Jump to content


Photo

Professional Menu Scripts!


  • Please log in to reply
189 replies to this topic

#151 Mordi

Mordi

    Maker of Menus

  • New Member
  • 3635 posts

Posted 06 May 2009 - 11:05 PM

It seems you are using a very small font. Make the font size bigger (in GM's font-editor).
  • 0

#152 Mordi

Mordi

    Maker of Menus

  • New Member
  • 3635 posts

Posted 03 December 2009 - 03:41 PM

Link seems to be broken again. Can anyone reupload if you have it? I don't have it on my computer.
  • 0

#153 nscnpc

nscnpc

    GMC Member

  • New Member
  • 3 posts

Posted 04 December 2009 - 02:34 AM

Hello everyone,


Can anyone please upload this code once again. I really need this scrip.

Thank you.
  • 0

#154 Ryan PF

Ryan PF

    GMC Member

  • New Member
  • 23 posts

Posted 18 December 2009 - 04:46 PM

Sorry, guys. I neglected to pay my hosting (whoops) so I'm on a new host now and the file is back up.
  • 0

#155 hcs89

hcs89

    GMC Member

  • GMC Member
  • 85 posts
  • Version:GM:Studio

Posted 18 December 2009 - 05:46 PM

Nice Menu. Congrats!
Although I think that at making of such comlicated menus (and not comlicated ones too) is much more subservient to make it with multiple objects (separate for controller, main buttons, checkboxes etc.).
Maintaining a menu with only one object is complicated, and adding some extra functions can cause lot of problems.

Anyway, nice menu. :)
  • 0

signature_bunnyflap_main.png

signature_bunnyflap_google.pngsignature_bunnyflap_winphone.png


#156 Pesmerga

Pesmerga

    GMC Member

  • New Member
  • 152 posts

Posted 30 December 2009 - 02:02 PM

Great stuff. :whistle:
  • 0

#157 Antonio_moder

Antonio_moder

    GMC Member

  • New Member
  • 17 posts

Posted 07 January 2010 - 11:36 PM

The BEST MENU write on GML :(
  • 0

#158 ricesteam

ricesteam

    GMC Member

  • New Member
  • 39 posts

Posted 17 February 2010 - 07:59 PM

Hi Mordi,

Which script do I modify to disable the animation when switching between menus? Where in the script do I disable the animation of the font when it is selected in a menu?

I tried setting the sc_menu_add() arg3 to false (Animated Background) but nothing seems to happen.

Thanks


The BEST MENU write on GML :D


  • 0

#159 Mordi

Mordi

    Maker of Menus

  • New Member
  • 3635 posts

Posted 17 February 2010 - 10:37 PM

Hi Mordi,

Which script do I modify to disable the animation when switching between menus? Where in the script do I disable the animation of the font when it is selected in a menu?

I tried setting the sc_menu_add() arg3 to false (Animated Background) but nothing seems to happen.

Thanks


You could try changing the speed at which the menu goes to a large number and set the friction of the animation to 1. I believe you can do this in the script that sets all the different variables and whatnot. It's been a while, so I'm not sure. :)
  • 0

#160 SuperBlizHedgehog

SuperBlizHedgehog

    GMC Member

  • GMC Member
  • 17 posts

Posted 20 February 2010 - 04:11 PM

This is very cool! I added a bunch of new menus and customization options involving colors and backgrounds! But I have one question: How do I make so that the keyboard is disabled and the mouse enabled?
  • 0
Posted Image

#161 Mordi

Mordi

    Maker of Menus

  • New Member
  • 3635 posts

Posted 20 February 2010 - 08:19 PM

This is very cool! I added a bunch of new menus and customization options involving colors and backgrounds! But I have one question: How do I make so that the keyboard is disabled and the mouse enabled?

