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Ways To Make Money Off Of Games!


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#1 Speedy_Egg_Bert

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Posted 08 July 2007 - 09:53 PM

I have been selling games around trying to save up for summer camp and I thought this might be a great way.

* Lets say you live in the city and you want to make lots of money. Get a nice CD case and stuff for your game your going to give away for free. Make about 200 copies or so and start putting them in people's mail boxes or mail them to look more professional. Have a note or some kind of paper type catalog or something telling them that they can get more great games if they buy them. The free game is a good bribe to get people interested in your other games as long as the free one is of good quality. The ones you sell should always be in better quality so the people will know that their getting a good deal!

* If you live out in the country and have a way of selling things at stores in front for money it is also a good way and you should beable to get some business.

More great tips(I've found all of these awesome):

* Have a sign that says Garage Sale and at your Garage sale sell stuff including games. It does get some money!

* You can put up some signs about your game on paper printed from your printer and put them in grocery stores on the bulletin boards.

I can come up with more ideas. The ones above are ones I've tried and they work very well. I've made lots and lots of money and now I'm going to pay for camp, get an X-BOX, and buy X-BOX games!

EDIT:
Take a shot at it, it's worth the effort for the money. GETTING THE CA$H ROCK$!

Sincerely,
Speedy_Egg_Bert

Edited by Speedy_Egg_Bert, 08 July 2007 - 10:27 PM.

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#2 erthgy

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Posted 09 July 2007 - 01:38 AM

I think you're very clever. I haven't tried them, but I will add them to a document so i can review them before I sell games, oh yeah and what you might want to add is that make sure your games are good by:

1. Play the game yourself, is it fun?
2. Ask a firend you trust to play it (have them alpha or beta test) if they like it, try putting it on the gmc.
3. If gmc like(s) it, then do what you said :ph34r:

how to check for improvements in you're game:

1. Print the object info if it's not too big.
-1a. correct the object info with a pencil (real-world) then correct it in game-maker :P
-1b. if it's too big, have a friend that likes to debug help or go through your code event by event.
2. Look at the graphics, do they fit the game/gameplay theyre used in? (this is (1 of) an important step so that you don't have a present on the side of the road of a racing game and they go "WTF IS THAT?!?")
3. Play the sounds in gm, see if they fit their purpose (same importance as graphics.)

hope I didn't miss anything,

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#3 sinsticker

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Posted 09 July 2007 - 01:39 AM

I guess that sounds fine to me, but I wouldn't plan on selling my games. Just out of curiousity, how much HAVE you made?
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#4 Speedy_Egg_Bert

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Posted 09 July 2007 - 01:43 AM

Just out of curiousity, how much HAVE you made?

I have made $350 in about 2 days and the money keeps rolling in. It's really hard to make more games so people will see more to buy! I would suggest having at least 4 very good fun games made before you try my idea.
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#5 erthgy

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Posted 09 July 2007 - 01:43 AM

I guess that sounds fine to me, but I wouldn't plan on selling my games. Just out of curiousity, how much HAVE you made?

<{POST_SNAPBACK}>

Isn't that a rude question?
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#6 Speedy_Egg_Bert

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Posted 09 July 2007 - 01:49 AM

Isn't that a rude question?

Kind of, I wouldn't really call it rude. I would all it wanting to know so he would see how much money he would be getting if he tried it. The amount of money really depends on how big of an area you live in. I live in a small town, If I were in a big city I would have made a lot more money.
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#7 sinsticker

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Posted 09 July 2007 - 02:04 AM

Yeah I'm sorry if that was rude, but it was just plain curiousity. I just couldn't really imagine people paying money for the games, simply because the gamemaker games arent exactly the uh... new, fast paced 3-D games that come out every few days. I may try this when I spend some time making a game, however. Do you have the game you used as a demo on this forum? I don't want to be intrusive I'm just very curious I guess.

But another way you can make money is by posting your demo on your web site with the other games. The demo can be free but then the others can be a dollar or two with pay pal, and then when people start downloading you start making money.

EDIT:
I thought it was illegal to sell gamemaker games though... or is that just if you're not registered?

Edited by sinsticker, 09 July 2007 - 02:05 AM.

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#8 Speedy_Egg_Bert

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Posted 09 July 2007 - 02:48 AM

I thought it was illegal to sell gamemaker games though... or is that just if you're not registered?


No, one of the features of Game maker is the fact that you can make games good enough to sell. the whole point is for you to make either freeware or commercial. Mark Overmars said it was just fine to sell you games, in fact that is a main reason that you should have games of high quality. Selling games is part of the Terms and it's 100% allowed. it says: "you can even sell your games..." only if their good enough to sell according to your standards.
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#9 sinsticker

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Posted 09 July 2007 - 03:39 AM

Cool, for some reason I thoght there were copywrite issues or something. So do you mind me asking how much you sold your games for? I was thinking if I ever tried selling a game I would put it on my website and make it a dollar a download. I wouldn't want to go outragously expensive, and it wouldn't be hard to make money with it on the internet. It's a connection to millions of people, and there's probably a great deal of those people who would be willing to spend a dollar if they were curious.

Edited by sinsticker, 09 July 2007 - 03:42 AM.

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#10 Speedy_Egg_Bert

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Posted 09 July 2007 - 05:30 AM

Cool, for some reason I thoght there were copywrite issues or something. So do you mind me asking how much you sold your games for? I was thinking if I ever tried selling a game I would put it on my website and make it a dollar a download. I wouldn't want to go outragously expensive, and it wouldn't be hard to make money with it on the internet. It's a connection to millions of people, and there's probably a great deal of those people who would be willing to spend a dollar if they were curious.


