Fonts And Such
#1
Posted 02 October 2007 - 12:04 AM
1. When I compile a game, does it save the font in the game itself, or access it on the computer it is opened on?
2. Is there a simple way to create a font file to easily have messages displayed in OoA/OoS style text?
#2
Posted 02 October 2007 - 12:06 AM
2. What's OoA/OoS? (Don't GIYF me)
#3
Posted 02 October 2007 - 12:13 AM
OoS:Oracle of Seasons
OoA:Oracle of Ages
OoT:Ocarina of Time
#4
Posted 02 October 2007 - 12:18 AM
However, when you create an executable, using GM6 or GM7 (not sure what was the deal with Gm5) the font is automatically added to the game and is displayed just like it does on your computer.
#5
Posted 02 October 2007 - 12:40 AM
Okay, thanks, but how do I easily use the Oracle of Ages font without having to cut and paste and save as sprites?When you have a font and another person doesn't, and you send him the .Gm6 or .Gmk or .Gmd file the font will be defaulted to Arial.
However, when you create an executable, using GM6 or GM7 (not sure what was the deal with Gm5) the font is automatically added to the game and is displayed just like it does on your computer.
#6
Posted 02 October 2007 - 02:12 AM
#8
Posted 02 October 2007 - 11:14 PM
font_add(name,size,bold,italic,last)
For example, you would put this:
font_add(fntOoA,2,true,false,last)
Im not sure what you put for last, but yer you get the drift!and the first and last character that must be created
Scotty
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