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The Crypts Of Despair (source Code Available.)


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#1 JTR

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Posted 10 September 2007 - 07:47 PM

The Crypts Of Despair

Posted Image

Genre/Category: Arcade adventure.
Download Size: 1,16 MB
Game File-Type: Stand-Alone Executable
Resolution: No change. (use F4 to switch fullscreen/window)
Written In: GM6.1 Registered
Playing instructions in F1

DOWNLOAD v1.1

-Online scorelist offline, sorry-
(View Online Scores)

Edited by JTR, 19 May 2009 - 07:08 AM.

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#2 David Dark

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Posted 10 September 2007 - 07:55 PM

hey man this looks great :snitch: will check it out and edit.

EDIT

Great game! gfx, and sounds are just perfect. Nice old school rouge game :-)
I'm gonna play this more for sure, and gonna try to get that necromancer ;-)
Didn't see any bugs.

More games like this!

Good luck with your next projects, this one gets 10/10 from me.

Edited by David Dark, 10 September 2007 - 08:29 PM.

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#3 heyufool1

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Posted 10 September 2007 - 09:27 PM

Get rid of the installer!
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#4 JTR

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Posted 10 September 2007 - 09:42 PM

IT'S A REGULAR ZIP FILE.

David Dark: Thank you very much!
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#5 heyufool1

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Posted 10 September 2007 - 10:52 PM

Now it is because you changed it!

EDIT: I played it and it was ok... i don't normally like arcade style games but this was an acception. Also i found a glitch. When i when to the alcove or whatever to rest when i pressed 'X', i gained 1 health and lost 5 food like normal. But when ever i moved i lost more food, and more food, AND MORE FOOD. If that isn't a glitch then i suggest getting rid of it because it is so DUMB! But i submitted my score online.

Edited by heyufool1, 10 September 2007 - 11:01 PM.

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#6 JTR

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Posted 10 September 2007 - 11:18 PM

Now it is because you changed it!

You're a funny dude. :snitch:

... when ever i moved i lost more food, and more food, AND MORE FOOD.

<{POST_SNAPBACK}>

You lose an unit of food every time you move. That's supposed to happen.
Thanks for the 8!

Edited by JTR, 10 September 2007 - 11:21 PM.

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#7 heyufool1

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Posted 10 September 2007 - 11:19 PM

Whatever but i just think that, that is stupid anyway... 8/10 for me.
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#8 Trip

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Posted 10 September 2007 - 11:25 PM

Just saw your post on the Elder Scrolls boards and then saw this seconds after :snitch:

Good start so far, the retro-feel is much missed on these boards. I died for what seemed like no reason once, but besides that the game was pretty solid. Keep making it!
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#9 Bagalor

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Posted 11 September 2007 - 01:25 AM

This game is really cool. It reminds me of nethack. It was pretty fun. The only thing that bothered me was when the box popped up that required me to press ok because it forced me to keep moving from they keyboard to the mouse and back. I always wanted to make a game like this. I was wondering how you made it so things only happened when you pressed a key. I'll give it a 7/10. You could improve on the starting menus and maybe some more variety in items.
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#10 JTR

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Posted 11 September 2007 - 04:56 AM

The only thing that bothered me was when the box popped up that required me to press ok because it forced me to keep moving from they keyboard to the mouse and back.

<{POST_SNAPBACK}>

You could use Enter for Yes and Esc for No.
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#11 beam

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Posted 11 September 2007 - 11:37 AM

I saw this on Indygamer. This is pretty good, you can never go wrong with a good dungeon hack.
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#12 JTR

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Posted 23 September 2007 - 12:58 PM

This topic can also be used for strategy discussion.
Great score, nenad!

Edited by JTR, 29 September 2007 - 11:52 PM.

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"One man's constant is another man's variable." - Alan Perlis
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#13 Jabberwock

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Posted 03 October 2007 - 02:07 PM

This is one of the best gaming experiences I've had in a while... threw me back to the old days of playing Ultima I on my grandparents' unimaginably crappy computer. But what's up with that stupid default text box?

I've written a whole review for it. I think you should post the game at GameMakerGames; good publicity is, well, good, right? :D
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#14 JTR

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Posted 03 October 2007 - 06:13 PM

This is one of the best gaming experiences I've had in a while... threw me back to the old days of playing Ultima I on my grandparents' unimaginably crappy computer.

Nice to hear that! Thanks!

But what's up with that stupid default text box?

Amateurism.

I've written a whole review for it. I think you should post the game at GameMakerGames; good publicity is, well, good, right? :D

<{POST_SNAPBACK}>

Sounds good to me. Could your review work as the description for the game?
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#15 khameliondarkworld

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Posted 03 October 2007 - 08:33 PM

Amazing game! easily 10/10.
Has a great atmostphere to it. A lot like nethack. This is a lot like what I'm trying to accomplish with Mortigi.

PS- I noticed the reference to Rodney/Yendor. I guess your name is Charles?
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#16 JTR

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Posted 03 October 2007 - 08:50 PM

Amazing game! easily 10/10.
Has a great atmostphere to it. A lot like nethack. This is a lot like what I'm trying to accomplish with Mortigi.

