Life Simulation Engine
#21
Posted 29 June 2008 - 07:23 AM
#22
Posted 02 July 2008 - 04:08 PM
This is an example. Not a game. Using draw functions are much easier (and look better) to manipulate in terms of size. I don't feel like spriting 30 different versions for the same organism for a simple example.Why do all those life simulations use small circles and weird shapes with a simple background? I think they should be closer to reality. When I make my (first version of) life simulation program, the environment will be nature and creatures will have normal sprites (animals). If there's a good reason for using those circles like here and in Evolites, please tell me. At least use simple worms or something that looks alive...LOL
#23
Posted 06 July 2008 - 06:24 AM
#24
Posted 30 January 2009 - 12:14 AM
#25
Posted 30 January 2009 - 05:52 AM
I would be interested in knowing that font. Im short on good onesI am not sure what it is called. It is just some pixel font I had.What text did you use? Because it just loaded arial size 10...
Yes, but you will have to figure that out yourself. Right now, there are no sprites.Can i change the sprites on some way? I wanna do it more pet like
#26
Posted 08 July 2011 - 02:05 PM
I would be interested in knowing that font. Im short on good onesI am not sure what it is called. It is just some pixel font I had.What text did you use? Because it just loaded arial size 10...
Yes, but you will have to figure that out yourself. Right now, there are no sprites.Can i change the sprites on some way? I wanna do it more pet like
May you please update? thanks.
#27
Posted 13 July 2011 - 12:58 AM
#28
Posted 06 October 2011 - 04:56 AM
^^^^^Please re upload
#29
Posted 10 October 2011 - 02:54 AM
#30
Posted 12 October 2011 - 11:32 PM
It would be cool if you uploaded it.t.
^^^^^
Please re upload
#31
Posted 12 December 2011 - 02:37 PM
#32
Posted 12 December 2011 - 07:24 PM
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