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Valdis Story


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#1 Swordsaintkyo

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Posted 28 June 2007 - 02:26 AM

I started this project in the summer of 2006. All story, artwork, and music is original. Some of the sound effects are from an RTP file, if I find a way to create my own sound effects other then my headset mic I will get on it. So far I've been developing the game alone. I've posted the demo on a few other forums a while back so some people may have seen it already. This version of the demo is in GM 6 so it will not work with vista. I will be upgrading it when i can find my registered version key email.

Valdis Story:
The twin Goddesses of Day and Night use humans to wage a holy war against each other. The world is torn as men become demons and angels in the names of their gods, and spill each others blood endlessly. A young man becomes a focal point in this great war as he learns the truth about his lineage. Fragments of history reveal the story of the first goddess who's name was forgotten, and is now known only as Valdis "The dead Goddess". Wyatt starts his journey when a memory of his father sparks unrest in his heart.

Platform Adventure RPG style game play Similar to Castlevania.

Down Load Newest version here:
Valdis Story Demo V3.5

Check this site for updates Endless Fluff

Posted Image Posted Image

Video:
Video 1
Video 2
Video 3
Video 4
Video 5

Demo Features:

-2 1/5 stages (New)
-3 summons (New)
-5 clothing items (New)
-5 accessories (New)
-7 weapons (New)
-27 skills / spells / attacks (New)
-Status Customization/Soul Alter system
-Stage Score Rating system
-Crafting system (New)
-Some animation changes (New)


Controls:

-Arrow key left/right: Move to the left or right

-Space: Jump/double jump

-A: Summon ( after summon is acquired )

-S: Block ( after sword is acquired )

-D: Attack/Spells ( right hand )

-W: Attack/Spells ( left hand )

-Q: Open/Close Menu


There a few known bugs as well as a bunch of spelling / grammar errors that are being worked on or have since been fixed. Feel free to pm me with something you think is a bug. ( if its re creatable explain the steps to do so) The title intro is placeholder (the final art has not been created for it)

NOTE: This version will end abruptly in stage 3 as it is not complete.
NOTE: Feedback/bugs/glitches are best sent to me through email or Pm. I can't always read every comment on here since it may get lost in the pages.

Edited by Swordsaintkyo, 26 September 2008 - 02:02 AM.

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#2 Alex Muncatchy

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Posted 28 June 2007 - 04:47 AM

Downloading....

All I have to say right now is from the screen-shots, this looks like one of the most graphically impressive game maker game.

Will post a full review of demo.

EDIT:

Graphics as expected are very well animated, shading, depth, stylistic battling, combo-counter, added with a solidified engine and suprisingly nice, calm, melodic music to with it.

Story is nice, in some ways simple, yet requires some thought and curiosity on how it unfolds.

The levels are well designed, tiling, and the amount of detail with each piece of solid ground is astonishing.

I would forget mid game that this wasn't made by a big name company.

Cut scenes are nice, and yet again, easy to follow and just entertaining how you how explain through expression and color to pronounce some emotional backing to the game.

Controls are nice. Easy, common, and while playing liked the fact that it wasn't one of those games with ridiculous spaced platforms, or anything gimmicky of that sort.

Enemies are very smart. The little guys with throwing ice at you, and that bow and arrow guys added a very castlevania like appearance and play and sometimes even more.

Particle effects are very nice, the snow falling never became distracting or annoying and provided an excellent touch to the enviroment and the enviroments setting piece.
Camera moves and juts back when attacking someone, very cool effect.

I have some further comments/suggestions:

When I jump and land, I stop. Could there be some sort of counter balance to stopping, like a slide or a way to strut forward immediately after landing?

is there some way to have an uppercut or something, just an attack that makes killing those bow and arrow guys a bit easier?

You said something about you wanting to make music and/or sound effects for the game?

Try looking for FL studio. There ought to be a demo or something or I could possibly help you in creating such effects.

Well, as a demo would go, I give this a:

--9.8/10--

Edited by Alex Muncatchy, 27 July 2007 - 05:01 PM.

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I'm not dead.
Releasing demo soon-ish.
game 4 years in the making.

#3 Newly Discovered

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Posted 28 June 2007 - 05:20 AM

holy **** i'm pissed. finally a game worth playing and it's gm6. I can't play gm6 games because I have windows vista. please get gm7 and repost.

