Jump to content


Photo

The Crypts Of Despair - v1.1


  • Please log in to reply
47 replies to this topic

#1 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 12 July 2007 - 03:26 AM

The Crypts Of Despair

Posted Image
Download Size: 1.09mb
Filetype: Exe
Resolution: No change. (use F4 to switch fullscreen/window)
Download!

IMPORTANT: When fighting/moving next to more than one enemy, keep track of your HP because the combat message system can't keep track of cumulative damage you've received.

Edited by JTR, 09 December 2012 - 12:23 PM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#2 Dark Xion

Dark Xion

    GMC Member

  • New Member
  • 277 posts

Posted 12 July 2007 - 04:02 AM

Wow man, I love this, still playing so I will give a more thorough review in a few min, but so far it's pretty sweet, I love the game Fatal Labyrinth for the Sega Genesis (not sure if u have played but alot like this) so i love these types of games man

EDIT: Alright, I played it a little more, and man it brings me back lol, I have always wanted to make a game like fatal labyrinth but have never rly gotten around to it, this is pretty sweet man, you should do an online high-score table, or if you want, when u finish this I will host it on my site with an online high-score table for ya

Edited by Dark Xion, 12 July 2007 - 04:06 AM.

  • 0

#3 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 12 July 2007 - 04:31 AM

Dark Xion
Thanks! Glad to hear you're liking it.
Yeah, I have Fatal Labyrint, and it's great fun.
EDIT: (Heh, I just played it to refresh the memories and you were right about the similarities!)

I agree about the online highscores for this one, but I also want to keep the local list as an option.
Anyway, I've never done online scores, so PM me if you know any good (not easily hackable) ways to do it.

Edited by JTR, 12 July 2007 - 04:42 AM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#4 gamer4maker

gamer4maker

    ~Justin Fleming

  • New Member
  • 302 posts
  • Version:Unknown

Posted 12 July 2007 - 04:36 AM

This is soooo FUN!!! It reminds me of when NES was out. That brings back old times!

Edited by gamer4maker, 12 July 2007 - 04:52 AM.

  • 0
Enormous signature (over 300 pixels tall) removed by moderator.

Please read and follow the Signature Rules as a courtesy to others.

#5 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 12 July 2007 - 06:18 AM

Dark Xion
Apparently your inbox is full...?

gamer4maker
Thanks! I like to keep my games retro.
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#6 HomerTheDragoon

HomerTheDragoon

    GMC Member

  • GMC Member
  • 823 posts

Posted 12 July 2007 - 06:25 AM

wow very cool. Ive got a nes still and they are so fun to play(the games)

Edited by HomerTheDragoon, 12 July 2007 - 06:26 AM.

  • 0

#7 Dark Xion

Dark Xion

    GMC Member

  • New Member
  • 277 posts

Posted 12 July 2007 - 06:27 PM

Dark Xion
Apparently your inbox is full...?

gamer4maker
Thanks! I like to keep my games retro.

<{POST_SNAPBACK}>


Yeah it was, I just discovered that, I cleared up a bunch of space just now so I can get messages again

Edited by Dark Xion, 12 July 2007 - 06:28 PM.

  • 0

#8 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 13 July 2007 - 09:43 AM

Uploaded WIP 3:
I fixed a nasty bug at level 30. You can also get a bow from the store in this version.
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#9 Lord Alfred

Lord Alfred

    GMC Member

  • New Member
  • 322 posts

Posted 13 July 2007 - 07:39 PM

Well my friend, you seem to be at it again. I'm expecting this to be another really great creatoin and maybe a staff pick.
  • 0

#10 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 14 July 2007 - 12:02 AM

Uploaded WIP 4.
Check changes from the first post.

And please comment!
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#11 Zakiller2000

Zakiller2000

    GMC Member

  • New Member
  • 55 posts

Posted 14 July 2007 - 06:17 AM

This is a really fun game, but one thing I noticed. I was killed over a treasure chest that I hadn't open, and when I died, I randomly pressed X and opened the treasure chest even though I was still dead.

I see a lot of potential in this. =D

Edit: Also, I was wondering if you could change the Restart key to something other than Enter, please. I have a habit of pressing it, sorry. ^^;

Edited by Zakiller2000, 14 July 2007 - 06:20 AM.

