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Extreme Effects Engine


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#41 edmunn

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Posted 22 December 2007 - 11:27 AM

Can you please make the screenshots 'non-private' please?
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#42 The eleventh plague of Egypt

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Posted 22 December 2007 - 02:49 PM

DAMN, I MISSED THIS: THE TEXT ENGINE IS FANTASTIC !!!
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#43 The Punisher161

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Posted 23 December 2007 - 08:40 PM

Good job, but this is simple stuff.
It's not EXTREME, not near extreme. It's a basic effects engine...
Probably usefull to those who copy/paste stuff, but for advanced users this is a joke.
6/10
I'm afraid it looks like a lame GameCave copy.

Better luck next time mate.
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#44 rpgfoopod

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Posted 23 December 2007 - 11:14 PM

This is pretty sweet. I'm gonna use the lighting thing for my RPG propably.
I like the catherine wheel too.

Good Job! :P
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#45 Tarik

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Posted 24 December 2007 - 01:19 AM

Mmhh here's a new name for you: Extreme compilation of other people's work with an extreme lack of credits. Fairly accurate I'd say.

Meh, in my opinion it doesn't look good anyway. Built in particle effects are heavily overestimated, and often do not fit in with the rest of the game. I prefer consistant sprites, surfaces, blend modes, primitives. They have alot of power.

Can't think of anything kind to say, sorry. Happy holidays I guess ;D
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#46 Ruub

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Posted 07 April 2008 - 02:43 PM

I like it a lot and though I agree with the rhysandrews dude, I am still going (I think) to use and recode some things :)
ofcourse, credit is given...
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#47 pencillio

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Posted 08 April 2008 - 07:46 PM

This is awesome! I loved it! I'm very inexperienced with effects and stuff so it's really useful. I'm gonna try find a use for some of these in my game! I give it 8/10 :P
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#48 cbrad24

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Posted 09 April 2008 - 10:02 AM

I know theres a really good topic i found on 3D effects in GM but i can't remember where I found it. If you need more then look for that. I'll have a look...
Edit: Ahh Found It! Maby you can get some of these for insiration (But u'd have to give credit to them if you use too)
I recomend the 3D realistic looking water.

Nice job on the particles... I'm surprised they didn't even lagg me... The fire mouse effects were good, might use em for a sun!

Edited by cbrad24, 09 April 2008 - 11:27 AM.

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#49 norman...

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Posted 10 April 2008 - 10:12 AM

Finally! Been waiting for this.
..and still waiting for the nest one :P
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#50 The eleventh plague of Egypt

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Posted 03 May 2008 - 07:04 PM

I'm interested in the text engine: could you add a room to explain how the text drawing works ?
I mean the text of the description: it gets disposed automatically on different lines, how did you do that ? Please, add some comments to the code of obj_main_controller

Edited by The eleventh plague of Egypt, 03 May 2008 - 07:09 PM.

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#51 Astrosapien

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Posted 02 June 2008 - 08:15 PM

This engine reminds me of the Gamecave Effects Engine, these effects aren't as good as those but they are a lot more diverse, lots of different effects.

The typewriter noise got really annoying though.
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#52 Topaze22

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Posted 14 June 2008 - 10:15 AM

It's near of the GameCave Engine, and it's normal that you credit them (for honor and honesty)
But I admit that there are new realy interesting things and I will use it for my game to.
I give you more news in august ^^

It's about a french community project who's 3 years old.
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