There is a variable for this. It's in the big initiation script, with all the variables and the fancy commentary.
  • 0

#162 Archangel7x

Archangel7x

    GMC Member

  • GMC Member
  • 236 posts
  • Version:Unknown

Posted 22 February 2010 - 06:08 PM

I get an error when trying to use an input that you mentioned in a previous post with a few changes:
sc_menu_add_button("Players","sc_show_keygrab('Press a key','Players','global.numofplayers')",0,"","","key_down_str1");

Error:
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_menu:

In script sc_menu_process:
In script sc_menu_input:
Error in code at line 11:
variable_local_set(b_variable[b_button, b_menu],global.key_str[keyboard_lastkey])
^
at position 65: Unknown variable key_str or array index out of bounds


Am I doing something wrong or is it an error with the script?

btw im using gm8

Edited by Archangel7x, 12 March 2010 - 06:19 PM.

  • 0

#163 Archangel7x

Archangel7x

    GMC Member

  • GMC Member
  • 236 posts
  • Version:Unknown

Posted 26 February 2010 - 06:04 PM

bump :/
  • 0

#164 SuperBlizHedgehog

SuperBlizHedgehog

    GMC Member

  • GMC Member
  • 17 posts

Posted 13 March 2010 - 03:51 PM

This is very cool! I added a bunch of new menus and customization options involving colors and backgrounds! But I have one question: How do I make so that the keyboard is disabled and the mouse enabled?

There is a variable for this. It's in the big initiation script, with all the variables and the fancy commentary.


Oh yeah sorry just found the variable before you told me. :) Thanks anyways!
  • 0
Posted Image

#165 SuperBlizHedgehog

SuperBlizHedgehog

    GMC Member

  • GMC Member
  • 17 posts

Posted 13 March 2010 - 07:57 PM

And also I wanted to ask you, will there ever be a tutorial for making objects do the same actions as the text?
  • 0
Posted Image

#166 Mordi

Mordi

    Maker of Menus

  • New Member
  • 3635 posts

Posted 14 March 2010 - 01:03 AM

And also I wanted to ask you, will there ever be a tutorial for making objects do the same actions as the text?

You mean making the buttons be objects instead of just variables and text? There are menus that do this, but I don't like that method.
  • 0

#167 SuperBlizHedgehog

SuperBlizHedgehog

    GMC Member

  • GMC Member
  • 17 posts

Posted 14 March 2010 - 08:14 PM

And also I wanted to ask you, will there ever be a tutorial for making objects do the same actions as the text?

You mean making the buttons be objects instead of just variables and text? There are menus that do this, but I don't like that method.


Oh sorry I meant sprites... Is that the method you don't like?
  • 0
Posted Image

#168 lordhazil

lordhazil

    GMC Member

  • New Member
  • 2 posts

Posted 16 March 2010 - 12:39 PM

i want to use it for level selecting
how can i make it so i have 5 options in one line, and only then start a new line?
  • 0

#169 Mordi

Mordi

    Maker of Menus

  • New Member
  • 3635 posts

Posted 19 March 2010 - 10:39 PM

You'll have to figure this one out yourself, hazil.

Oh sorry I meant sprites... Is that the method you don't like?

Oh. Nah, sprites are good. If you want to use sprites you'll have to look in the draw-script. Where I draw the button-variables text and whatnot.
  • 0

#170 SuperBlizHedgehog

SuperBlizHedgehog

    GMC Member

  • GMC Member
  • 17 posts

Posted 27 March 2010 - 03:42 AM

You'll have to figure this one out yourself, hazil.

Oh sorry I meant sprites... Is that the method you don't like?

Oh. Nah, sprites are good. If you want to use sprites you'll have to look in the draw-script. Where I draw the button-variables text and whatnot.

Oh well thanks for giving me the tip! :medieval:
  • 0
Posted Image

#171 Leingod

Leingod

    GMC Member

  • New Member
  • 10 posts

Posted 07 July 2010 - 11:16 PM

This looks insanely cool. Gonna give it a go and try a little customization.
  • 0

#172 icicle.flame

icicle.flame

    CyntaxGames

  • New Member
  • 283 posts

Posted 16 July 2010 - 05:20 AM

this looks great! Unfortunately I already went through my whole process of making an animated menu (using arrays) and easier to understand for me. In the .txt file you should add what the script do and their arguments instead of just having it all in the scripts.

Glad to see your still supporting this three years later lol,
~IF~

P.S. my menu script is the same as my inventory... ?
  • 0


:Secret Weapon (secret game):
:Programming: [][][][][][][][][][]
:Spriting: [][][][][][][][][][]
:Storyline: [][][][][][][][][][]
:Sounds: [][][][][][][][][][]

:Awsomeness:[][][][][][][][][][]

Posted Image .