  • 0

#12 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 14 July 2007 - 11:37 AM

Zakiller2000
I'll fix that, thanks.
Sure, I'll change the restart key.
Thanks for the support!
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#13 Zakiller2000

Zakiller2000

    GMC Member

  • New Member
  • 55 posts

Posted 14 July 2007 - 02:17 PM

Are you going to add the ability to move diagonally afterward? It would be nice, considering the enemy can attack you diagonally, but you can't attack them diagonally.

Also, a save feature would be good later on for those who have to stop playing but don't want to lose progress.

Edited by Zakiller2000, 14 July 2007 - 02:19 PM.

  • 0

#14 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 14 July 2007 - 02:47 PM

I'll add a proper save system in a while.
They attack diagonally? I'll need to check that out... EDIT: You sure? Which monster did that?

Edited by JTR, 14 July 2007 - 02:54 PM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#15 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 14 July 2007 - 04:17 PM

Wip 5.
Now you won't starve quite as often.
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#16 rinkuhero

rinkuhero

    Paul Eres

  • GMC Member
  • 1903 posts
  • Version:GM7

Posted 14 July 2007 - 04:24 PM

Funny, I was playing WIP 4 and you released WIP 5.

My high score on WIP 4 was 2519. I'll try WIP 5 now.
  • 0

#17 rinkuhero

rinkuhero

    Paul Eres

  • GMC Member
  • 1903 posts
  • Version:GM7

Posted 14 July 2007 - 05:02 PM

For the record, I think the chain mail is overpowered -- it's probably by far the best purchase available (even as expensive as it is).

I also think it'd be nice if there was some stat customization at the beginning, such as getting 5 bonus points that you could add to HP, attack, or defense.

The ability to re-enter the shop while in the dungeon (perhaps every 5 levels or something) might add interest to the game too, that way you can spend some of the money you earned on more food and such. But that might change the gameplay too drastically and take away from the addictive formula you have now.
  • 0

#18 rinkuhero

rinkuhero

    Paul Eres

  • GMC Member
  • 1903 posts
  • Version:GM7

Posted 14 July 2007 - 05:46 PM

Victory!

http://pics.livejour...ku/pic/000g5rya
  • 0

#19 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 14 July 2007 - 05:47 PM

rinkuhero
I'll lower the chain mail Def from 15 to 10.
I agree about the stat customization screen.
I'll think about the shop thing.

Thanks for testing and the good ideas!

EDIT: You did it! Congratulations! :chikin
Can you remember what supplies you purchased?

Edited by JTR, 14 July 2007 - 05:51 PM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#20 rinkuhero

rinkuhero

    Paul Eres

  • GMC Member
  • 1903 posts
  • Version:GM7

Posted 14 July 2007 - 06:00 PM

rinkuhero
I'll lower the chain mail Def from 15 to 10.
I agree about the stat customization screen.
I'll think about the shop thing.

Thanks for testing and the good ideas!

EDIT: You did it! Congratulations! :chikin
Can you remember what supplies you purchased?

<{POST_SNAPBACK}>


I usually purchase the chain mail, one food, and a bow, so I think that's what I did there. Sometimes I get the chain mail, the shield, and food. Defense matters a lot, especially later in the dungeon.
  • 0

#21 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 15 July 2007 - 07:33 AM

Wip 6.
I think we're close to final version now.
EDIT: Sorry! Download Wip 6 again. I uploaded a wrong file.

Edited by JTR, 15 July 2007 - 07:45 AM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#22 rinkuhero

rinkuhero

    Paul Eres

  • GMC Member
  • 1903 posts
  • Version:GM7

Posted 15 July 2007 - 07:52 AM

I like the new web feature, but I don't like that it can cover up the stairs. I think the blindness potion and toad potion may last too long too (because if you're hit by one of those, chances are you won't survive long enough for it to wear off, so they're almost sudden-death potions).

Also, when you go into a stairs that was under a web, on the next floor you're still stuck and can't move at all. So the best thing to do might be to not allow webs to appear over stairs.

Edited by rinkuhero, 15 July 2007 - 07:53 AM.

  • 0

#23 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 15 July 2007 - 07:55 AM

Okay, those will be fixed soon.
EDIT: Done.

