that can't do it themselves
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cooldude2222
post Jan 6 2008, 11:19 AM
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OMG this totally is totally awesome.

I love it!!

I had the functions i needed for my newest game.
Functions-9/10
User friendliness-10/10

Thanks for sharing dude!!


-Cooldude2222

This post has been edited by cooldude2222: Jan 6 2008, 11:20 AM
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spencerpanda
post Jan 17 2008, 12:40 AM
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rightis coll dude
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Blue Leader
post Jan 17 2008, 02:35 AM
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I've got a question. How "in-depth" (for lack of a better word) is the save object/code? I know some codes can save things like the player's progress along with current health, current level, current experience points, current location in a certain room, time, or whatever the player might have. While other save codes might only be able to save one or only a few of these.
The save function in Game Maker I know is pretty basic too.
How much data can this save?

Excuse me if I didn't explain that very well. I'm not sure how to explain it myself, heh.

This post has been edited by Blue Leader: Jan 17 2008, 02:39 AM
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Foxx
post Jan 18 2008, 10:05 AM
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i get what your saying the only thing is im not sure really 'cause i haven't tested something like that out im pretty sure it saves every thing but i dont know if it doesnt save everything if you know what i mean maybe you should test it out for me and tell me anything it doesnt save
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Blue Leader
post Jan 18 2008, 11:09 PM
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QUOTE (Foxx @ Jan 18 2008, 03:05 AM)
i get what your saying the only thing is im not sure really 'cause i haven't tested something like that out im pretty sure it saves every thing but i dont know if it doesnt save everything if you know what i mean maybe you should test it out for me and tell me anything it doesnt save
*

Heh heh, sure. I was planning to play around with it and test it anyway, just figured I'd ask first. smile.gif
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pedrosorio
post Feb 5 2008, 03:22 PM
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QUOTE
This Extension Contains:

Basic Pause - Pauses the game until a button is pressed also says game paused on the screen with the ability to "change"

Advance Pause - Pauses the game until the "chosen" button is pressed also says game paused on the screen

Message Properties - changes the message box eg.: the background, the font, every bit of the pop-up message box

Fireworks - creates a particle system of fireworks that is very customizable

Player Fireworks - the same as above but lets the player choose the colours

Dampens - destroys all the particle systems, great if you have a particle system going and you want to change rooms without the particles still going

Random Movement - makes the object jump around randomly until it finds a spot that doesn't contain any solids

Next Room? - If next room exists then go to next room else

Orbit - Makes the object orbit around a point or other object

Button - When The Mouse Is Over The Object It Changes Its Sprite From The first image To The Next Image.

Mouse Object - Creates an object at the mouse position

save / load - saves (or loads) the game from a given file #VERY USEFUL#

Object Explosion - Needs work on but still there for use

download link:
user posted image
Download

If you find anything useful please tell me because i would like to know

If you use it please comment and tell me what you think i would like to know

No credit needed at all just comment so i know you used it or tried it because if you think this is good and useful then i will make bigger, better ones


Nice extension, just copy the quote above, it has everything you want to say minus the mistakes.

This post has been edited by pedrosorio: Feb 5 2008, 03:25 PM
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Foxx
post Feb 7 2008, 05:07 AM
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Ok, because right now I've had trouble getting onto the net so i wanna do some things first
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EYE
post Mar 16 2008, 02:24 PM
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great idea biggrin.gif I love it! This provides some of the basic too novice stuff that some begginners may need but don't know how to do. BTW don't remember the name of the guy who said they should learn it themselves but with this they will learn it lol ...
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