Well the free game that I gave in mail boxes was free. The ones I sold outside of the store were $3.00 and people also pick up free refreshments on my table.

I think you shouldn't go over $7.00 on a game, keep above $0.50.
$1.00 is good for starters but needs to be higher in price after a while. If you think the game is worth $7.00 than sell it for $7.00, but ask for opinions first!
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#11 Aertcz

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Posted 09 July 2007 - 06:18 AM

If your games are NEW, and being sold at a garage sale... This means your game stinks.

If you are selling games in front of a grocery store... With a piece of computer paper saying that your games are for sale... This means your game stinks and you are loitering.

If you are in the country and selling games in front of a store (I live in the country with a school of 500 kids from K-12, and that includes all staff and faculty), you will be picked on, the local cops will arrest you for loitering, and your games definitly stink.

Also, If you are sending out games via ground mail, you better make sure that the games you are distributing belong to a registered COMPANY. I know most people here have "companys" because they said so. Making an actual company is more than just saying you have one. Going to your county clerks and registering a DBA is a start. THEN you should make sure you are LLC! What is LLC you may ask? LLC is Limited Liability Company. Why do you want to be one? Well lets see....

You are an amatuer in the video game industry. (I KNOW this because your ways of distribution are not convential ways of retail or internet distribution). And lets say one of your CD's has a virus on it (on accident), or little jimmy thought the CD was a cupcake and tried to eat it... YOU WILL GET SUED! And dont think suing is just one thing that may happen.

THE BBB may step in and give your life a living HELL. What is the BBB you may ask!? Better Business Bereau. They govern and ensure that business are performing fair business practices.

So by everything you are stating, has no basis. Your methods have also had no thought. You never took account of all the things that could go wrong.

Now let me tell you why that is so stupid to do with a more contrasting theme to it.

If your games are good, and you think they are good;
WHY THE HELL ARE YOU SELLING IT AT A GROCERY STORE WHEN PEOPLE ARE BUYING GROCERIES!?
You have to think to yourself, when I want to buy a video game;
Do I :

A- Go to the grocery store
B- Go to a store in the country
C- Go online or to a video game store

The answer is C.
If games are good they either sell by advertising (such as mini-clip). Or they sell themselves (such as any other professional video game, or game that has been mastered by an indie).

Now what if you say "it was made with game maker, it is impossible, blah blah blah".

Talk to TeeGee with his game MAGI
Talk to RinkuHero with his game Immortal Defense
Also take a look at Sketch Warriors or Cute Knight.

What are those games you might ask? Games made with Game Maker that are commercial. And how are they sold? Professionally! Why? Because they are good games, and they knew it, so they sold it like any other game should be sold.

Now your probably thinking, wow, Aertcz is a dumb noob and he thinks hes all that. Well if you didn't realize everything I just stated, you have a lot to learn about the market and distribution.

So the next time you see somebody talking about distributing their game via flea market, supermarket, K-mart, Wal-mart, country store, school, backyard, frontyard, friend, family, or town drunk;

Remember this - YOU ARE NOT A BUSINESS OR A COMPANY. You are a CASUAL SELLER.

What is a casual seller you may ask? A casual seller is a person who is not obligated to pay sales tax because he/she is not an expert at what they are doing and only sells their product on a small time basis.

If you are a merchant then you are selling it on a more frequent basis and are subject to sales tax. (Please keep in mind I AM right now speaking for the United States).

Now even what you are doing is idiodic or illegal (as stated above), it is also shows you how less professional you think you really are. (This statement was directed to people who think they have companies and sell their games in flea markets or garage sales).

So I think that just about covers it. So please before you continue posting, read what I said.

UPDATE: Copyrighting : (United States). This is also for everyone in who thinks are so smart and think they know how copyrighting works. Heres a little inside (Ive been in a business law class for a year with copyrighting as my specaialty, I will later give resources on where to find information).

A copyright is a basic protection for an author who craeted a piece of work. The copyright is automatically given as soon as the author creates it (that means you dont have to register it or pay money, it is your right as an author). The copyright lasts for as long as the author's life +70 years. Now if you want the copyright to be in public records so you have a much better chance in court if it comes to that, thats when you pay the $45 application fee and send it to Washington DC.

To obtain a copyright or more information visit these sites:

www.copyright.gov
www.wikipedia.org


Now I did see a comment above with something about seling a game more than $0.50 But less than $7.00

Okay think about this. Would you think a game is good if its being sold for under $1.00? Why is that game $1 and brand new? But has to be under $7!? What kind of distribution are you trying to run. IS your game good or is it not good!?

"It was made with GM, durrrh".

Read the above 4 games that were made with GM. Just because theres a million amatuers that use GM and make noob games doesn't mean that GM stinks. Remember that GM is affordable and POWERFUL.

And just because you think that Gm doesn't compile games, or because that it is cheap, doesnt mean it isnt POWERFUL.

Try coding a GM game with C++

Anyways, If a game is good, the price shows it. Rainbow Siz : Vegas or Oblivion? ($60)

I have yet to see a decent commercial game under even $10. So what makes you think you should put a limit on how much a game should be worth? So your saying if someone made Call of Duty 4 (coming soon) with GM (I know this is highly exagerated, not the point however), they should put a $7 limit on it because it was made with GM?

How about we put a limit on the stock market to, make sure stocks cant go above $5.

People would cringe and BRK.A ($107,500 per share) would be homeless.

Just because you cant make good games with GM, doesnt mean other people cant.


