Halo Out With A Whimper
Started by Jangos_Legacy, Sep 13 2007 12:05 AM
608 replies to this topic
#601
Posted 30 April 2009 - 06:57 PM
*shameless bump*
This game is great...but I had to stop it due to lag, would you believe.
I'm going to try out Forge soon.
This game is great...but I had to stop it due to lag, would you believe.
I'm going to try out Forge soon.
#602
Posted 17 May 2009 - 02:18 AM
Nice trailer "http://" xD
#603
Posted 17 May 2009 - 11:48 PM
Haha, that's why I hate BBcode. It always tries to screw me over. xD
Just wanted to let you guys know we haven't abandoned this project, in fact we have a demo planned to be released July 28th, for SAGE '09 (If you remember, we entered SAGE '08).
Here's some new screenshots:



Basically, our graphics keep on getting better, the game engine more solid, and more features and enemies are added.
More screenshots...
[1][2][3]
Be sure to check out our current website at www.triblox.org, and join (And be an active participant at) our forums here.
Just wanted to let you guys know we haven't abandoned this project, in fact we have a demo planned to be released July 28th, for SAGE '09 (If you remember, we entered SAGE '08).
Here's some new screenshots:



Basically, our graphics keep on getting better, the game engine more solid, and more features and enemies are added.
More screenshots...
[1][2][3]
Be sure to check out our current website at www.triblox.org, and join (And be an active participant at) our forums here.
#604
Posted 19 May 2009 - 08:17 PM
Actually, the demo will be released sometime this summer, there is no definite release date yet.
And Jangos, I spent a half hour uploading good screenshots, lol, but you used those crappy ones instead. Here are the better ones;
http://www.majhost.c...reenshot223.bmp
http://www.majhost.c...reenshot178.bmp
http://www.majhost.c...reenshot349.bmp
http://www.majhost.c...reenshot414.bmp
http://www.majhost.c...reenshot393.bmp
And Jangos, I spent a half hour uploading good screenshots, lol, but you used those crappy ones instead. Here are the better ones;
http://www.majhost.c...reenshot223.bmp
http://www.majhost.c...reenshot178.bmp
http://www.majhost.c...reenshot349.bmp
http://www.majhost.c...reenshot414.bmp
http://www.majhost.c...reenshot393.bmp
#605
Posted 26 May 2009 - 01:03 AM
I've got a question about the flood.
How would the Flood survive the rings on the screenshots?
How would the Flood survive the rings on the screenshots?
#606
Posted 28 May 2009 - 12:48 AM
Those screenshots are from flood added during Forge gameplay, but will be making an appearance in campaign.I've got a question about the flood.
How would the Flood survive the rings on the screenshots?
We have talented writer(s) that'll explain in the storyline how the flood are in the game.
#607
Posted 16 August 2009 - 07:33 PM
Wow! Incredible! This game is great! I didn't finish the campaign level, but I played around in forge a lot! I love all the different weapons and how you can place AI into the map. I also liked how you can switch options for some of the AI by right clicking (but the color changing didn't work very well, sometimes not at all).
I noticed when you switch your shoulders or body it doesn't change in the preview (but it does for the actual gameplay I think). Another thing that was really annoying was the floaty cursor. You should definitely change that. Right now. Also, in forge, when I am selecting objects to put in, the names of the objects are really hard to read. Maybe it's because the view size is so small?
Anyway, keep up the great work, and I am definitely looking forward to future releases!
I noticed when you switch your shoulders or body it doesn't change in the preview (but it does for the actual gameplay I think). Another thing that was really annoying was the floaty cursor. You should definitely change that. Right now. Also, in forge, when I am selecting objects to put in, the names of the objects are really hard to read. Maybe it's because the view size is so small?
Anyway, keep up the great work, and I am definitely looking forward to future releases!
#608
Posted 26 September 2009 - 03:20 AM
So, uh did you guys quit out on this massive project?
#609
Posted 19 October 2009 - 03:36 PM
Moderator, please close this topic.
This topic is full of outdated information, and because I posted the topic it has led some members to think that its my project, which it is not.
Appo, the project leader will be posting a new topic relatively soon.
This topic is full of outdated information, and because I posted the topic it has led some members to think that its my project, which it is not.
Appo, the project leader will be posting a new topic relatively soon.
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