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Fonts And Such


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#1 Supreme Dirt

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Posted 02 October 2007 - 12:04 AM

Alrighty, I've been working on OoT2D, and have 2 really simple questions.

1. When I compile a game, does it save the font in the game itself, or access it on the computer it is opened on?

2. Is there a simple way to create a font file to easily have messages displayed in OoA/OoS style text?
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#2 Paul1582

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Posted 02 October 2007 - 12:06 AM

1. I'm pretty sure it does;
2. What's OoA/OoS? (Don't GIYF me)
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#3 cyber_cam

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Posted 02 October 2007 - 12:13 AM

He is talking about Zelda

OoS:Oracle of Seasons
OoA:Oracle of Ages
OoT:Ocarina of Time
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#4 Tarik

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Posted 02 October 2007 - 12:18 AM

When you have a font and another person doesn't, and you send him the .Gm6 or .Gmk or .Gmd file the font will be defaulted to Arial.

However, when you create an executable, using GM6 or GM7 (not sure what was the deal with Gm5) the font is automatically added to the game and is displayed just like it does on your computer.
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#5 Supreme Dirt

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Posted 02 October 2007 - 12:40 AM

When you have a font and another person doesn't, and you send him the .Gm6 or .Gmk or .Gmd file the font will be defaulted to Arial.

However, when you create an executable, using GM6 or GM7 (not sure what was the deal with Gm5) the font is automatically added to the game and is displayed just like it does on your computer.

<{POST_SNAPBACK}>

Okay, thanks, but how do I easily use the Oracle of Ages font without having to cut and paste and save as sprites?
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#6 Mice

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Posted 02 October 2007 - 02:12 AM

bitmap fonts
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#7 Supreme Dirt

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Posted 02 October 2007 - 10:29 PM

bitmap fonts

<{POST_SNAPBACK}>

What is a bitmap font?
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#8 hotshotscott

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Posted 02 October 2007 - 11:14 PM

Im assuming you've downloaded the font off a google search of something. You can do it by putting it in the zipped folder with your game, then in an object at the start of the game, put this.

font_add(name,size,bold,italic,last)

For example, you would put this:
font_add(fntOoA,2,true,false,last)

and the first and last character that must be created

Im not sure what you put for last, but yer you get the drift!

Scotty
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