Symbol Designer Workshop
Posted 19 October 2007 - 08:25 PM
here's the thing:
I'm making this shooter game (horror/suspance type)
I've got the main engine ready. and already coded the basic enemy A.I.
Got 5 fully working weapons and movement and control is ready as well.
Now I was starting on level design.
but last week, when I was chilling at youtube, I came across a Halo3 multiplayer movie and an idea struck me.
I want to make my game be a single player game, but also have a multyplayer side to it, just like Halo.
So I went on. Started coding some basic online data transfer and dead reckoning parts for the multyplayer and everything is going awesome so far.
But I come across a problem. In a multyplayer game all players need to be diferent in some way so you can see diferences between enemies.
So I added personalized naming, this way you could see players names everytime you roled the mouse over the enemy player.
BUT that looked too plain... so I said "yeah since it's so much based off halo I could use another idea from it. SYMBOLS. this way players would have a simbol for themselves with personalized colors that would apear over their heads at the same time as the names when they got aimed at.
and then I thought, maybe the guys at GMC could be a helpfull hand, they've got some neat ideas. and here I am.
So yeh I made a mockup of an example of what a simbol could look like in the game.
so yeh, the sizes for the simbol should be 20x20 for them to be the right size.
They can be anything, just keep in mind what would you fancy yourself having over your head in a deathmatch
anyway I'll put anyone who helps out in the credits of course.
and I'll be checking this thread everyday, so keep symbols coming in! I need around 20.
it shouldn't take too long to make a nice looking symbol! so give it a try!!
AND THANX ALLOT! (in advance)
Posted 20 October 2007 - 04:26 AM
By the way, what font is that under the character?
Posted 20 October 2007 - 09:43 AM
Oh, and maybe I forgot to mention, but please don't put background on the symbols, just the simbol on a white background or whatever background so I can make it transparent.
@ Shadow link: the font is Agency FB all small letters with "space" between the letters
oh, and yeh, you could take some "!ideas!" from halo 2 and 3 suit symbols those are awesome!
Edited by shadow13155, 20 October 2007 - 09:45 AM.
Posted 22 October 2007 - 06:10 PM
anyway, I made some more and a friend made som really cool ones.
here, take a look.
Now you make some more!
Posted 22 October 2007 - 06:32 PM
Posted 22 October 2007 - 09:44 PM
Hope they're the sort of thing you're looking for.
The game is looking good from that picture you posted and I'd like to see it complete. good luck with the project.
Posted 23 October 2007 - 04:44 PM
In the end I'll make a selection of all the symbols and choose the best, and put the best 25 in the game.
oh, I may also need too edit some of the symbols, but the credtis will go to you in any case
so work hard to make the coolest symbols
Edited by shadow13155, 23 October 2007 - 04:47 PM.
Posted 23 October 2007 - 08:56 PM
If you didn't notice I've been changing the graphics a bit, so it should look a bit better now
take care and keep them coming!!
Edited by shadow13155, 23 October 2007 - 09:01 PM.
Posted 23 October 2007 - 09:40 PM
did you figur out the codes to create a bulet on 2 of the games like i have my
game that i created wen my carecter moves he moves on the other screen as
well but wen i shoot you onli see the bullet comme out on 1 sreen how did you do
i did >(in the create event of the bullet):
vari1 = 1
(in the steep event of the bullet):
if (global.master) exit;
vari1 = mplay_data_read(5);
and for the carecter i did
(in the press event (to create the bullet)):
if (!global.master) exit;
wat do i do?
Posted 24 October 2007 - 05:32 PM
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