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Easy Rpg Making Lib


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#151 Fyeregg

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Posted 18 December 2008 - 08:42 PM

No you dont understand, this will have the GML and D&D so every one can use it! :P

EDIT: Also, I updated the minimap function for version 4.0, now instead of doing like, a million things, you just use two D&D functions (or GML scripts)

Which would be...

Create Minimap
Draw Dot

Edited by Fyeregg, 18 December 2008 - 08:44 PM.

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#152 daman123125

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Posted 18 December 2008 - 08:49 PM

OH, sorry about that...
nice job though. :P
EDIT:And something about the Draw Health action...
draw_healthbar(view_xview+argument0,view_yview+argument2,view
_xview+argument1,view_yview+argument3,global.HP,c_b
lack,argument4,argument5,0,true,true)
You might not want to use draw_healthbar, because it can only go up to 100, and some people have RPGs with their characters more than 100 Health. Not a bug, really, just a tip. ;)

Edited by daman123125, 18 December 2008 - 08:52 PM.

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#153 antome

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Posted 03 January 2009 - 06:53 AM

man, I haven't used GM for over a year! But I'm back, with pro, and I'll be warming up to this old LIB soon ^_^ (if I can remember anything! ^_^)
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#154 Fyeregg

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Posted 05 January 2009 - 12:16 AM

Version 4.0 Is currently in beta testing, im working all the bugs out of it and contructing 2 tutorials for it.

I cant predict how long it will take, but hopefully not too much longer!
Im also working on another game at the same time. So keep in mind that this isn't my only project

Edited by Fyeregg, 06 January 2009 - 09:32 PM.

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#155 mariovssonic

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Posted 10 January 2009 - 06:53 PM

Could you add turn based rpg actions?
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#156 klikli2

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Posted 16 January 2009 - 05:39 PM

SO HELPFUL!!!!!

Edited by klikli2, 01 February 2009 - 04:09 PM.

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#157 coolgolden

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Posted 06 May 2009 - 12:42 PM

When is it going to be out now?
I really need to use it for my project
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#158 stupidozziegirl

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Posted 24 May 2009 - 03:47 AM

Wow, this is really cool! Thank you!
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#159 tyhone

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Posted 26 May 2009 - 07:42 AM

Hello I'm Tyhone
Lately I have been using the "Easy RPG Making Lib"
The example that comes with it has an error but i found you could fix it by
attaching stats1 to the player and setting defence to 0.
however when the health runs out its the enemy that is removed not the player.
The player stays there and can still move around.
I have tried quite a few diffrent ways of making the enemy be the one to get deleted.
But i just cant get it to work.
If somone could send me a fix or tutorial on how to use it i would be very greatful.
~Tyhone
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#160 arichard06

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Posted 02 November 2009 - 05:09 PM

this is good i have had your lib a month and find myself using it allot i hope you finish 4.0 before new year i will definately d load it
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#161 Blue Leader

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Posted 02 November 2009 - 06:05 PM

The post about a new version was posted over a year ago, so he may have meant he hoped to release it by the end of the year last year-- which, obviously, that didn't happen. I could be wrong, however, and that he plans to release it this year.
However, he hasn't logged onto the forum since March.
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#162 Crazor Razor

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Posted 02 November 2009 - 09:38 PM

Why would Anyone post to a 2 year old topic blue leader?
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#163 Blue Leader

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Posted 03 November 2009 - 12:06 AM

There are a few people who have posted in this thread recently asking about the next version, and I was simply saying that he hasn't logged in since March. This is indeed an older thread as well.
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#164 Crazor Razor

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Posted 03 November 2009 - 06:55 AM

good point.
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#165 Itachifan

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Posted 26 December 2009 - 03:45 PM

This topic is probably dead but for some reason when I try to use HealthPoints to draw a sprite for a Hpbar it comes up as an unknown variable error.

Edited by Itachifan, 26 December 2009 - 03:45 PM.

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#166 Paddymay

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Posted 05 January 2010 - 09:40 PM

Ummm... excuse me?


___________________________________________
FATAL ERROR in
action number 2
of Collision Event with object object1
for object object0:

COMPILATION ERROR in code action
Error in code at line 2:
global.gold += argument0
^
at position 9: Variable name expected.


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#167 youknowwho

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Posted 10 February 2010 - 04:03 PM

Guys this is 3 years old. I doubt it works for gm8.
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#168 oscargarin

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Posted 24 February 2010 - 12:19 AM

come on, please an updated version for gm8 please.

Oscar
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#169 Chris Vergilio

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Posted 04 March 2010 - 05:18 AM

Okay well since I use GM8, thats probably why I go this error:
___________________________________________
ERROR in
action number 1
of  Step Event
for object Enemy:

Error in code at line 14:
   global.HP -= attack-global.Def;
							  ^
at position 29: Unknown variable Def
This happened in your Example.gmk when the enemy touched the player
fix pl0x?
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#170 olivebates

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Posted 06 March 2010 - 11:08 AM

I was just wondering, what is the variable you use for Level? So i can use it in the code "if Level < enemy"?
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#171 The Legend

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Posted 17 August 2011 - 09:52 PM

Finally, someone who understands the importance of AI functions! This will be my go-to extension for my next RPG.
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#172 graves23

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Posted 02 April 2012 - 12:43 PM

Can be very useful to anyone who is intersting in RMG Games,

Great Work!
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#173 NukeTheCat

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Posted 24 April 2012 - 12:08 PM

Does this provide the GML coding equivalent? Or atleast the script?
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#174 Creativita

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Posted 12 May 2012 - 09:42 AM

How sad. He seems to have vanished.
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