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Ai Command Stack


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#51 yodamerlin

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Posted 25 December 2012 - 09:13 PM

I don't know if anyone will read this. However I want to have pathfinding in a topdown however I don't get how to use the pathfinding at all. I have seen the demo but it makes no sence to me, anyone, help.
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#52 yodamerlin

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Posted 25 December 2012 - 09:14 PM

I don't know if anyone will read this. However I want to have pathfinding in a topdown however I don't get how to use the pathfinding at all. I have seen the demo but it makes no sence to me, anyone, help.
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#53 icuurd12b42

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Posted 26 December 2012 - 06:54 AM

I don't know if anyone will read this. However I want to have pathfinding in a topdown however I don't get how to use the pathfinding at all. I have seen the demo but it makes no sence to me, anyone, help.


If it's too intense, I find it too intense reading it now, you probably would benefit from make your own similar but less complete system
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#54 hans80

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Posted 04 September 2013 - 04:11 PM

links are down :(

plz reup 8.1 version, thx

 

edit: works again :)


Edited by hans80, 05 September 2013 - 08:51 AM.

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#55 TheMagician

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Posted 24 April 2014 - 11:01 PM

Thank your for your great work, icuurd!

Just as you've susgested in THIS TOPIC I use it to create a command list system for an adventure game engine.

I've just converted my favourite AGS function into GML: Wait(steps)  :thumbsup:

 

A hint for people who want to use this in GameMaker: Studio. There will be a long list of error messages when you first try to start the demo.

However, this is very simple to fix. Just find the following scripts:

  • CommandStackSequenceAdd
  • CommandListAdd
  • CommandStackPush

In each of them replace any occurence of argument0 with argument[0]. Everything works great then.


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#56 icuurd12b42

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Posted 25 April 2014 - 02:31 AM

Thanks!


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