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Easy Rpg Making Lib


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#31 2d_games

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Posted 25 November 2007 - 05:40 PM

there is a typo with the create quest d&d
you just spelled limit wrong(you spelled limet)
just thought you might want to change it :) ;)

i got some suggestions that you could add to this lib

1.add magic attacks to the battle system
2.attack,defense, and speed and health and experienxe points needed go up when you level up 3.have swords,defense items, and speed items that increase stats when you equip them(dont have to change sprite but you can equip them in the inventory screen)
4.have enemys that drop gold(or any other item)

these are just suggestions so you dont have to make what i said.
i will tell you more suggestions when i think of them

Edited by gamemakernooby, 25 November 2007 - 10:09 PM.

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#32 Qz98

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Posted 25 November 2007 - 10:13 PM

This is Freak'n AWSOME!!!
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#33 Fyeregg

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Posted 25 November 2007 - 11:00 PM

gamemakernoobie: Thanks, I will fix typo. Magic attacks for battle system is a good idea. Im already going to add Attack power, Magic Power, And Speed and will make it so you can modify them, but dropping gold is somthing you have to do, there is already an instance create function on the "Main" Lib.

Qz98: Thanks! glad to hear!

Edited by Fyeregg, 25 November 2007 - 11:01 PM.

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#34 LRG

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Posted 25 November 2007 - 11:14 PM

it's looking pretty good!
how about adding some AI or command stacks (I know there's some out there already but not in D&D :) )?

Edited by Lucid Realm Games, 25 November 2007 - 11:15 PM.

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#35 Fyeregg

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Posted 25 November 2007 - 11:52 PM

Already have computer A.I on there :)

Edited by Fyeregg, 25 November 2007 - 11:52 PM.

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#36 2d_games

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Posted 25 November 2007 - 11:54 PM

gamemakernoobie: Thanks, I will fix typo. Magic attacks for battle system is a good idea. Im already going to add Attack power, Magic Power, And Speed and will make it so you can modify them, but dropping gold is somthing you have to do, there is already an instance create function on the "Main" Lib.

Qz98: Thanks! glad to hear!

<{POST_SNAPBACK}>


thanks
sry, i forgot about that function, i wasnt thinking clearly
that makes me feel like an idiot
it seems so obvios now LOWL
ROFL :) ;)

Edited by gamemakernooby, 25 November 2007 - 11:55 PM.

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#37 Fyeregg

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Posted 25 November 2007 - 11:55 PM

lol its fine :)
your not an idiot, just a "gamemakernooby"!

Edited by Fyeregg, 25 November 2007 - 11:56 PM.

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#38 2d_games

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Posted 26 November 2007 - 12:01 AM

lol its fine ;)
your not an idiot, just a "gamemakernooby"!

<{POST_SNAPBACK}>


lol :) ;)
im really not that noobish
i know more than a begginer does
i try to stay away from D&D
im still learning gml code
i know most of the basics
still learning

in your first post where you download it, you dont have to be registered to use all the functions, just a few of them.

Edited by gamemakernooby, 26 November 2007 - 12:03 AM.

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#39 Fyeregg

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Posted 26 November 2007 - 12:04 AM

Glad to hear! That is very good, stay away from D&D (Exept mine! :))
so on a rate from 1 - 10 what would you give me?
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#40 2d_games

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Posted 26 November 2007 - 12:14 AM

Glad to hear! That is very good, stay away from D&D (Exept mine! :))
so on a rate from 1 - 10 what would you give me?

<{POST_SNAPBACK}>


rateing your rpg lib!!??
no doubt about it
10/10
100 times better than anything i could do
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#41 Hello2u5

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Posted 26 November 2007 - 02:33 AM

Ive been trying for a while but how do i make more than 2 objects visible on the minimap
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#42 antome

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Posted 26 November 2007 - 06:09 AM

did you put in number of objects on the minimap? oh yeah, and freygg, you should have some d&d's that are like: make this object a surrounding on the minimap(not red, but landscape-ish, like green) and a make this object visible on minimap, and a make this object an enemy on minimap(red)/make this object the player on minimap(blue) an special things like cuttable trees, climbable vines ...etc (orange or yeallow, probably in between)

and possibly eaven a if this object is X=so and Y=so from the player, make it unsure of the object on the minimap(black/grey)

after that you may want to enable special objects(as partually stated) from above, but thats your choice :P

after this long but not too hard(i understand gml, just cant make my own scripts :) ) list of things to do, i will rate this a 7.8/10, either still needs improvement, or i am thinking this is going to be a super lib............