EDIT 2: Remember advertising pays off! I just read a post about someone stating if their game is small but still good, then it belongs in a garage sale.

Remember: what you do is totally up to you, but if you really want to make your games go somewhere or really be recognized, we have the WWW (world wide web).

Start a small game site with free downloadble games. Then find advertisers to put on your website or put advertisements payed by advertisers in your game. This was is much more simpler, can be done from your home, looks more professional, and can be much more fun.

even if you did want to sell your games, it would still look more professional if you had a section up for something lets say GOLD MEMBERS where you had to pay a $5 fee to be one, but got unlimited access to all the games.

So not only do you have income from people becoming gold members, but also have money from advertisers.

But if you are really devoted to the garage sale method, feel free.

Edited by Aertcz, 09 July 2007 - 06:53 AM.

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#12 jakman4242

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Posted 09 July 2007 - 06:43 AM

Gigantic and unnecessary quote removed.

Still... say you have a small.. yet fun game, and you happen to be having a garage sale. Selling them isn't bad :)

Its just called: Spare Change :GM080:
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#13 Aertcz

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Posted 09 July 2007 - 06:54 AM

Read above post Edit 2
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#14 jakman4242

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Posted 09 July 2007 - 07:45 AM

I never said they belong in a garage sale. I said it's probably a good thing to sell those games at a garage sale, considering the fact you said not to sell games @ garage sales.

PS: How do you set up a site?(lol, i never found out how >_<)
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#15 kennypu

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Posted 09 July 2007 - 07:53 AM

...use any hosting services... there are alot listed at the top of this forum

Edited by kennypu, 09 July 2007 - 07:53 AM.

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#16 jakman4242

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Posted 09 July 2007 - 07:55 AM

:GM080:
shows you how resourceful i am................................................
..... :)
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#17 erthgy

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Posted 09 July 2007 - 02:53 PM

"If your games are NEW, and being sold at a garage sale... This means your game stinks."

What if Magi was sold at a garage sale?

"If you are in the country and selling games in front of a store (I live in the country with a school of 500 kids from K-12, and that includes all staff and faculty), you will be picked on, the local cops will arrest you for loitering, and your games definitly stink."

Depends if you got permission from the store or not, (you could probably make a deal like u give money to the store by however many games get bought.) Oh yeah and the picked on thing depends if the kids @ ur school are total mother.... well lets leave it at that ;)

"Also, If you are sending out games via ground mail, you better make sure that the games you are distributing belong to a registered COMPANY."

whats wrong with giving people free things?

"You are an amatuer in the video game industry."

or he just isn't as knowledgable in copywrite stuff like "YOU ARE"

"(I KNOW this because your ways of distribution are not convential ways of retail or internet distribution)."

Yeah but if they're neighbors wouldn't they be sort of nice ppl or would he not of given it to them?

"And lets say one of your CD's has a virus on it (on accident), or little jimmy thought the CD was a cupcake and tried to eat it... YOU WILL GET SUED! And dont think suing is just one thing that may happen. "

Yeah but if they're neighbors wouldn't they be sort of nice ppl or would he not of given it to them?

"THE BBB may step in and give your life a living HELL. What is the BBB you may ask!? Better Business Bereau. They govern and ensure that business are performing fair business practices."

I don't think it would go this far, but if it did... make sure you gotta lawyer.

"So by everything you are stating, has no basis. Your methods have also had no thought. You never took account of all the things that could go wrong."

well actually I thought they were very clever and perhaps might go farther then you'ver gone.

"Now let me tell you why that is so stupid to do with a more contrasting theme to it.
If your games are good, and you think they are good;
WHY THE HELL ARE YOU SELLING IT AT A GROCERY STORE WHEN PEOPLE ARE BUYING GROCERIES!?
You have to think to yourself, when I want to buy a video game;
Do I :
A- Go to the grocery store
B- Go to a store in the country
C- Go online or to a video game store"

altho I agree with you as in why would games be in a grocery store?!?!?

"Now what if you say "it was made with game maker, it is impossible, blah blah blah"."

I didn't get that part ^

"What are those games you might ask? Games made with Game Maker that are commercial. And how are they sold? Professionally!"

or is it that they are proffessional games that are way overpriced? and if the president started selling games through garage sales does that make them... dare I say "proffessional"

"Now your probably thinking, wow, Aertcz is a dumb noob and he thinks hes all that."

No, you're a noob that knows his copywrite thingeys! :)

"Now even what you are doing is idiodic or illegal (as stated above), it is also shows you how less professional you think you really are. (This statement was directed to people who think they have companies and sell their games in flea markets or garage sales)."

I know people that do alot of illegal stuff on the computer, and if you want to get technical and really into it I could go through YOUR LIFE and find sometihng WRONG with YOU.

I agree with some of the things, It sounded like you were flaming :GM080: .

oh yeah and the gold idea is great!

`erthgy (except the ones in quotes)
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#18 goreforcex

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Posted 09 July 2007 - 02:59 PM

Gigantic and unnecessary quote removed.

Wow you pointed everything out man. Good job :GM080:
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#19 Speedy_Egg_Bert

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Posted 09 July 2007 - 03:30 PM

This is a point that I almost didn't get across to you:

* Yes, you can sell it infront of a video or gaming store(but not as many people will go there)
* You could sell it online, but you should advertise your website on a bulletin or on other friends or other websites.

