I ran across this random Dungeon Genrator site - and I think it would be quite beneficial if we could "port" the CGI over to GML. It'd be an effective way to create GMDungeons (or instances for any era).
Info on above:
Once the the random maze is generated - it must then be converted into a 2D room. (2D rooms are the foundation of GM3D anyway - so it should work nicely for both.) Note that a lovely 2D map is nicely generated with this code.
Option to define each "entity" (monster/ treasure/ item/ trap/ etc) as a pre-defined GM_Object.
Option to define the graphics via sprites and backgrounds.
Maybe even make an Extension for D&D usage?
This would be a great benefit to entire GM community - specially anyone wishing to add replayability to their instances.
Here are some OTHER Maze source codes - that might prove helpful:
Mazegen1 [Java] Source Code Available.
Mazegen3 [ASP] Source Code Available.
Sample 2D Generated Instances:
Note: Each time you click them a new instance is generated.
Edited by SSNautilus, 21 September 2007 - 06:39 PM.