#173 goldage5

goldage5

    GMC Member

  • GMC Member
  • 152 posts

Posted 17 July 2010 - 02:51 PM

this is so cool. exactly what ive been looking for for a while. sorta complicated though.

Edited by goldage5, 17 July 2010 - 09:57 PM.

  • 0

#174 Glen

Glen

    GMC Member

  • GMC Member
  • 841 posts
  • Version:GM:Studio

Posted 27 July 2010 - 01:41 AM

Just want to say that I'm once again using your scripts as a basis to my main menu in my current project. Everytime I look to make a menu, the first thing I do is download a copy of your menu scripts. They're perfect for a nice and organized menu. They provide easy navigation, smooth transactions, and beautiful presentation. Right now I'm trying to implement a system for adding text boxes in the menu scripts. That way I can make a login screen using these scripts.


[EDIT]
I've done it. :D Had to use seperate objects for the text boxes though. Here's a screenshot:
Posted Image

Edited by Glen, 27 July 2010 - 03:01 AM.

  • 0
Avic Pro (Work in Progress):
Portable media manager. Just pop in your usb drive and use Avic Pro to organize and present all of your media content in categories. On top of that, it makes handling portable games, software, and other utilities a breeze. It allows you to launch just about any of your media content quickly and efficiently from your system tray. No more long paths to finding content.
Savage Defence| Text FX | Ragdoll Axe Engine | Professionalism | Online Games | Game Progression | 3D Game Development | Online Anti-Hack Strategies

#175 thechronicler

thechronicler

    GMC Member

  • New Member
  • 39 posts

Posted 27 October 2010 - 11:24 AM

Everything Mordi does is Awesome! ::lmao::
  • 0
Chronicler, the storyteller
at CThome
Posted Image

#176 rumpleduskin1972

rumpleduskin1972

    GMC Member

  • New Member
  • 2 posts

Posted 23 December 2010 - 12:47 AM

I realize this is an old topic but I really like this menu for what i'm working on. Ive been through the code trying to figure out how I could position the start button in one spot without it scrolling in. I cant seem to do it, very new to gml.

Was wondering if anyone had a way to get it to work without the scroll in?
  • 0

#177 Mordi

Mordi

    Maker of Menus

  • New Member
  • 3635 posts

Posted 24 December 2010 - 08:32 AM

Was wondering if anyone had a way to get it to work without the scroll in?

One way of doing this would be to just set the variable that controls the scroll to 0 (or 1?). Not sure what the variable is called off the top of my head, but it should be something like "b_scroll", "m_scroll", or just "scroll". Might also be "scroll[x]".
  • 0

#178 rumpleduskin1972

rumpleduskin1972

    GMC Member

  • New Member
  • 2 posts

Posted 24 December 2010 - 06:25 PM

Looking for what you suggested I still couldnt figure it out,
but I stumbled upon this line,

yy = b_y[menu]+(scroll[m_c]-10)*40;

changed it to this, and somehow it worked.


yy = b_y[menu]+(scroll[m_c]-0)*0;

Seems to work great, thanks for the reply tho. :)
  • 0

#179 LeDanishDude

LeDanishDude

    GMC Member

  • New Member
  • 1 posts
  • Version:GM8

Posted 24 February 2012 - 09:42 AM

Hey Mordi :D

As the noob that I am (with 1 days of experience), I'm of course having trouble with this.
It's about the arguments when running the scripts in the events. When the dialog is up with the input, there's only displayed 5 arguments.
http://piclair.com/e1vs6

I've tried to search for some kind of solution, but haven't found any.
I guess that I'm doing something wrong :s
  • 0

#180 The Rock Abdo

The Rock Abdo

    GMC Member

  • GMC Member
  • 75 posts
  • Version:GM:Studio

Posted 10 March 2012 - 06:17 PM

you are the one .. thanks man :woot:
  • 0

:banana:


#181 Sasino97

Sasino97

    GMC Member

  • New Member
  • 35 posts
  • Version:GM8

Posted 26 March 2012 - 09:03 PM

Why in the manual didn't you wrote how to customize the menu?

