Thanks for a lot of very interesting feedback! Here's some answers:
Melly-Me, on Jul 23 2007, 11:34 PM, said:
Ah, yes... never underestimate the restlessness of gamers. Assuming everyone actually will read the info or readme was a bad move. Lesson learned.
And the scoring, well, I do not agree that it doesnt belong in the game. However, it was poorly implemented for reasons mentioned. I think there are a number of possible solutions for this though:
- Choosing the random seed before you start a session.
- Online highscores that display the seed and total score.
- If using online highscores: the possibility to download a replay of a run. Replays is way out of my ability, though, I've been wanting to explore it for quite some time.
thetagames, on Jul 24 2007, 02:29 AM, said:
Haha, I'm sorry to dissapoint you, but the game was in the beginning actually named after a synth. I
did google the word though, but I never fully understood the info I got from wikipeida

.
The number of boosters you have is actually displayed on screen in those things orbiting the player. Displaying the level timer seems to be a good idea though. I didn't think it would be neccessary because of the short length of the game, but poeple have been requesting it. I guess players want to see how well they fare more frequently.
And I like the sounds too. I think my "sound guy" did a really good job.
JamesGecko, on Jul 24 2007, 04:01 AM, said:
A lot of good points. All actually crossed my mind, but never was implemented/modified for various reasons. Mostly because I made the game to try creating something that generated it's content, something I find very fascinating.
I in a way succeeded with that in the first day of development, and the remaining three days I spent with the game was just thinking of gameplay that could fit the generator and a game this small, creating graphics and polishing. At the fourth day I was starting to become bored with the project and just wanted to finish it up enough to be able to post it. You know, instead if putting it in a folder with the rest of my incomplete projects.
But yeah, if I continue with this, all those suggestions will probably be in the game in one way or another.