I can't really tell what the graphics are like because the screenshots are blurry. from what I can tell, the pixel work is really well done. mind showing some previous work?
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#4 Aertcz

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Posted 28 June 2007 - 05:23 AM

Incredible game!! Commercial quality definatley! Anyways it was a very amusing game.

I had to stop playing it because of some wierd bug.I went in the room and got the blue key. However after I got the key, I couldnt leave the room!!! :D

Anyways this game has really entertained me and deserves to be in a cage match and staffs choice! Great Work!!! :D

If this game is ever completed and you do want to sell it, I would be more than happy to be your first customer. This game well deserves it.

EDIT: Best GM game I ever played (User since GM3)

Edited by Aertcz, 28 June 2007 - 05:30 AM.

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#5 Swordsaintkyo

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Posted 28 June 2007 - 05:53 AM

Thanks for the comments. There is a way to get out of the landing animation faster when you acquire the ability [shadow step] from the first boss. The landing stun has been removed in my current build and the change will be in the 7.0 version. The animation will still be there it will just no longer stop you from taking other actions.

The room with a blue key is not a glitch. I should add something to let the player know that the door has been locked behind them (sorry about that). There is another way out of the room.
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#6 sharf

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Posted 28 June 2007 - 05:57 AM

Dude... WOW thats all I can say. for a demo...10/10 great look and style fun and definatley commercial quality. nice job keep it up.

My pick for the best GM made game.
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#7 Tobias(NL)

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Posted 28 June 2007 - 07:07 AM

very nice pixel work, but please set synchronization to off.. this makes the game quite laggy... or make two different versions.
I defeated the first boss, but the shadow step ability doesn´t work?
keep it up!
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#8 megaleon

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Posted 28 June 2007 - 12:52 PM

Man, this is wondeful. I can't actually believe you mead those sprites! Yo have lots of talent. Keep going! I give the demo a 9.99/10, very nice, it reminded me of catlevania, and Valdis is quite cool too.

I absolutely have to bump this!

ah, another thing, is there any way to save the girl with the rope?

P.S. Have to edit this again! The First boss is really cool! Just one thing: as soon as the battle started, i entered the menu to see which abilities i gain, and when i did exit the menu i was back at the location with the girl :D what happened?

Edited by megaleon, 28 June 2007 - 01:05 PM.

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#9 OmicronGamer

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Posted 28 June 2007 - 02:36 PM

Been watching this over at G&D. All I have to say is this: Excellent work, my good man!
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#10 D4RK M4R10

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Posted 28 June 2007 - 03:49 PM

What can i say? Amazing.

This game has the best sprites ever, best music, its just overall - AWESOME.

Its fun too. 9.5/10 from me, when you land you stop then you have to press right/left again. Id rather it be able you can still walk.
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#11 grandhighgamer

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Posted 28 June 2007 - 04:09 PM

I think my eyes just had sex with the screen.
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#12 YourFace

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Posted 28 June 2007 - 04:15 PM

I think my eyes just had sex with the screen.

<{POST_SNAPBACK}>


Iy's not sew if there's no penetration. BTW I have to go buy a new monitor.
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#13 Seeker

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Posted 28 June 2007 - 05:17 PM

It ran a little slow on my machine, but it's the most fun, graphically impressive game maker game I've played (even though I haven't played that many, :-)). I hope you plan on selling your hard work rather than just giving it away on these forums which won't truly do it justice.

Maybe it was just my computer, but the messages seem to appear and vanish way too slowly. I could read the same textbox 20 times over by the time the text vanished. So maybe you can speed that up or include an acceleration key, and/or even a way to skip an entire set of dialog or cutscene.

Can't wait to see more from you!
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#14 Soillbegone

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Posted 28 June 2007 - 05:36 PM

Awsome game, but the first part I can't seem to get past. Weird, I get to the top and there was nothing, I looked around and found nothing. Buts its great. The game looks like something done by a group of professionals.

Oh when you jump, if you touch a ledge or something sometimes it shows the landing effect though you don't land on it.

Edited by Soillbegone, 28 June 2007 - 05:42 PM.

