This will get the job done as well:
with (instance_create(x,y,object)) motion_set(direction,speed);
Posted 15 March 2008 - 11:54 PM
with (instance_create(x,y,object)) motion_set(direction,speed);
Posted 16 March 2008 - 01:25 AM
Posted 16 March 2008 - 12:56 PM
Posted 16 March 2008 - 07:28 PM
Posted 30 March 2008 - 08:18 PM
Posted 15 April 2008 - 05:09 AM
Posted 21 April 2008 - 01:59 PM
Edited by Dom83, 21 April 2008 - 02:03 PM.
Posted 22 April 2008 - 03:05 AM
1. The # causes a syntax error.Hi
I don't understand how to use "action_color();"
I tried several ways :
1. action_color(#E9CEA9);
2. action_color(E9CEA9);
3. action_color(233, 206, 169);
but I get an error.
Please help me.
action_color($E9CEA9);Isn't action_color() the exact same function as draw_set_color()?
Edited by Big J, 22 April 2008 - 03:07 AM.
Posted 23 April 2008 - 02:30 PM
Posted 28 May 2008 - 06:32 PM
Posted 03 June 2008 - 09:17 PM
Posted 08 June 2008 - 03:25 AM
Posted 23 June 2008 - 03:50 PM
Hi
I don't understand how to use "action_color();"
I tried several ways :
1. action_color(#E9CEA9);
2. action_color(E9CEA9);
3. action_color(233, 206, 169);
but I get an error. dry.gif
Please help me.
Posted 24 June 2008 - 01:58 AM
Posted 25 June 2008 - 12:59 PM
make_color_rgb?1)
Hi
I don't understand how to use "action_color();"
I tried several ways :
1. action_color(#E9CEA9);
2. action_color(E9CEA9);
3. action_color(233, 206, 169);
but I get an error. dry.gif
Please help me.
Doesn't gm prefer c_<color> to col,orc,ode or C070UR?
2) What's the GML for relative? I.E if object exists at -32,32 relative.
Edited by -wolfprograming-, 25 June 2008 - 12:59 PM.
Posted 17 July 2008 - 04:55 AM
Posted 21 July 2008 - 06:14 PM
Edited by bobo7264, 21 July 2008 - 06:14 PM.
Posted 22 July 2008 - 05:09 AM
if not (variable == 0)
{
score += 10000000000000000000000000000000000000000000000000
;
}Posted 29 July 2008 - 08:08 AM
Not true, Not is a name for !, basically, Not checks to see if the variable is equal to the value if it isnt (doesnt matter what it is) then the following code will execute.not is the logical negator. It makes true false and false true. So, your example corrected:
if not (variable == 0) { score += 10000000000000000000000000000000000000000000000000 ; }
Posted 29 July 2008 - 12:45 PM
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