I wouldn't go as far as to argue about this, it's more of a share information. Don't say one way is so much better than another, just point to one idea and share it.
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#20 George Williams

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Posted 09 July 2007 - 05:06 PM

I hope your not taking any credit for these ideas sam you know i made all of them up so why don't you just say so
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#21 Speedy_Egg_Bert

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Posted 09 July 2007 - 05:09 PM

I hope your not taking any credit for these ideas sam you know i made all of them up so why don't you just say so

I thought you were busy at camp? I did try all of the ideas and they work for me.
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#22 sinsticker

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Posted 09 July 2007 - 05:33 PM

Hmm, the whole "company" deal and such has a way out for us poor, not as experienced developers.
#1 You MUST have a terms and agreements on your web site, so people can't join if they don't accept but can't press charges or anything if they do.
#2 Figure out a non virtual terms and agreements if you go out and sell the games yourself. Have people sign a paper saying that they understand the risks, but it's not likely that anything should go wrong. And that they won't take any claims to court.
#3 If you somehow have a connection and find a spot in a store for your product, I"m PRETTY sure, not totally, that unless the game was made by an actual company, the store's insurance and title would cover the damamges. Since it isn't made by a company, there's no where for it to be tracked back. Correct me if I'm wrong here, because I didn't do my research.
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#23 Aertcz

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Posted 09 July 2007 - 07:11 PM

@ Erthgy

1) Magi is not being sold at a garage sale because it IS good.

2)When you say the BBB wont step in... What if the CD had a malfuction and was installed on a home computer. And lets say that home computer has banking and tax information on it. So that program destroys vital information, Who is to blame!? The person who made it.

3) Read Edit number 2 for more information on what you should alternativley do with your games

4) Ive never seen video games in my entire life time being distributed by a 12 year old kid who is sitting in front of a supermarket yelling "Fresh games, get them here, Dont dely, buy today!" So why the hell should we do the same.

5) If you are distributing these games like so, you are a merchant, therefore you have to be entitled to a Sales Tax ID. If you think im lying, fine. But when your right to permits are "missing" when an officer of the law asks you about one, I am sure youll think "Oh my god, that Aertcz dude was right".

That is why you rarely see kids with their lemonade stands anymore. Why? Because they need a permit to operate a business, which little kids cannot do.

6) Before you take every single thing I say and put it into quotes and try to "out-smart" me with your smarts, please back-up what you say with something a little bit more solid.

EDIT:

@sinsticker

First off nobody is perfectly fine from being sued even if they have it in the agreement? Why you may ask? Because lawyers will be able to get around the system by usually stating that the contract is invalid to lack of genuine assent because of the extended use of legal terms.
For instance: Remember here in America where the girl spilled coffee on her lap and she sued McDonalds for a million dollars saying that she didnt know the coffee was hot... AND WON!

Also if you are selling games on a frequesnt basis (selling about more than 10) then you are considered a merchant, therefore have to file for Sales Tax ID and charge state sales tax. (Im talking for people here in the United States). Also if you dont have "a company or company name" you business/DBA is automatically reffered to as your name.

Remember, we live in AMERICA. In AMERICA people are suing happy. And for the deal about the supermaket/store's imsurance covering for you... YEA RIGHT! Over the insurance company's dead body. The only possible way to do that is if the insurance company agreed to cover for a merged business for an extended insurance plan which would be more money to the supermarket manager. Otherwise when you ask for permission, the only thing your doing is obtaining a half-job of an allowance to work on their property without it being called loitering. Note: This still does not give you the permit to operate a business.

Edited by Aertcz, 09 July 2007 - 07:20 PM.

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#24 sinsticker

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Posted 09 July 2007 - 08:18 PM

So basically if you want to sell games you have to pay thousands of dollars for licences and support, and get insurance and pay taxes and such? So you're saying if I try to sell one measly little game I need an attourney, a lawyer, and official documents and licences? I'm not buying this, you don't need that crap to sell stuff at a garage sale or the flea market. Why should a game be any different? And are you saying you're some kind of law expert?
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#25 erthgy

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Posted 09 July 2007 - 08:26 PM

1) Magi is not being sold at a garage sale because it IS good.

How the hell do u know?

2)When you say the BBB wont step in... What if the CD had a malfuction and was installed on a home computer. And lets say that home computer has banking and tax information on it. So that program destroys vital information, Who is to blame!? The person who made it.

why would a home computer have tax information on it? and the same might happen on a game that could be sold on the internet duh! on the internet you find a wider variety of people on it, good or bad (mostly good) but the bad people could get a lawyer... need I say more? When you give the mail to them, hopefully you'd be smart enough to not give it to someone that might sue you... most people I'd give the games n' stuff to would probably not even know more then what a lawyer is...

3) Read Edit number 2 for more information on what you should alternativley do with your games

yeah I thought I said i agreed with that didn't I?

4) Ive never seen video games in my entire life time being distributed by a 12 year old kid who is sitting in front of a supermarket yelling "Fresh games, get them here, Dont dely, buy today!" So why the hell should we do the same.

I think he meant go up in fromt of a popular store with an audience that will buy you're game.

5) If you are distributing these games like so, you are a merchant, therefore you have to be entitled to a Sales Tax ID. If you think im lying, fine. But when your right to permits are "missing" when an officer of the law asks you about one, I am sure youll think "Oh my god, that Aertcz dude was right".

Then why don't you do this with you're parents? (dad)
.
6) Before you take every single thing I say and put it into quotes and try to "out-smart" me with your smarts, please back-up what you say with something a little bit more solid.

ok can do!