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#15 Swordsaintkyo

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Posted 28 June 2007 - 05:50 PM

Im currently working on optimazation to reduce slowdown. Most of it has been done and has reduced loading and slowdown by a decent amount. The text is just actually slow not your pc's fault. I have since added a skip text button, sorry about the slow text I know it can get annoying.
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#16 Hallucinogen7

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Posted 28 June 2007 - 07:58 PM

Oh My God. That was amazing. It reminded me of the golden days... ahhhhh.....

There was only 3 things I have questions about.
1) Can you save the girl?
2) I don't think shadow step works properly. Are you going to fix it?
3) Where do you go after you beat the first boss?
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#17 Swordsaintkyo

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Posted 28 June 2007 - 08:57 PM

Oh My God. That was amazing. It reminded me of the golden days... ahhhhh.....

There was only 3 things I have questions about.
1) Can you save the girl?
2) I don't think shadow step works properly. Are you going to fix it?
3) Where do you go after you beat the first boss?

<{POST_SNAPBACK}>


1) It is possible to save the girl. A few people have told me the method to do so is unclear. I don't want to spoil it for anyone who wants to figure it out themselves so if you still have trouble with it send me a pm.

2) I've never had a bug with shadow step befor so im not sure what the problem may be. The only thing I can think of is you had no mana at the moment. Currently the spells in the game don't display their mana cost wich I will be adding in a later version. After obtaining the sword your normal attacks draw out your targets soul wich you can collect to gain mana. If this doesnt solve the shadow step problem I will have to look over the code and see whats up. It could also be that I set the speed that you need to double tap the direction to fast. Looking into it thanks.

3) After defeating the 1rst boss you must head back down the mountain the way you came up. Wyatt says somethign about getting off of the mountain when it becomes unstable, but I will edit the script to make it clear that he means to go back down to where he started in the next version.
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#18 Hallucinogen7

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Posted 28 June 2007 - 09:06 PM

Thank you for clearing that up! It is a truly great game!
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#19 Soillbegone

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Posted 28 June 2007 - 09:22 PM

I beat the demo, last guy was a pain in the ass till I figured out something. It would be nice to have an upper cut, and in the beginning it got kind of annoying with the arrows guy cause they would shoot at you when your close and you couldn't defend when you had no sword.

Oh, dang it, I forgot what I was going to put here..... I'll edit this when I remember.

I remember now. The demon lord that you fight under the stair case. Fix the little wall thing that appears. Don't let the little green men in there. There annoying and that dude doesn't need any more help!

Edited by Soillbegone, 28 June 2007 - 09:39 PM.

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#20 Swordsaintkyo

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Posted 28 June 2007 - 10:49 PM

Currently the archers will begine shooting at you befor they are even on screen (not counting the rain of arrows after you get the sword only the direct attack). This has been changed since the exporting of this demo and their range has been shortened so they are on screen for a few seconds before they begin to fire. This should allow enough reaction time to evade them.

Im torn between stopping the assassins from interfering with the second boss fight (gaurd under the stairs). Although this may make the fight a bit easier, you lose the ability to use the assassins for a chance to get a much needed health recovery
if you were near death. On the other hand the assassins might be the reason you are near death to begin with. I will look into this further.

An additional dodging manuver as well as a ducking mechanic has been added since this demo. I feel they will help increase survival rate against many of the ranged enemies in the game.
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#21 ninja_x

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Posted 28 June 2007 - 11:05 PM

Great game. Graphics are really really well done. The game play is fun. Maybe if your character could block the gameplay would be even better?

I stopped for now after the first save point, so I don't know how much deeper the battle system goes. I just think blocking would have a huge benefit on the depth of the battles.

But whatever, this is one of the best games I've seen yet on this forum regardless.

EDIT: I guess there is a block later in the game, I just haven't gotten to it yet. OK then this game is awesome.

Edited by ninja_x, 28 June 2007 - 11:32 PM.

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#22 Soillbegone

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Posted 28 June 2007 - 11:23 PM

Oh, good to know they archers won't be able to rain on you with there arrows cause against the last demon lord, arrows would fly from across the map. Its annoying.
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#23 RobRAC

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Posted 29 June 2007 - 12:17 AM

BULL S*** im pretty sure you can finish that THIS GAME PWNS THE WORLD LOOK OUT HALO 3 YOU'VE GOT COMPETITION!