Thank you! Good to hear that the atmosphere works for you.

PS- I noticed the reference to Rodney/Yendor. I guess your name is Charles?

<{POST_SNAPBACK}>

No, I just wanted to put that in as a little joke. :D (It's the necromancer's real name.)
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#17 Jabberwock

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Posted 04 October 2007 - 05:09 AM

I've written a whole review for it. I think you should post the game at GameMakerGames; good publicity is, well, good, right? :P

<{POST_SNAPBACK}>

Sounds good to me. Could your review work as the description for the game?

<{POST_SNAPBACK}>

Yeah, that's the idea. I'm a staff reviewer there. Just post the game with an empty description field and I can take care of the rest.
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#18 JTR

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Posted 25 October 2007 - 08:32 PM

In case someone's interested, I have released the source and updated the game with an icon for the torch. (+ a small draw depth fix.)
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#19 Memnoc

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Posted 03 March 2008 - 02:02 AM

Looks like something you would play on an NES. :GM072:
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#20 Karma Cat

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Posted 22 August 2008 - 07:09 PM

Now this is just pure fun gameplay! I simply loved this game. I give 9 out of 10 for this game. The reason I didn't give a 10 was becouse it was a little short for my taste, other then that. Pure perfection!

Edited by Karma Cat, 22 August 2008 - 07:09 PM.

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#21 True Valhalla

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Posted 22 August 2008 - 09:08 PM

I will edit if it is any good, but it looks cool.

Can i suggest not using Savefile though, because it has pop ups that love uploading spyware onto my PC :P

Willhostforfood?
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#22 just one question

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Posted 22 August 2008 - 09:11 PM

Wow really brings me back to some dos. Fun game, this one's goin on the desktop.
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#23 weckar

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Posted 22 August 2008 - 11:50 PM

Can i suggest not using Savefile though, because it has pop ups that love uploading spyware onto my PC :)

Willhostforfood?

You realise this is nearly a year old?
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#24 just one question

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Posted 23 August 2008 - 01:05 AM

You realise this is nearly a year old?


Oh now I feel like quite the idiot.
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#25 True Valhalla

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Posted 23 August 2008 - 10:00 AM

Can i suggest not using Savefile though, because it has pop ups that love uploading spyware onto my PC :)

Willhostforfood?

You realise this is nearly a year old?


No, i didn't, but it was worth the bump then!

Guess there is no need to edit/review :D
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#26 miomaz

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Posted 23 August 2008 - 03:38 PM

Great game just 3 decades too late,

10/10
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#27 -Oakleaf-

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Posted 23 August 2008 - 05:32 PM

Still alive, eh? Maybe I should make one, too...
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#28 JTR

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Posted 23 August 2008 - 06:33 PM

Thanks for the kind comments.
-Oakleaf- --> Give it a try. Would be great to see more roguelike-styled games on GM.

Edited by JTR, 23 August 2008 - 06:34 PM.

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#29 -Oakleaf-

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Posted 24 August 2008 - 09:17 AM

I tried several times with ASCII graphics but the lack of motivation always struck me down. I should learn to sprite.
But meh, I can't start anything before my omputer gets fixed.
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#30 verra99

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Posted 11 June 2009 - 01:08 AM

Thanks for sharing your idea here. I appreciate your idea, very excellent. :)

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#31 Newly Discovered

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Posted 11 June 2009 - 06:51 AM

the game was awesome, and I loved the food idea, though I lost mine way too quickly!
otherwise, I love it. very inspiring!
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#32 DZiW

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Posted 11 June 2009 - 11:41 AM

In case someone's interested, I have released the source and updated the game with an icon for the torch. (+ a small draw depth fix.)

JTR, unfortunately your score link seems down and the source vanished somehow? Time passes.

Once I've seen a similar game at the old .NL forum and it had such effects as 'drunk'- moved like one,'confused' - random moves and acts ,'wounded&tired' - the speed gets slower, 'afraid' - moving ahead slow but away (from the source) was double time, 'blinded' - blurring, 'clubbed' - cannot move for a while, 'dread' - the player drops his items on hands and runs opposite direction, etc.

Wasn't it yours? Ok, but depending on the load and condition/ effects the player should 'eat' from 1/4 to 2 of the ration IMO.

P.S. I was turned into slime, lost all equip, ran away with 1 HP and 17 FOOD and YET died with HP=0/8 (of 16) DMG=11 DEF=17 DEPTH=12 KILLS=128 $2578

Edited by DZiW, 11 June 2009 - 01:02 PM.

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#33 manola

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Posted 03 July 2009 - 10:18 AM

Once I've seen a similar game at the old
sonnerie portable gratuite
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#34 bananagreen999

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Posted 10 September 2009 - 02:25 AM

ok :D

Edited by bananagreen999, 10 September 2009 - 02:27 AM.

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#35 bananagreen999

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Posted 10 September 2009 - 07:14 AM

Glad it works as expected for you
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#36 Wolf Dreamer

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Posted 23 March 2012 - 02:35 AM

The download link no longer works. Can someone fix this? Seems interesting.
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