This is excellent. i'm a big fan of tower defense games, and i honestly think that this one has the potential to rival any other TD game out there, including onslaught2 which is pretty much the best i've ever seen.
However, i don't think this is the case with the game as it stands, even though i think it is very good indeed as it is.
I personally would like to see a complete graphics overhaul on this game - the only things that looks decent to me are some of the attacks. It looks like a test run of a game using dummy sprites. I obviously have no idea if you're planning on changing the look of the game - but from your comments about wishing to change the basic enemy sprite, i'm assuming that you are not planning a general overhaul.
My apologies if what i'm about to say is at all offensive! It is obvious to me that you've put a huge amount of work into this, and i'm in no way saying that it doesn't show or hasn't paid off. These comments are solely about the appearance of the game, rather than the gameplay itself.
-Firstly, the menus are dull. Functional yes, appealing no. Everything about the hud is unappealing, in fact - the buttons, the icons, the hud itself.
-It would be nice to see terrain on the levels instead of the blue/white backgrounds. The possibility of different terrains on each level would add some (though obv very limited) interest as well.
-The statistics screen at the end and the title screen are, like the hud, entirely functional with little or no visual appeal.
-The enemy sprites, which your obviously already aware of.
the towers are okay, though i think they could be improved.
IN terms of the gameplay itself, i would say its more or less spot on. It would be nice to see an option to change the speed - i find there's nothing more dull that just sitting waiting for you towers to do their work before the next wave. (Try playing Protector- an otherwise interesting/playable game which is rendered unplayable by the endless waiting whilst the mages destroy each wave).
I also dislike the fact that enem hp is shown by its alpha - its a nice idea in theory, but in the later levels i kept finding there was just one or two enemies left, and i had no idea they were there because they were almost completely transparent. Maybe its as simple as limiting the alpha to staying above a certain transparency?
That's the only two things i would suggest! More towers is always an appealing suggestion, but too many choices is actually offputting - especially when playing a game for the first time. I would suggest any extra towers featuring as unlocks - ie, if you reach a certain wave, an extra tower becomes available. this gives first-time players more chance to get use to the game, and everyone else more of a reason to carry on playing to get to build the best towers.
I just want to re-emphasise the point that i think this game is excellent as it is, and that this is all supposed to be merely constructive criticism. Yes, i think it could be improved, but that isn't to say that i don't appreciate the worth of what you've already created!
ps, i'm not very good at short replies!!
Edited by Chickenfeed, 26 April 2008 - 08:21 PM.