Im new but i've been looking around at other games alot and this is deffinately a 100000/10

Great job (hope i can make a game as amazing as this)
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#24 draugaer

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Posted 29 June 2007 - 12:51 AM

excellent game. I don't really need to say that the graphics, engine, gameplay, and story are all very well executed and professional.

My only comment would be to tweak the controls a bit. I think it would feel much more natural if the up arrow jumps, and spacebar is attack.

Great work you have some real artistic talent as well as programing talent, its rare to see someone who is so good with both.
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#25 Dragonos

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Posted 29 June 2007 - 01:20 AM

Speachless 10/10
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#26 shad0w

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Posted 29 June 2007 - 02:39 AM

It says the first two stages are implemented- for some reason this screen doesn't let me do anything (just after the first stage finish screen):
Posted Image
(music plays, clouds still moving)

Well at least it let me save before the final stage 1 fight.. Will we be able to use these saves in future versions?

Anyway, nice work on this game, I don't remember playing any other GM game for so long. I usually don't like these kinds of games at all (GM or not) but you did a great job giving life/atmosphere to the game ::lmao::
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#27 Swordsaintkyo

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Posted 29 June 2007 - 02:55 AM

Thanks again for the comments. There are actually a decent number of additional controls as you progress through the game, which is why some of the control changes I have been offered may not be right for the current game. I will list out the full controls here and edit my first post with the control scheme.


-Arrow key left/right: Move to the left or right

-Space: Jump/double jump

-A: Summon ( after summon is acquired )

-S: Block ( after sword is acquired )

-D: Attack/ Holy Attack (after sword is acquired )

-W: Dark Attack ( after dark skills are acquired )


-Up arrow key: attack 2 ( hold up key and press [D] to change attack) sword only

-Down arrow key: attack 3 ( Down key and press [D] ) sword *juggle/uppercut*



I can't use the up key for jumping because it is already used for altering you basic attack type. You can check the video trailer in the first post to see how the fighting system allows you to link techniques together to perform combos. All of the instructions on how to perform different attacks are in the pause menu as you acquire them.


EDIT:

It says the first two stages are implemented- for some reason this screen doesn't let me do anything (just after the first stage finish screen):
user posted image
(music plays, clouds still moving)


This is one of the known bugs. You actually did complete both stages. The bug occurs at the end of the first stage. During the scene transition from stage 1 to stage 2 there was a short key I was using for testing [Enter] that skips the scene and jumps to the start of stage 2. This skip button bypasses the scoring room for stage 1 so you don't notice that you have actually passed into stage 2. The game still thinks your in stage 1 however so when you end the stage it doesn't know where to go and will leave you sitting there.

The only way you can tell if this is actually the bug that occurred is if you check the score rating you got at the end of the stage. Stage 1 consists of only demons, and stage 2 only angels. If your score shows a kill rating for both angels and demons its because the score from the first stage was carried over when you hit the skip button. This bug has since been fixed sorry for the confusion.

Edited by Swordsaintkyo, 29 June 2007 - 03:10 AM.

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#28 RPG_fan_attic

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Posted 29 June 2007 - 10:04 AM

OH MY GOD, im serious, this is the best game ive EVER played (RPG) that is, reminds me of final fantasy, good story, great graphics, deserves an 10000000/10
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#29 renzokouken

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Posted 29 June 2007 - 02:45 PM

oh my god i want to have your babies. I cant believe you are like the 70000th member and you could be so good this quickly. I've downloaded the game and am playing. If you are looking for someone to help in your game (which im thinking your not because you seem pretty capable of doing things yourself) i am more then willing to contribute to making this game even better than it currently is.

I'll edit this when im finished and give you an idea of what i thought

edit: oooooh myrgato, that was awesome except after i finished the first stage and got my rating the game took me to this room where i am sitting down and cant do anything. Im guessing that was the end of the demo. If all those graphics were yours then you really must have put a lot of time into this game. The ideas, the concepts, everything is awesome, best game ive played so far hands down.

Edited by renzokouken, 29 June 2007 - 04:33 PM.

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#30 Soillbegone

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Posted 29 June 2007 - 02:59 PM

For an uppercut in the air do - Up & D combo.

I'm going to start over though I've already beaten it. XP

Edited by Soillbegone, 29 June 2007 - 03:00 PM.

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#31 disturbed317

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Posted 29 June 2007 - 05:13 PM

Simply amazing...