Another thing, I don't want to display the other cursor, how can I remove it??

EDIT:

I have a bug now, all the text in my game drawn with "DrawText" have been modified by the script: their font and their position is different


PLEASE REPLYYY HELP MEEEE I DON'T KNOW WHAT TO DO NOW?!?!? All the texts are moved adn fontchanged

Edited by Sasino97, 27 March 2012 - 02:42 PM.

  • 0

#182 Gurman8r

Gurman8r

    GMC Member

  • GMC Member
  • 191 posts
  • Version:GM:Studio

Posted 22 May 2013 - 03:47 AM

No matter what i try i can't get menus to show up in any room other then rm_menu

 

what code would i need to have the menu show up if i were to press a key?

 

if keyboard_check(ord("E"))

{

    //what do i put ere to open a menu?

}

 

 

AND

 

what code would it be to close the menu when it's open? 

 

sc_menu_add_button("Resume","What goes here to close it???");

 


  • 0

Z2YkNlc.png


#183 Dekka

Dekka

    GMC Member

  • New Member
  • 4 posts
  • Version:GM:Studio

Posted 31 December 2013 - 07:04 AM

Avidly looking through the forums for well not quite as many things as one would expect....most links are active,allas this one is not!!!...

 

If it is still on going can someone post up a link, or the original creator could do if possible....as with all the good stuff, most seem to have Broken links....

 

Thanks In Advance

 

Dekka


  • 0

#184 epicpiedude

epicpiedude

    Artist/GameDeveloper

  • GMC Member
  • 381 posts
  • Version:GM:Studio

Posted 19 January 2014 - 12:23 PM

Link is good, IDK if the creator fixed it or it was just working before.

EDIT: Never mind, link is not valid.


Edited by epicpiedude, 19 January 2014 - 12:23 PM.

  • 0
I am a game designer, a mediocre artist, and a horrible music composer. XD
Did I help you out? Did you use my graphics in your game? Click the button to up my rep!

#185 Jbax1899

Jbax1899

    Rollin Rollin...

  • GMC Member
  • 995 posts
  • Version:GM:Studio

Posted 14 March 2014 - 03:59 PM

Sorry for necrobump, but I think it would be great if this comes back to life. I for one would love to use this! (that is, if the link is fixed)


  • 0

13zc2tw.gif

Participants: Myself, HandsomeGuy, Faissialoo, Lukasmah, Flaeon, LukanSpellweaver, Mercerenies, Ninety, Overloaded, GreatGamer, Smack Games

(PM me to be added, otherwise I wont remember)


#186 Ruub

Ruub

    Finn The Human

  • GMC Member
  • 722 posts
  • Version:GM:Studio

Posted 08 April 2014 - 09:17 PM

404.png


  • 1

#187 grandhighgamer

grandhighgamer

    Village Idiot

  • GMC Member
  • 3804 posts
  • Version:GM:Studio

Posted 12 April 2014 - 10:47 PM

Shocking that the topic might contain dead links after seven years, eh?


  • 0

#188 Jbax1899

Jbax1899

    Rollin Rollin...

  • GMC Member
  • 995 posts
  • Version:GM:Studio

Posted 12 April 2014 - 11:13 PM

 

Shocking that the topic might contain dead links after seven years, eh?

 

I know, right? I expected better. xP


  • 0

13zc2tw.gif

Participants: Myself, HandsomeGuy, Faissialoo, Lukasmah, Flaeon, LukanSpellweaver, Mercerenies, Ninety, Overloaded, GreatGamer, Smack Games

(PM me to be added, otherwise I wont remember)


#189 bryngylf

bryngylf

    Game Design Probie

  • GMC Member
  • 78 posts
  • Version:GM:Studio

Posted 22 September 2014 - 12:11 PM

There's a working link (posted on page 5) if anyone is still trying to download this: http://www.magicmang...Menu_Script.zip


  • 1
d9hbhv2.png  indiedb.png  black-facebook-48.png     av5khGi.png    riBNPaX.png
 

#190 TechChad

TechChad

    GMC Member

  • New Member
  • 13 posts

Posted 13 December 2014 - 09:17 PM

Does anyone still have this and can share it??


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users