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Easy Rpg Making Lib


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#1 Fyeregg

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Posted 16 November 2007 - 11:57 PM


I am now working on version 4.0

4.0 Preview Leaked!
Direct Link To Preview

I plan on getting 4.0 done before the new year, and hopefully before christmas!
Completed 75%

Includes:
Computer A.I.
Gold System
Auto Level System
Tones Of Stats
Health Bar
Magic Bar
AND MUCH MUCH MORE!!

3.0 Screenie:
Posted Image
DownLoad Version 3.0:
Posted Image

Download File Includes...
  • Rpg Lib 1
  • Rpg Lib 2
  • Example
  • Pro Inventory Example
  • Readme
____________________

Requirements:

Registeration Unlocks More Actions
Need GM7!

________________________________________

Currently Working On:

GEX Version With RPG GML

Will be released in version 4.0
________________________________________

If you support my Easy RPG Maker, Put this SUPER COOL SUPPORTER in your signature!
[URL=http://gmc.yoyogames.com/index.php?showtopic=339921][IMG]http://img88.imageshack.us/img88/6669/supporteasyrpglibcx3.png[/IMG][/URL]
It makes this!
Posted Image

Credits:
FunnyGames For Making...

Computer A.I.

HaRRiKiRi For Making...

Inventory

emporer_safor For...

Temperaroly taking over project
Download Link

Antome For Giving Me...

Support Banner

If I have missed any credits, please let me know.

Also, Please report ANY glitch and/or Typos you find,
Thank you!

Edited by Fyeregg, 18 December 2008 - 06:59 PM.

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#2 Konochi

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Posted 16 November 2007 - 11:59 PM

looks promising :D
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#3 Malmsteen

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Posted 17 November 2007 - 04:50 AM

the links not working for me. i get an error
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#4 zappy77

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Posted 17 November 2007 - 09:04 AM

looks promising :GM131:

<{POST_SNAPBACK}>


looks promosing? Its freakin awsome it saves me allot of time.
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#5 bob_the_flying_monkey

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Posted 17 November 2007 - 04:55 PM

It dosn't work for me I just get errors :GM131:
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#6 Fyeregg

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Posted 18 November 2007 - 12:23 PM

malmsteen:Ok I will make a mirror for the download
zappy:Thanks!
bob the flying monkey:Ok I will make a mirror download
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#7 mrsmes

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Posted 19 November 2007 - 02:05 AM

uh!... simple with me with links when they do that just close the page then reclick the link again.
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#8 Fyeregg

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Posted 19 November 2007 - 09:46 PM

yeah thats what i do
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#9 bob_the_flying_monkey

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Posted 20 November 2007 - 12:58 AM

I mean the lib gives me errors...
ON EVERY THING! <_<
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#10 Fyeregg

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Posted 20 November 2007 - 01:11 AM

New Version is released! it includes a few more functions and some bugs have been fixed

Monkey: I dont understand, what do you mean everything? it works fine for me, and it works fine in the example..

Edited by Fyeregg, 20 November 2007 - 01:14 AM.

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#11 Fyeregg

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Posted 21 November 2007 - 12:19 AM

C'mon guys, dont let all my hard work go to waist, please?
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#12 LRG

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Posted 21 November 2007 - 12:39 AM

C'mon guys, dont let all my hard work go to waist, please?

<{POST_SNAPBACK}>


I tried this, it was okay but it's very limited to the beginner level... the minimap was a good addition but unnecessary for an RPG game (IMO).

you should add like an inventory system and a shop system... I know there's a lot of examples out there but you should still include it in your whole "easy RPG making" package, another good addition could be that you can add quests to it... eg. letting the user initiate the quest (using boolean for example).

these are just a few suggestions though (so don't flame me)... :( right now it's very limited to the basic level, not many beginners are experienced enough to make a decent game out of it and not many experienced users would use this...

again this is just my opinion... :lol:

other than that, good effort! it's very basic, but does what it's supposed to do! :(

Edited by bubblejuice, 21 November 2007 - 12:41 AM.

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#13 Fyeregg

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Posted 22 November 2007 - 12:05 PM

Uhm, Thanks! I think.. lol, Thank you for the great ideas, I was running out, I will start working on the quests, and I am hoping to have a HUGE updait laiter today including Quests and Inventory. I understand where you are coming from when you say

not many beginners are experienced enough to make a decent game out of it and not many experienced users would use this...

You are totaly right, but zappy did say

looks promosing? Its freakin awsome it saves me allot of time.


And also if you read the main post at the top, you can see that I was already working on an inventory

Edited by Fyeregg, 22 November 2007 - 12:07 PM.

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#14 2d_games

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Posted 22 November 2007 - 11:32 PM

i like it
this will help save time with the basics when me and my cousin start making our RPG
when is the next update?
btw
how do the draw actions work?
i tried it but my character dissapears and the health bar is black and not the color i chose
the mini map didnt work either
it kept saying unknown variable objarraynum or something like that other than the drawing functions not working properly, it was great and saves lots of time
can some one explain how to use these draw functions

Edited by gamemakernooby, 23 November 2007 - 12:13 AM.

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#15 Fyeregg

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Posted 23 November 2007 - 12:31 PM

Did you put them in the right sections?
i.e. (Put "create mini-map" action in create event) you can only have 2 obects on that map, and the drawings have to go on a parent... I will release a new example including health and mini-map, update is hopefuly today...
(BTW, good luck with that RPG with ur cousin)

Edited by Fyeregg, 23 November 2007 - 12:32 PM.

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#16 Fyeregg

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Posted 23 November 2007 - 12:44 PM

Ok I have a problem, I cant fit my Inentory in that lib, does any one have any ideas on what I should do?
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#17 2d_games

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Posted 23 November 2007 - 01:15 PM

Ok I have a problem, I cant fit my Inentory in that lib, does any one have any ideas on what I should do?

<{POST_SNAPBACK}>


create 2 tabs
i didnt know that the draw actions go on the parent thanks

Edited by gamemakernooby, 23 November 2007 - 01:16 PM.

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#18 antome

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Posted 23 November 2007 - 06:40 PM

2 tabs, exactly what gmnooby said, cant wait for the inv and shop, out of all these time saving functions (mabye not so much for the players hp but still awesome) i would most badly want the inventory and the shop, i even think they should have been thought of first xD

oh and ill chech just now for unreg compatabiliaty, im on non reg

edit: unless you did this on purpose, the two objects function, whatever it is, does not work in unreg, it eaven has the pro sign on it

oh and you kinda need to put some fore stuff in that second tab cuz the 1st is quite...big... at the moment

Edited by antome, 23 November 2007 - 06:58 PM.

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#19 2d_games

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Posted 23 November 2007 - 06:57 PM

i put the drawing events on the parent and gave the parent to my character but it still gives me unknown variable errors
help?
can someone tell me exactly how your supposed to use the draw functions step by step and where to put the D&D icons and how the parent and character should be set up
only one icon takes registered and its the two objects function(what does it do anyway?)
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#20 antome

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Posted 23 November 2007 - 07:16 PM

COMPILATION ERROR in code action
Error in code at line 23:
image_speed = argument5

at position 24: Symbol } expected.
-----------------------------------------------
this was for the attack function

and gmnooby, did you use the parent as a health object(the one that draws the players health)? and unless fyregg changed the code, you dont eaven need to do that


oh and freygg, you said you have an example, would you please upload it? that way we can move off that without in need of a tut

Edited by antome, 23 November 2007 - 07:21 PM.

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