I would just like to say I do not like the slow camera scroll to the player.
this has been fixed
I also am a little against the scrolling cloud background of the second room. Makes selecting the class hard. But these are minor complaints because I doubt you would keep it in such a fashion.
suggestions noted. thanks.. i just threw them in yeh
The melee method could be vastly improved upon from its current state. I think I would personally find myself using a short timer and cool down variable.
this is meant to get faster as the character develops.. i intend it to be this way.. the whole approach with top-down is to avoid isometric (and then needing 9 different sprite sets for each direction - i have another project for that)
the penalty of non-movement when attacking was influenced by drewdelz gangwars game..
To make the attack a little better, but even a maybe making the combat a tad more like diablo may be more successful.
as above, i got another project for that.. anyone is welcome to get onboard also.. i have most of the gfx for the isometric version if anyone is interested there is a URL link kin graphics forum [search] >> PD 8-way sprites
as clicking on the target and holding the click there to have the character move and attack the target. It shouldn't be too hard, I would be willing to throw you some code if it is needed. If you would rather use such a method.
sounds pretty good.. but atm i'm using a walk mode which allows mouse buttons to move and a melee mode which allows mouse buttons for combat.. i'd have to make a clever way to switch between the two (say when you click on an enemy) - not sure if i'll do it tho' because in walk mode the player will be able to click obstacles (trees, rocks etc) for any possible info/interaction.. any code is appreciated.. if possible could you mod weeablo with your prefered move system?
The movement I find very strange for this type of game. Its weird to be sidestepping and walking backwards all the time.
the player always faces the mouse.. you can move by WASD keys or holding the R-button.. i kinda find it not so bad when you get used to it.. i did have another movement system before this one, and found this one better..
I find using w to make the character move forward while a and d modify only the direction a bunch easier to control.
i was mostly doing that in my other games.. i find it a bit 'tanky' (ideal for a tank game?) ..it works i guess.. but i'm trying something different.. i'm lazy and i want to be able to play my game while i'm eating a piece of cake or picking my nose what have you
Besides that it seems like a decent direction I would like to see it continued a bit further to actually give you a three page comment.
always good to hear things like this.. i'm carrying on with it.
I'm sorry if I sound harsh in my commentary it is not intended.
nah you're cool.. thnx again.. i'll update it soon i've made some small changes.. not many people have expressed an interest so far.. it seems i'll have to develop it myself a bit more..