Edited by JTR, 15 July 2007 - 08:05 AM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#24 novaz

novaz

    GMC Member

  • GMC Member
  • 592 posts
  • Version:Unknown

Posted 15 July 2007 - 10:26 AM

it's a great game, i like your games :D
  • 0

#25 wingie

wingie

    GMC Member

  • New Member
  • 1 posts

Posted 16 July 2007 - 01:34 AM

Love this game. =) So I'm playing WIP 5 and sometimes when I'm ganged up by two monsters (usually two slimes) one of them (the one I'm NOT attacking) would ram into me, do damage, and then die instantly. Bug?
  • 0

#26 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 16 July 2007 - 02:09 AM

novaz
Thanks! Nice to hear that!

wingie
Thanks, and yeah, the combat system does that sometimes. I'm working on it.
EDIT: I don't know why it does that, but I'll just try messing things around until it works.

Edited by JTR, 16 July 2007 - 05:08 AM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#27 rinkuhero

rinkuhero

    Paul Eres

  • GMC Member
  • 1903 posts
  • Version:GM7

Posted 16 July 2007 - 01:49 PM

Has anyone beat 6c yet? I can't seem to do so. There's some strategy here though: http://indygamer.blo...of-despair.html
  • 0

#28 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 17 July 2007 - 06:24 AM

I think the combat is fixed now. Wip 6d uploaded.
EDIT: Dang! It's still acting crazy! Just hold on.

Edited by JTR, 17 July 2007 - 08:18 AM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#29 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 17 July 2007 - 10:31 AM

Okay, 6e uploaded. I got the combat system working like it should.
Read the important message in the first post.
Remember that you can save with F5 and load with F6 to stay alive for bugtesting.
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#30 -Oakleaf-

-Oakleaf-

    Whipslash

  • GMC Member
  • 1417 posts

Posted 17 July 2007 - 11:51 AM

Nice, reminds me of some old games, which I haven't playd since I'm so young.

May I ask you, how did you create the sounds? I'm working on a retro-style game also, and I need sounds...
  • 0

#31 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 17 July 2007 - 02:14 PM

I have this "RetroReduxDevelopersKit" I found somewhere from the internets sometime ago. If you can't find it, PM me and I'll upload it and send you a link.

And thanks for testing the game.

Edited by JTR, 17 July 2007 - 02:25 PM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#32 -Oakleaf-

-Oakleaf-

    Whipslash

  • GMC Member
  • 1417 posts

Posted 17 July 2007 - 03:00 PM

Yes, thanks, I found it.
Good luck with your game!
  • 0

#33 sub

sub

    EVIL GENIUS

  • GMC Member
  • 1890 posts
  • Version:GM6

Posted 17 July 2007 - 03:07 PM

i liked it so far.. :D will playtest further to see if there's any web on stairs type things else { no bugs so far }
  • 0

#34 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 17 July 2007 - 04:25 PM

The webs can appear on alcoves and items. I might change that later.
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#35 jaredbloom

jaredbloom

    GMC Member

  • New Member
  • 8 posts

Posted 18 July 2007 - 02:57 AM

Any chance you could upload this somewhere besides 4shared? I'm having trouble downloading through that site for some reason.
  • 0

#36 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 18 July 2007 - 03:29 AM

Done. Link in the first post.
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#37 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 19 July 2007 - 08:58 AM

Time for the last bug reports. I'm sending this to Creations soon.
(I have plans for the engine in a much bigger game.)

Edited by JTR, 19 July 2007 - 10:10 AM.

  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#38 jaredbloom

jaredbloom

    GMC Member

  • New Member
  • 8 posts

Posted 19 July 2007 - 04:54 PM

Thanks a lot for the mirror; too bad the bandwidth ran out. Ah well, I'll just wait until the full version arrives and play it at that time.

Edited by jaredbloom, 19 July 2007 - 04:54 PM.

  • 0

#39 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 20 July 2007 - 04:49 AM

Sorry about that.
I changed the second link to a better host. (Savefile.)
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#40 Darues

Darues

    GMC Member

  • New Member
  • 2 posts

Posted 24 July 2007 - 11:55 PM

Awesome game! Still playing it like crazy.

