Download: The Mansion
Made with: .1 (If someone is willing to convert, I will post the vista compatible version)
Hello, this is a 3d fpv effects wip example (3FEWE).
Most textures where made by David Gurrea.
Mouse look code by That Game's Guy.
-Blood shack is included
-Forest area is included
-Pressing "E" allows you to check certain objects
-Should now be faster
-Door glow effect now glows based upon the doors and has a better transition/ intensity ratio
-Form freezes when the game looses focus
-First part of hedge-maze complete
-Stream with bridge has been added
-Ramps have been made seemless (kinda)
-A moon has been added outside
-Shine removed (a new shine will eventually be added)
-New ability to go through the large doors
-A small court yard entrance added (will eventually have a fountain, ex)
-Darkness to Light transition effect (rather simple, but looks pretty cool)
-Ramps added (go trig)
-Better shine (in my opinion)
-Better statue texture
-Altered Light Rays (They look better in most cases, but they sometimes overlap)
Fully functional doors
This is just a WIP, so there with most likely be more to come.
E=USE key: Open/close doors/ check certain objects
Screen Shots (Old):
Screen Shots (New):
This might help some people
Simple Blood Texture Tutorial
-Photoshop (probably any version will do but the instructions are for CS 2.0 v8 (I think))
-Abstract brush set (can be found at phazongraphics.com)
-A good texture
-Create a new, white canvas
-Make a new layer and use the fill tool to make it all white
-Get a good abstract brush and set the brush color to red (not maroon or anything, just red)
-Click once or so the canvas (depending how big the brush and canvas is (in most versions of photoshop, you can use the brush dynamics to make it more random)
-Go Image>Adjustments>Curves and set the first dot's input and output as 162 and the next dot's input and output to something less than 162 (less than 100 should do it) to make it look more "bleedy" (it doesn't have to be 162, just change it to fit your brush)
-Go Filter>Sharpen>Sharpen More
-Go Image>Adjustments>Hue/Saturation and set saturation from -20 to -30
-Copy and paste the texture you want the blood on below the blood layer
-Set the blend mode of the blood layer to either Multiply, Color Burn, or Linear Burn depending on how you want it
Note: bright white doesn't make it look as good, but set it to multiply and it should still look pretty realistic.
Edited by STARFOXROX, 02 August 2007 - 11:27 PM.