Ultimate Mplay V2.0
Online Editable Engine (for Gm7 and Gm6)
A new version has been released v0.02!
Creation of Ultimate Mplay 3 has been started!
Why not continuing with Ultimate Mplay 2? , because the things I have planned for Ultimate Mplay 3 can't fit in version 2, thats why I choose to rewrite the engine and create version 3!
Ultimate Mplay V2.0 Release 0.02 (Gm 7)
Ultimate Mplay V2.0 Release 0.02 (Gm 6)(thanks regneer for the gm6)
1.) 2 examples with serverlists (also an account system with the RPG)
3.) functions wordpad document
4.) GML file for the scripts
If you want to test the examples for yourself , you just need to make an exe of the Gm file and start it 2 times, start a server and after that the client. , the client has to join with the ip "127.0.0.1" , now you can test the examples on your own computer.
1.) Platformer (2 player) (called sticky bananas, and no bananas can't walk so jump!)
1.Add) Platformer - serverlist , This is the serverlist that will controll all sticky banana clients and server that want to be added
2.Add) RPG - serverlist , This is the serverlist that will controll all RPG clients and server that want to be added
Ultimate Mplay V2.0 is the successor of Ultimate Mplay V1.0
Ultimate Mplay V2.0 is using the 39dll.
Ultimate Mplay V2.0 is getting along very well , the codes are pretty well optimized.
The engine contains at the moment 75 scripts that are easy to use.
It has 3 examples that shows the possibilities of the engine, like 2 player, or a full scale RTS(currently unavailable) , or even the possibility to create a MMORPG
The engine Itself is totaly focussed on server side control. what it meens is that all the clients are only connected with the server and nobody else.
the client will send a message to the server and the server will control if he will send the message to specific players. , this way data communication is very controled and keeps data communication low.
With the latest addition of a serverlist and account system control, the possibilities of UM 2.0 has grown over the possiblities that UM 1.0 could offer , while being alot faster and more stable then the older version.
UM 2.0 serverlist and account system are totaly created with the view of speed but totaly dynamic, I am very satisfied how these 2 controls turned out.
UM 1.0 used MYSQL to get the results for an account system and serverlist, with UM 2.0 it will do it all without MYSQL while being 10 times more effective,faster and you can keep on updating everytime without the long waittimes UM 1.0 provided.
For example in the RPG example , everytime a new player joins you can see it in the serverlist inmediatly the amount of players that are currently in the server.
And the functionality the account system gives is that the account user or the server can both update values for players. ( in the servers case everytime it receives a position change or something else important that it can store it for the account user so the account user doesnt have to send it over each time, so that way you gain twice the speed while ensuring your data is safely stored(only possible if the game server is on the same server as the account server))
Press F1 in the examples for some small extra Information what to do.
A Game is hosted atm on my computer , the Ip to use to join is 188.8.131.52
The server is OFFLINE
1.) Give credit to Darkmage when used in your own game
2.) Give credit to 39ster for the Winsock DLL (39dll.dll)
3.) The fire used in the RPG Example is an edited version of gypt_ice
4.) Logo for Ultimate Mplay is designed by Whitemsv
5.) All graphics are made by myself, when used give credit
1.) GMC PM system
2.) Post a response here
3.) E-mail: email@example.com
1.) More explination at the codes
2.) More chat options
3.) Upgrades and new stuff to the examples
4.) 3D example online
Rpg Example screen 1
Rpg Example screen 2
Rpg Example screen 3
Rts Example screen
Platformer Example screen
New Chat system
I have 2 requests for everyone
1.) Any idea or suggestion for what you would like to see in this engine please post it and I will consider it if I will add it to the Engine
2.) I need a Spriter for making exclusive graphics making for some of the examples that will be developped. , I aswell need People that can make some small examples if they understand how the engine works to make it easier for everyone.
GM Version: (GM7)
File Size: (~6 MB)
Screen Resolution: (640 x 480 or 1027 x 768) (depending on example)
Changes Screen Resolution: (no)
To support me put this in your sig
Edited by darkmage, 21 October 2008 - 09:52 AM.