`erthgy
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#26 Aertcz

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Posted 09 July 2007 - 09:46 PM

So basically if you want to sell games you have to pay thousands of dollars for licences and support, and get insurance and pay taxes and such? So you're saying if I try to sell one measly little game I need an attourney, a lawyer, and official documents and licences? I'm not buying this, you don't need that crap to sell stuff at a garage sale or the flea market. Why should a game be any different? And are you saying you're some kind of law expert?

@sinsticker

Most permits are small costs. The most you would possible pay to get start is $100, and that should last you a life time.

I never said you had to pay thousands. I also stated that this information was if you are a MERCHANT. A merchant is somebody who sells games on a regular basis or claims to be an expert in their field. (Claiming to be an expert such as a games creator, you are an expert in making games). If you were selling a car, and you never made a car in your life, that would make you a CASUAL SELLER.

So before you rant and rave, please read what I type.


@erthgy

1) Magi is not being sold at a garage sale because it IS good.

How the hell do u know?


Because most people have played it and it is well worth commercial quality (especially since its being sold at around 20 USD)


why would a home computer have tax information on it?

Because filing taxes are easier with tax software which is created. Its actually quite popular amoung many households. same with banking.

and the same might happen on a game that could be sold on the internet duh! on the internet you find a wider variety of people on it, good or bad (mostly good) but the bad people could get a lawyer... need I say more? When you give the mail to them, hopefully you'd be smart enough to not give it to someone that might sue you... most people I'd give the games n' stuff to would probably not even know more then what a lawyer is...


I wasnt talking about other games and what they do, the same laws apply to them as well. One of the ways being discussed was to distribute the games via anon peoples mailboxes. Also just because you dont think people will sue you, doesnt mean that they cant.


I think he meant go up in fromt of a popular store with an audience that will buy you're game.


Read my posts because I have a few major sections describing this.

Then why don't you do this with you're parents? (dad)

Because mommy and daddy arent the creators or selling the game. (I forgot GM has a large population of kids who are under the age of 12)


What im clearly stating, since you two obviously cant read more complex sentences and need their parents ("Then why don't you do this with you're parents? (dad)") for everything; Here is a dumbed down version of my previous posts.

If you sell a lot, you need business stuffs.
If you sell once in while, you sell at garage sale.

There I summed it up for you guys in two lines. I hope you guys can understand that. Oh, and hopefully you dont interpet that as embezzlement of thousands of dollars either.
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#27 erthgy

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Posted 09 July 2007 - 11:19 PM

@erthgy

1) Magi is not being sold at a garage sale because it IS good.

How the hell do u know?


"Because most people have played it and it is well worth commercial quality (especially since its being sold at around 20 USD)"

Yeah well I played it and I myself don't like it (although I think it's worth commercial quality) yeah so if I made a fricked up game in 10 minutes and sold it at (don't ever do this) $100 a copy that then makes it awesome?

why would a home computer have tax information on it?

Because filing taxes are easier with tax software which is created. Its actually quite popular amoung many households. same with banking.

and the same might happen on a game that could be sold on the internet duh! on the internet you find a wider variety of people on it, good or bad (mostly good) but the bad people could get a lawyer... need I say more? When you give the mail to them, hopefully you'd be smart enough to not give it to someone that might sue you... most people I'd give the games n' stuff to would probably not even know more then what a lawyer is...


"I wasnt talking about other games and what they do, the same laws apply to them as well. One of the ways being discussed was to distribute the games via anon peoples mailboxes. Also just because you dont think people will sue you, doesnt mean that they cant."

so pretty much we're toast?


I think he meant go up in fromt of a popular store with an audience that will buy you're game.


I'm just clarifying it...

Then why don't you do this with you're parents? (dad)


Because mommy and daddy arent the creators or selling the game. (I forgot GM has a large population of kids who are under the age of 12)

I'm saying about the 14-unders like aertcz who need dad so the officer doesn't hurt him cause he's ugly :) . (don't take that too personally it was more of a joke.)

"If you sell a lot, you need business stuffs."

Including $100 half-@SSed games? I'm sry, not even half-@SSed

"If you sell once in while, you sell at garage sale."

or flea market, depends if the material is easily shippable or not...

" I hope you guys can understand that."

could u speak it in noob language plz?

you know aertcz, I'm starting to like you =pie
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#28 Aertcz

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Posted 09 July 2007 - 11:30 PM

Uh, im not sure whether to take that last post seriously or not. That really confused the hell out of me, your argument was that I am ugly and that you are trying to sell a half ass game made in 10 minutes for $100.... And yet you like me...

All I have to say is wow, You sure are some crazy lil mofo. :)
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#29 e_barroga

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Posted 10 July 2007 - 05:01 AM

Gigantic and unnecessary quote removed.

And you think he can sell them on the web if he's under 18?

What about lemonade stands?
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#30 sinsticker

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Posted 10 July 2007 - 05:19 AM

You don't have to be 18 to sell stuff on the web...
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#31 Cronus2

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Posted 10 July 2007 - 06:08 AM

LOL I sell my games all the tip I make a couple big games and then I have a menu with arcade games on it. I sell them at school since the schools block the web-sites for games and I havent got cuaght for 3 years now :)
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#32 Nealge

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Posted 10 July 2007 - 06:57 AM

I thought it was illegal to sell gamemaker games though... or is that just if you're not registered?

Well, if your running GM 6 (or five, or four, or three) you're allowed to sell your games. However, in the GM 7 license agreement, there's stuff about how YoYo owns everything in your game, which kind've sucks. I guess you just don't let YoYo know you made a game with "their" software.

If your games are NEW, and being sold at a garage sale... This means your game stinks.