10/10 graphics
10/10 sounds and music
10/10 gameplay

overall 10/10

This has commercial quality, and is... just amazing. Good job with it.
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#32 grandhighgamer

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Posted 29 June 2007 - 05:29 PM

Runescape-esque music.
So many swords yet I can't pick them up. Why, oh why.

Edited by grandhighgamer, 29 June 2007 - 05:29 PM.

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#33 huh?

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Posted 29 June 2007 - 05:44 PM

this game is amazing =] i loved the graphics and the gameplay was smooth with a solid engine =] nice one
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#34 Soillbegone

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Posted 29 June 2007 - 06:18 PM

Oh, I also found something, when your blocking with the sword, if you hold left or right, you move in that direction when what ever your blocking hits your sword.
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#35 hittingrabbit

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Posted 29 June 2007 - 06:33 PM

Downloaded it will post after Ive tested it.
It looks pretty good thus far!
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#36 no0b

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Posted 29 June 2007 - 06:55 PM

This game is really cool! :) I like everything: from story to graphics and engine everything is made on 100% !
10/10 :(
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outstanding games by me:

#37 darkmast508

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Posted 30 June 2007 - 11:32 AM

this is beautiful! you should try to get a producer to port it to a handheld console.


graphics=nice
engine=nice


10000000000000000000000000000000000000000000000000
000000000/10
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#38 Soillbegone

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Posted 30 June 2007 - 12:40 PM

I'm working on beating this game for a 3rd time. Maybe there should be a hard, normal, and easy mode.

Oh and an exp bar would be very nice. Its really hard to tell when your about to level up.

I did find a glitch, I was able to jump into the stairs.

I also beat it for a 3rd time, dieing 5 times, only because of the guy underneath the stairs in the first part, then once in the second part. I'm getting so good.

Edited by Soillbegone, 30 June 2007 - 03:04 PM.

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#39 Soillbegone

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Posted 01 July 2007 - 03:18 PM

So when is the next version going to be coming out? It will probably be a while, but it would be nice to know when to expect the next one.
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#40 Soillbegone

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Posted 02 July 2007 - 12:02 PM

My friend says that she thinks there should be more in-game interaction.
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#41 lego_sniper

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Posted 02 July 2007 - 12:18 PM

You should make banners so that people can support your game. I would like one but there isnt one.
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#42 mazdaplz

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Posted 02 July 2007 - 02:38 PM

how do you support those games exactly, besides putting the banners in your sig
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#43 Soillbegone

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Posted 02 July 2007 - 02:43 PM

I might do a banner for this game. Since the sprites are clean I can easily edit them out of the background.
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#44 Soillbegone

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Posted 02 July 2007 - 05:07 PM

Here are 3 of the 5 I designed. Next post will have the last two.

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#45 Soillbegone

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Posted 02 July 2007 - 05:11 PM

Okay, there are my last two. This was made in LiveDesigner. I was going to do the demon lords, but I didn't get that far into here at my dads house so this is what I have so far.

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#46 lego_sniper

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Posted 02 July 2007 - 06:21 PM

Wow thanks.Im using the green one.
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#47 Soillbegone

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Posted 02 July 2007 - 06:37 PM

It wasn't hard. There are like 4 other enemies I have still yet to get plus the 4 demons you fight and the angel you fight.

Edited by Soillbegone, 02 July 2007 - 06:39 PM.

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#48 Tyrandrone

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Posted 03 July 2007 - 01:07 AM

Loved the game, 11/10
and for some odd reason i never experienced any glitches T.T.
This may sound odd but i wanted to experience glitches....
Although i see itsays that you get a summon...i never got a summon...didn't know if it was a typo or not, and yes i ran into the girl but didn't care about saving her unless it was necessary....
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#49 TriggerX

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Posted 03 July 2007 - 01:24 AM

Why didnt I see this topic before?

Anyways very nice, not much to say, I still havent played that far.

BTW Did you do all those sprites? Backgrounds, Character, Enemies? Very nice indeed though.

The main character might need an animatable idle, him just standing there seems boring.

Maybe a basic idle then use timers so if you stand still long enough he does something else, similar to sonic and donkey kong.
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#50 Soillbegone

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Posted 03 July 2007 - 01:35 AM

Advice for all, pay attention when your at the castle.
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