4.7/5 .3 off because of the fact the character is ugly :(
  • 0

#41 Melly-Me

Melly-Me

    GMC Member

  • New Member
  • 11 posts

Posted 13 August 2007 - 01:07 AM

Neat little game. I found it fun for a while, and didn't find any bugs. It's pretty hard, but that's usually how these games go. Good job.
  • 0

#42 FallenMaster

FallenMaster

    GMC Member

  • New Member
  • 417 posts

Posted 13 August 2007 - 01:32 PM

Lol, nice, but is the grave supposed to be able to fire arrows :)? Other than that nice retro feeling =).
  • 0
Homepage: www.VD-Productions.com
Email: wallin_philip@hotmail.com

Games I've made: Venus Duel, Tower Defence, Tower Defence 2, Penguins Under Siege, Penguin Racers, Painball, Helmy, Final Flight, Animal Invasion, Bounty Hunter, Last Hope of Magic, The Defender, Original Mini Games, Penguins Under Siege II, Red's Journal, Pyrawords, Attack of Xolotl, Blobbz Online, Garbage Galactica, The Defender II... and they keep rolling in =).

Latest Game: The Defender II

#43 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 13 August 2007 - 01:37 PM

Oops! My bad! :)
I'll soon release this in the Creations and that will be fixed.
Thanks!

Lol, nice, but is the grave supposed to be able to fire arrows :GM7:? Other than that nice retro feeling =).

<{POST_SNAPBACK}>


  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#44 Grey Matter

Grey Matter

    GMC Member

  • GMC Member
  • 236 posts

Posted 14 August 2007 - 01:28 AM

I love the classic feel. Reminds me of the C64 days, actually more like the VIC-20 days. This would have given Temple of Apshai a run for it's money. Unfortunately, most on this forum have no idea what I'm talking about.

For the critique:

1. I know its a dungeon hack, but give us a some what of a story.
2. Vary the color of the levels
3. I didn't understand the leveling system , is it functional?
4. Cross-bow is way overpowered.
5. How about some spells.
6. What good is the gold, except for score, can you go back to merchant, or is there a wandering merchant?
7. How bout a torch to burn through webs.

Jus ta few items, but some things I think would help. This game is pretty neat, and it proves, you don't need flash to make a good game.
  • 0

#45 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 04 September 2007 - 09:31 PM

Thanks. Apshai looks far more complex than CoD. Gotta check it out...
1. Yeah, I'll throw in a story for the final release.
2. Good idea, actually. Could help to keep it a little more fresh.
3. There isn't any leveling system.
4. There isn't any more bolts for it in the crypts, so it's meant to be a weapon that can get you out of a tight situation.
5. Well... I'll give it a thought. Some scrolls, maybe.
6. No merchants in the crypts. At least for now.
7. Maybe.

I love the classic feel.  Reminds me of the C64 days, actually more like the VIC-20 days.  This would have given Temple of Apshai a run for it's money.  Unfortunately, most on this forum have no idea what I'm talking about.

For the critique:

1. I know its a dungeon hack, but give us a some what of a story.
2. Vary the color of the levels
3. I didn't understand the leveling system , is it functional?
4. Cross-bow is way overpowered.
5. How about some spells.
6. What good is the gold, except for score, can you go back to merchant, or is there a wandering merchant?
7. How bout a torch to burn through webs.

Jus ta few items, but some things I think would help.  This game is pretty neat, and it proves, you don't need flash to make a good game.

<{POST_SNAPBACK}>


  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#46 battlehammer

battlehammer

    GMC Member

  • New Member
  • 1 posts

Posted 02 January 2008 - 01:54 PM

Yes, great game. I like it, but I really think there should be a wandering merchant in the crypts or you could leave the crypts at some point in the game and go to a shop.
  • 0

#47 Darryl_Holmes

Darryl_Holmes

    GMC Member

  • GMC Member
  • 445 posts

Posted 02 January 2008 - 07:01 PM

errrr.... last post was 3 months ago, I'm guessing the project is abandoned? or finished?

Edited by Darryl_Holmes, 02 January 2008 - 07:02 PM.

  • 0

#48 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 02 January 2008 - 11:32 PM

It's done.
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users