Super LIB it is ;) ;)

Edited by antome, 26 November 2007 - 06:14 AM.

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#43 Fyeregg

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Posted 27 November 2007 - 05:18 PM

Well, I might work on the mini-map, but its not realy mine, its FunnyGames's mini-map I took from him
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#44 emporer_safor

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Posted 27 November 2007 - 06:12 PM

PM it to me FROM A DIFFERENT HOST cuz this host wont work. PLZ send it from Host-a-Net or something!
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#45 ds.bloodbath

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Posted 27 November 2007 - 06:21 PM

Link Broken. Use Http://mygmgame.com
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#46 emporer_safor

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Posted 27 November 2007 - 06:22 PM

Let me try. It migtht stil not work...
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#47 Jayden

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Posted 27 November 2007 - 10:30 PM

For Enemies, Under the Step Event, the "Computer Intelligence" action, the argument "MoveToPlayer" has an error. If you select "When Hes Near" (Which is a typo, it should be "When he's near" with an apostrophe), the enemy actually moves to the player when he's far. Once the player object gets close to the enemy, the enemy stops moving.

If this is just an error on my part, I apologize, but I've looked and can't find anything wrong with the very little code I have. (I really was just testing the enemy AI out!)

Thanks in advance!

EDIT: Found another error, and I have a question

___________________________________________
FATAL ERROR in
action number 5 (The "Attack" action)
of Step Event
for object Player:

COMPILATION ERROR in code action
Error in code at line 23:
image_speed = argument5

at position 24: Symbol } expected.

Also, are the arguments "Attack Up", "Attack Down", "Attack Left", and "Attack Right" supposed to ask you for objects (like the sword or spell) or something? If not, what is it prompting you for? I can't test it because of the "Fatal Error" mentioned above.

Thanks Again!

Edited by Jayden, 27 November 2007 - 11:19 PM.

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#48 Fyeregg

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Posted 28 November 2007 - 01:00 AM

Sorry, I will put on a new hosting service, does any one know of any that I can use?
I DONT USE:
File Front
MediaFire

I will fix the bug emedietly, sorry

Edited by Fyeregg, 28 November 2007 - 01:01 AM.

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#49 smegamario

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Posted 28 November 2007 - 02:16 AM

Sorry, I will put on a new hosting service, does any one know of any that I can use?
I DONT USE:
File Front
MediaFire

I will fix the bug emedietly, sorry

<{POST_SNAPBACK}>

Use Host-a.net. Please use it as soon as you can because this LIB looks awesome!
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#50 antome

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Posted 28 November 2007 - 07:49 AM

host-a-is-best-...-seriously
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#51 emporer_safor

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Posted 28 November 2007 - 02:37 PM

Yep no kidding. its fast its free it awesome!
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#52 emporer_safor

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Posted 28 November 2007 - 07:25 PM

I hope it there by TOMORROW.
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#53 Fyeregg

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Posted 28 November 2007 - 08:10 PM

Ok sorry I couldent upload it yesterday, for some reason host-a.net doesent work for me, so I will just upload it some where else
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#54 Fyeregg

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Posted 28 November 2007 - 08:25 PM

Ok gave a new link that is NOT broken, No other hosting site works for my computer but WHFF (Will host for food)
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#55 Jayden

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Posted 28 November 2007 - 09:13 PM

The link still doesn't work. :)

Sorry, and thanks
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#56 DragonicHeritage

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Posted 29 November 2007 - 12:56 AM

Hey, this looks awesome from the screenshot, but the host doesn't work
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#57 emporer_safor

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Posted 29 November 2007 - 01:10 AM

Dude WHFF is total junk! E-mail it to me a legoracer5@yahoo.com, plz. I can put it up on my account on Host-a-Net and send you the code. Sound good? Plz??
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#58 Fyeregg

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Posted 29 November 2007 - 01:11 AM

sounds great, thanks!
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#59 emporer_safor

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Posted 29 November 2007 - 01:17 AM

Everyone click this link! It has the RPG lib in it! YAY!
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#60 Fyeregg

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Posted 29 November 2007 - 01:18 AM

Thank you! woot!
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