If you are selling games in front of a grocery store... With a piece of computer paper saying that your games are for sale... This means your game stinks and you are loitering.

If you are in the country and selling games in front of a store (I live in the country with a school of 500 kids from K-12, and that includes all staff and faculty), you will be picked on, the local cops will arrest you for loitering, and your games definitly stink.

Also, If you are sending out games via ground mail, you better make sure that the games you are distributing belong to a registered COMPANY. I know most people here have "companys" because they said so. Making an actual company is more than just saying you have one. Going to your county clerks and registering a DBA is a start. THEN you should make sure you are LLC! What is LLC you may ask? LLC is Limited Liability Company. Why do you want to be one? Well lets see....

You are an amatuer in the video game industry. (I KNOW this because your ways of distribution are not convential ways of retail or internet distribution). And lets say one of your CD's has a virus on it (on accident), or little jimmy thought the CD was a cupcake and tried to eat it... YOU WILL GET SUED! And dont think suing is just one thing that may happen.

THE BBB may step in and give your life a living HELL. What is the BBB you may ask!? Better Business Bereau. They govern and ensure that business are performing fair business practices.

So by everything you are stating, has no basis. Your methods have also had no thought. You never took account of all the things that could go wrong.

Now let me tell you why that is so stupid to do with a more contrasting theme to it.

If your games are good, and you think they are good;
WHY THE HELL ARE YOU SELLING IT AT A GROCERY STORE WHEN PEOPLE ARE BUYING GROCERIES!?
You have to think to yourself, when I want to buy a video game;
Do I :

A- Go to the grocery store
B- Go to a store in the country
C- Go online or to a video game store

The answer is C.
If games are good they either sell by advertising (such as mini-clip). Or they sell themselves (such as any other professional video game, or game that has been mastered by an indie).

Now what if you say "it was made with game maker, it is impossible, blah blah blah".

Talk to TeeGee with his game MAGI
Talk to RinkuHero with his game Immortal Defense
Also take a look at Sketch Warriors or Cute Knight.

What are those games you might ask? Games made with Game Maker that are commercial. And how are they sold? Professionally! Why? Because they are good games, and they knew it, so they sold it like any other game should be sold.

Now your probably thinking, wow, Aertcz is a dumb noob and he thinks hes all that. Well if you didn't realize everything I just stated, you have a lot to learn about the market and distribution.

So the next time you see somebody talking about distributing their game via flea market, supermarket, K-mart, Wal-mart, country store, school, backyard, frontyard, friend, family, or town drunk;

Remember this - YOU ARE NOT A BUSINESS OR A COMPANY. You are a CASUAL SELLER.

What is a casual seller you may ask? A casual seller is a person who is not obligated to pay sales tax because he/she is not an expert at what they are doing and only sells their product on a small time basis.

If you are a merchant then you are selling it on a more frequent basis and are subject to sales tax. (Please keep in mind I AM right now speaking for the United States).

Now even what you are doing is idiodic or illegal (as stated above), it is also shows you how less professional you think you really are. (This statement was directed to people who think they have companies and sell their games in flea markets or garage sales).

So I think that just about covers it. So please before you continue posting, read what I said.

UPDATE: Copyrighting : (United States). This is also for everyone in who thinks are so smart and think they know how copyrighting works. Heres a little inside (Ive been in a business law class for a year with copyrighting as my specaialty, I will later give resources on where to find information).

A copyright is a basic protection for an author who craeted a piece of work. The copyright is automatically given as soon as the author creates it (that means you dont have to register it or pay money, it is your right as an author). The copyright lasts for as long as the author's life +70 years. Now if you want the copyright to be in public records so you have a much better chance in court if it comes to that, thats when you pay the $45 application fee and send it to Washington DC.

To obtain a copyright or more information visit these sites:

www.copyright.gov
www.wikipedia.org


Now I did see a comment above with something about seling a game more than $0.50 But less than $7.00

Okay think about this. Would you think a game is good if its being sold for under $1.00? Why is that game $1 and brand new? But has to be under $7!? What kind of distribution are you trying to run. IS your game good or is it not good!?

"It was made with GM, durrrh".

Read the above 4 games that were made with GM. Just because theres a million amatuers that use GM and make noob games doesn't mean that GM stinks. Remember that GM is affordable and POWERFUL.

And just because you think that Gm doesn't compile games, or because that it is cheap, doesnt mean it isnt POWERFUL.

Try coding a GM game with C++

Anyways, If a game is good, the price shows it. Rainbow Siz : Vegas or Oblivion? ($60)

I have yet to see a decent commercial game under even $10. So what makes you think you should put a limit on how much a game should be worth? So your saying if someone made Call of Duty 4 (coming soon) with GM (I know this is highly exagerated, not the point however), they should put a $7 limit on it because it was made with GM?

How about we put a limit on the stock market to, make sure stocks cant go above $5.

People would cringe and BRK.A ($107,500 per share) would be homeless.

Just because you cant make good games with GM, doesnt mean other people cant.


EDIT 2: Remember advertising pays off! I just read a post about someone stating if their game is small but still good, then it belongs in a garage sale.

Remember: what you do is totally up to you, but if you really want to make your games go somewhere or really be recognized, we have the WWW (world wide web).

Start a small game site with free downloadble games. Then find advertisers to put on your website or put advertisements payed by advertisers in your game. This was is much more simpler, can be done from your home, looks more professional, and can be much more fun.

even if you did want to sell your games, it would still look more professional if you had a section up for something lets say GOLD MEMBERS where you had to pay a $5 fee to be one, but got unlimited access to all the games.

So not only do you have income from people becoming gold members, but also have money from advertisers.

