Extreme Effects Engine
#41
Posted 22 December 2007 - 11:27 AM
#42
Posted 22 December 2007 - 02:49 PM
#43
Posted 23 December 2007 - 08:40 PM
It's not EXTREME, not near extreme. It's a basic effects engine...
Probably usefull to those who copy/paste stuff, but for advanced users this is a joke.
6/10
I'm afraid it looks like a lame GameCave copy.
Better luck next time mate.
#44
Posted 23 December 2007 - 11:14 PM
I like the catherine wheel too.
Good Job!
#45
Posted 24 December 2007 - 01:19 AM
Meh, in my opinion it doesn't look good anyway. Built in particle effects are heavily overestimated, and often do not fit in with the rest of the game. I prefer consistant sprites, surfaces, blend modes, primitives. They have alot of power.
Can't think of anything kind to say, sorry. Happy holidays I guess ;D
#46
Posted 07 April 2008 - 02:43 PM
ofcourse, credit is given...
#47
Posted 08 April 2008 - 07:46 PM
#48
Posted 09 April 2008 - 10:02 AM
Edit: Ahh Found It! Maby you can get some of these for insiration (But u'd have to give credit to them if you use too)
I recomend the 3D realistic looking water.
Nice job on the particles... I'm surprised they didn't even lagg me... The fire mouse effects were good, might use em for a sun!
Edited by cbrad24, 09 April 2008 - 11:27 AM.
#49
Posted 10 April 2008 - 10:12 AM
..and still waiting for the nest one
#50
Posted 03 May 2008 - 07:04 PM
I mean the text of the description: it gets disposed automatically on different lines, how did you do that ? Please, add some comments to the code of obj_main_controller
Edited by The eleventh plague of Egypt, 03 May 2008 - 07:09 PM.
#51
Posted 02 June 2008 - 08:15 PM
The typewriter noise got really annoying though.
#52
Posted 14 June 2008 - 10:15 AM
But I admit that there are new realy interesting things and I will use it for my game to.
I give you more news in august ^^
It's about a french community project who's 3 years old.
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