lol sorry its been awhile since ive been on here
so i will reply to everyones posts.
thanks for all ur replies and comments
some ppl have problems with it and i dont even know why lol.
lol and i am aware of the icy bulbasaur.
theres a few things ppl should know im not taking it out on anyone be i have to make it clear.
1. i am not trying to make an entirely original game. if i were, i wouldnt be doing this one.
2. i am making this game for my brother and friends and anyone else that might like pokemon
3. im not a big pokemon fan or anime so i dont give a rats ass what its supposed to look like and what it isnt. im just doing it.
4. im not ripping off characters if i were u would see a red pikachu. lol
5. in saying im not trying to make it an entirely original game i am making it original to the degree i want it to be and different from the typical pokemon game
lol okk yay
i will upgrade the game scenery. seeing as alot of my time is still being put into the whole battle system idea and the inventory.
i was originally gunna create a different type of battle system
where the creatures would be both side on and animated.
but with that many creatures it was appropriate to keep it as the pokemon style.
i phased through several ideas and the pokemon one seemed to keep the idea of it looking not so cheap (due to unanimated creatures). the only reason i couldnt animate each creature is because of the quality and amount of creatures the game would of simply over loaded with sprites.
the good and bad aura relates to the quests and side quests. the idea of the good and bad aura is when a evolling is ready to evolve depending on ur aura it may evolve into a different state. but this doesnt apply to every evolling. its sorta like
evee and a certain evolution stone. i dont know if its full proof yet so im still trialing it.
they'll be many ways to evolve creatures, not just naturally. im also not gunna make it extremely hard to find out. pokemon lacks the excitement of obtaining and using all of the creatures and evolling them and the know how to do so. so u'll be able to aquire info on different creatures.
lol and yes music will be in it. not to worry
with the start of the game u'll be asked some questions to determine what type of evolling suits u. so u'll be able to choose from one of each type: light, dark, water, ice, fire, earth(grass/rock), metal, electric, wind.
each evolling is different to the other as depending on its features depends on what attacks it can do. these are like sub types
so for instance firebri
rather then just fire /water /grass moves or having alot of main types that are like grass/bug/dark/ wateva, it just gets too messy
anyways this allows u to purchase moves under them catergories
its not exactly original in that sense but it allows the player to feel like each evolling is a bit more diverse. u can add on any type to ur evolling but it will cost alot.
also special evollings can acess a secret set of moves which are deadly. they cost heaps though. some moves though wont be for purchase
also they're will be a laboratory where u'll be able to crossbreed certain evollings to create new ones. they'll be 6 evolling crossbreeders that can be crossbred
im willing to give credit to all the ppl that help with ideas and stuff
i dont mind at all
the more ppl contribute with their ideas on what would be good
the more the game becomes something ppl want to play.
so ppl with on-going, decent contribution will be credited
soo i need an idea on how u obtain/catch evollings
u dont exactly catch them. the idea is sorta that u lure them over so that they have loyality towards u. i cant seem to come up with a decent idea
i had one with apples.
apples contain a chemical that makes them obey u.
but on screen the apple really resembles a pokeball
the game is still at the start there isnt much u can do
AS I SAID its at the start. theres no story, no creatures to battle. few moves
ill post another update up when ive done a considerable amount.
that might be another 3-4 months.
Edited by stitches, 22 August 2007 - 10:10 AM.