But if you are really devoted to the garage sale method, feel free.

Oh my gosh, your really thinking main stream. This kid is trying to make a few bucks (makes $350 in 2 days) and your telling him how he's all wrong and needs to start a bussiness, get copyright laws and look behind his back because a lawyer might be chasing him. He got his money and did what he wanted with it WITH some extra cash and your telling him that selling games at a garage sale is noobish and you'll never make money with it.
And besides, getting a bussiness and setting up a copyright cost MONEY. Someone trying to earn money isn't going to SPEND some on something stupid that he isn't going to worry about until he's actually making a living.

Remember, we live in AMERICA. In AMERICA people are suing happy

Yeah, but no ones going to sue that little 12 year old kid yealling "Fresh games, get them here, Dont dely, buy today!" because he and his parents are average, middle class people who would go into debt and have to morgage their house to pay. We "Suing happy Americans" only sue big bussinesses because we know they have MONEY. It makes an easy million dollars and everyone wins because the corparation has enough money that it doesn't matter and the suer gets 1000K.

That is why you rarely see kids with their lemonade stands anymore. Why? Because they need a permit to operate a business, which little kids cannot do.

Maybe no one wants to do it? and selling 20 some glasses of lemonade a day for 10c a cup will get you $2.00. STUFF IS MORE EXPENSIVE THAN IT WAS IN THE 50'S!

When you say the BBB wont step in... What if the CD had a malfuction and was installed on a home computer. And lets say that home computer has banking and tax information on it. So that program destroys vital information, Who is to blame!? The person who made it.

Ok, this is funny, because parents that have a computer at home with this information on it have it on their home bussiness computer, not their computer that everyone uses with itunes and MSN messenger on it. Parents don't let their children on this computer for this very reason.

Magi is not being sold at a garage sale because it IS good.

Or MAYBE it's because it is already hosted on the internet and the creator didn't want to spend extra money on cd's.

And might I ask, how much money have you made with your "little" system?

Edited by nealge2112, 10 July 2007 - 07:31 AM.

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#33 gibson

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Posted 10 July 2007 - 08:39 AM

What are some of your games, if you don't mind me asking egg bert.
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#34 TeeGee

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Posted 10 July 2007 - 11:41 AM

As my name and title of my game is quoted a lot in this topic, I'll post my three cents.

MAGI is not being sold on a garage sale because that would be just silly. I'm not a kid wanting to get few bucks for a camp, I work in a gaming industry and I wanted to start some serious indie business.
Imagine 22 years old guy, sitting in a front of his house and yelling: "Buy my games! Fresh games - only 20$" :).
I don't see a reason to do something like that when I have hundreds of people downloading my demo daily.

But then again... I've spent over year on developing a commercial quality game, I've took all the effort to set a website, forum, webstore and a company. I've did loads of marketing job and negotiated few deals with some companies and distributors. That's not something that a kid that want to get some nice spare cash would like to do. And it's perfectly understandable.
Making games as a serious business and making games for fun + earning some $ for a camp are two very different things. I don't understand this whole bashing thingie. Why should he want to start a serious company? He just wanted to have few bucks for a vacations. Actually, I congratulate him for a great idea to get 350$. That's quite a sum for a kid. Have fun on the camp :).

Of course it's not *the* way to make it big in games... but who cares. He never said it is :).
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#35 erthgy

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Posted 10 July 2007 - 12:21 PM

Uh, im not sure whether to take that last post seriously or not. That really confused the hell out of me, your argument was that I am ugly and that you are trying to sell a half ass game made in 10 minutes for $100.... And yet you like me...

All I have to say is wow, You sure are some crazy lil mofo. :)

<{POST_SNAPBACK}>

that was more of a joke...

EDIT:oh yeah and ppl, WHAT'S WRONG WITH SELLING THINGS ON THE INTERNET AND ON A GARAGE SALE/FLEE (real world) MARKET? Or giving away demos and then they could do the gold member (thing that aerctz was saying)? (The demo's would also be free on the interent on a site or something.) Wouldn't also selling it in the real world help spread it's popularity?

Edited by erthgy, 10 July 2007 - 12:27 PM.

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#36 Nealge

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Posted 10 July 2007 - 05:00 PM

As my name and title of my game is quoted a lot in this topic, I'll post my three cents.

MAGI is not being sold on a garage sale because that would be just silly. I'm not a kid wanting to get few bucks for a camp, I work in a gaming industry and I wanted to start some serious indie business.
Imagine 22 years old guy, sitting in a front of his house and yelling: "Buy my games! Fresh games - only 20$" :whistle:.
I don't see a reason to do something like that when I have hundreds of people downloading my demo daily.

But then again... I've spent over year on developing a commercial quality game, I've took all the effort to set a website, forum, webstore and a company. I've did loads of marketing job and negotiated few deals with some companies and distributors. That's not something that a kid that want to get some nice spare cash would like to do. And it's perfectly understandable.
Making games as a serious business and making games for fun + earning some $ for a camp are two very different things. I don't understand this whole bashing thingie. Why should he want to start a serious company? He just wanted to have few bucks for a vacations. Actually, I congratulate him for a great idea to get 350$. That's quite a sum for a kid. Have fun on the camp :lol:.

Of course it's not *the* way to make it big in games... but who cares. He never said it is ^_^.

<{POST_SNAPBACK}>

Thank you! Maybe Aertcz will come up with something besides "Magi didn't do this" and "Magi pwns you games you little mofo." Besides, are you even allowed to say mofo? Since it IS a term meaning a longer, 12 letter phrase.

You actually have a good reason to use "his" way. When you have been developing a games with a team of people, you have a good reason to spend money on copyrights, a bussiness, and any other law the American government has come up with...

If games are good they either sell by advertising (such as mini-clip).

Hmm, didn't we already clarify [in another topic] that Miniclip only covers flash games?
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#37 erthgy

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Posted 10 July 2007 - 05:29 PM

As my name and title of my game is quoted a lot in this topic, I'll post my three cents.

MAGI is not being sold on a garage sale because that would be just silly. I'm not a kid wanting to get few bucks for a camp, I work in a gaming industry and I wanted to start some serious indie business.
Imagine 22 years old guy, sitting in a front of his house and yelling: "Buy my games! Fresh games - only 20$" :whistle:.
I don't see a reason to do something like that when I have hundreds of people downloading my demo daily.

But then again... I've spent over year on developing a commercial quality game, I've took all the effort to set a website, forum, webstore and a company. I've did loads of marketing job and negotiated few deals with some companies and distributors. That's not something that a kid that want to get some nice spare cash would like to do. And it's perfectly understandable.
Making games as a serious business and making games for fun + earning some $ for a camp are two very different things. I don't understand this whole bashing thingie. Why should he want to start a serious company? He just wanted to have few bucks for a vacations. Actually, I congratulate him for a great idea to get 350$. That's quite a sum for a kid. Have fun on the camp :lol:.

Of course it's not *the* way to make it big in games... but who cares. He never said it is ^_^.

<{POST_SNAPBACK}>

Thank you! Maybe Aertcz will come up with something besides "Magi didn't do this" and "Magi pwns you games you little mofo." Besides, are you even allowed to say mofo? Since it IS a term meaning a longer, 12 letter phrase.

You actually have a good reason to use "his" way. When you have been developing a games with a team of people, you have a good reason to spend money on copyrights, a bussiness, and any other law the American government has come up with...

If games are good they either sell by advertising (such as mini-clip).

Hmm, didn't we already clarify [in another topic] that Miniclip only covers flash games?

<{POST_SNAPBACK}>

He did call me a big word...
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#38 rinkuhero

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Posted 12 July 2007 - 10:23 AM

Just out of curiousity, how much HAVE you made?

I have made $350 in about 2 days and the money keeps rolling in. It's really hard to make more games so people will see more to buy! I would suggest having at least 4 very good fun games made before you try my idea.

<{POST_SNAPBACK}>


If you really are making 350$ in 2 days with his method, and if that can be sustained, you're making far more from games than I am (and probably more than 99.9% of shareware professionals, and probably even more than most professional game developers). 175$ a day is about 64,000$ per year.

I'm not sure that these methods could be maintained for that long, though. I think eventually you'll run out of people willing to buy "fresh games!" from you outside of a grocery store, and this certainly takes a lot more physical effort than just sitting at home and selling the game from your website, so you won't have time to make more games while selling old ones using these methods.

Edited by rinkuhero, 12 July 2007 - 10:33 AM.

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#39 coolbho3000

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Posted 12 July 2007 - 07:14 PM

2)When you say the BBB wont step in... What if the CD had a malfuction and was installed on a home computer. And lets say that home computer has banking and tax information on it. So that program destroys vital information, Who is to blame!? The person who made it.

<{POST_SNAPBACK}>

Ever heard of NO WARRANTY software? Put a clause in the licence agreement "We are not responsible for any damage this software causes to your computer."

Edited by coolbho3000, 12 July 2007 - 10:15 PM.

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#40 erthgy

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Posted 13 July 2007 - 12:35 AM

Perhaps licensing could get around alot of these problems...

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#41 nateistoraw

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Posted 17 July 2007 - 08:21 PM

that cost a lot of money
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#42 erthgy

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Posted 18 July 2007 - 01:47 AM

I mean writing up a document they have to accept before they play the game...

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#43 Lord Alfred

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Posted 18 July 2007 - 06:52 AM

Good ideas. This part of the GMC is so much more real, it's refreshing. =) Lol, every1 here is a project director.
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#44 Maxinston

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Posted 18 July 2007 - 09:45 AM

Stores on the bulletin boards?!
Garage sale?!
Man are you like 8 years old?
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#45 erthgy

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Posted 18 July 2007 - 12:02 PM

Good ideas. This part of the GMC is so much more real, it's refreshing. =) Lol, every1 here is a project director.

<{POST_SNAPBACK}>

I agree, it's alot more fun to me to be here then in any other topic :o

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#46 Nealge

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Posted 18 July 2007 - 05:32 PM

Stores on the bulletin boards?!
Garage sale?!
Man are you like 8 years old?

<{POST_SNAPBACK}>

No, he's trying to make money, which he has done succesfully.
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#47 erthgy

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Posted 18 July 2007 - 06:48 PM

true.

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#48 Power-up

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Posted 18 July 2007 - 10:35 PM

Good ideas, but sadly that wouldn't work where I am. I live in a gated community and there's nothing but old people here. :/
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#49 Nealge

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Posted 18 July 2007 - 10:57 PM

Good ideas, but sadly that wouldn't work where I am. I live in a gated community and there's nothing but old people here. :/

<{POST_SNAPBACK}>

I'm sorry...
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#50 DMEISTER

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Posted 19 July 2007 - 09:14 AM

Good ideas, but sadly that wouldn't work where I am. I live in a gated community and there's nothing but old people here. :/

<{POST_SNAPBACK}>


Old people who are bound to have grandchildren who have birthdays coming up, think outside the box, man. :P
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