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Halo Revolution - Huge Update! Not your average 2D Halo Game!

#1 User is offline   hotshotscott 

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Post icon  Posted 26 June 2007 - 07:15 AM

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The OddBox team has put time and money into the development of Halo Revolution. We cannot afford to continue funding by ourselves. Please donate to OddBox, to keep the development of HR strong and alive - $1 to $5 Is a Huge Help! Please, it's not much to ask Posted Image
Your donations will be going towards giving Halo Revolution a professional website, better quality resources, hosting services and more. Small donations are Big help, please take the time to donate.

Latest Information - 16/05/09
Halo Revolution (HR) has finally been updated, after a one year (to the day) wait. We had taken a break on HR and then decided only a few months ago to start up again. We were hard at work, and we got a lot of things polished and added.

First of all, we came back with a professional view of HR. As our team grew, we decided we needed a team name. After many suggestions and discussions, we decided on the name 'OddBox'. Jwheeler (part of the OddBox team) purchased the domain name 'www.odd-box.com' and created a very professionally looking website, for not only HR but for our new team, OddBox. Although the website is not complete, and still has one massive revamp to do, it is quite impressive. We will be using this website for not just HR but any games we make in the future. To visit the website (and download the game), a link is at the bottom of the post.

I won't ravel on too much about our progress and how we came to do certain things, but here is a list of just some of the new features that we implemented into HR for this version.
  • Most of the Halo Weapons. The very small 'few' that haven't been added are in development, and will be out before you know it (after this release). The weapons include magnum, smg, battle rifle, shotgun sniper rifle, rocket launcher, assault rifle, plasma pistol, plasma rifle, needler, carbine, beam rifle, fuel rod gun, brute spiker, brute shot, energy sword, mauler, gravity hammer, human turret (ripped off a turret).
  • We have added a new vehicle, the hornet. It is currently my favourite vehicle, and i must say, i took the most time on this one. It has many moving parts and cool effects. ///Note: We have disabled the ability to ride on the back of the mongoose for now. It was too buggy. This will be fixed.
  • More Equipment from Halo 3! We have added the Flare, Deployable Shield, Bubble Shield, Radar Jammer and Gravity Lift.
  • More Grenades! We have the Frag grenade, plasma grenade, fire bomb and spike grenade.
  • DUAL WIELDING! A massive new feature that we have added is dual weilding. This allows you to hold 2 weapons at a time, using both of your hands. Because many people were dissapointed there was no dual wielding energy swords in the halo series, we decided to add it :)
  • Fully custimizable profiles! Change your armour colour, emblem colour, helmet, emblem, service tags!
  • LAN MULTIPLAYER!! I have been hard at work for a few months on one thing, LAN multiplayer. I have programmed this using game makers in built mplay functions, and it works quite well. Do not worry though, it is only temporary. My doing this, i have gained a lot of knowledge on multiplayer programming, which should come in handy when we switch to using the 39dll for online. We do plan to make this online, but it will take time so be patient.
  • Multiplayer Game Modes; You can play Capture the Flag, Slayer and Team Slayer, all with either single player or multiplayer.
  • A great scoring system. The scoring system automatically generates the leaderboard by taking into account, your score, kills, deaths and suicides. Once the round is over, you're taken to the stats screen displaying all players stats for that round.
  • Achievements; You now have a lot of achievements that will keep you busy while playing HR. Achievements range fromamount of kills, to collecting skulls, and game completion (+ more)
  • Bloodgulch Map. I have created the bloodgulch map (still in development) for you to play on. You can also FORGE while using this map.
  • Map Creator. I have programmed a very user friendly map creator which lets you create maps, save them, and play them in HR. Anybody who joins your multiplayer game can still play on your map, even if they don't have the map file. If you wish to change something on your map, simply load it, edit it, save it and voila! HR automatically loads the map into the maps list that you will see when creating multiplayer games (click the arrows under maps).
  • FORGE; Forge allows you to mess with objects while playing in game. It is quite handy, and fun! You could be playing a multiplayer game with a team mate. Get your mate to stand on a box that you just created, then move the box around the map with him still on it!! Another example of forge is that you could pick up explosives and drop them from the air onto your enemies, causing them to blow up and damage your enemy.
  • Revamped Bullet System - I have reprogrammed the bullets system, to work for multiplayer and single player. This system takes into account if you have an over shield on or not.
  • Multiplayer game lobbies. When you create a game you have a choice of map, game name, max players, starting weapon, secondary weapon, overshields on/off, radar on/off, active camo on/off. When joining games, all you have to do is refresh the games list and all games that have been created on your connection will be displayed. Simply click on a game, and click 'join game' to join it. No need to worry about remembering IP's or anything.


Halo Revolution Team
  • hotshotscott - Lead Programmer
  • jwheeler - Writes background music, created website/forums, graphics assistant etc
  • sketti - Lead Graphics
  • t2vanden - Storyline/Game Design/Graphics
  • ekoz - Assistant Graphics
  • omerta - Assistant Graphics
  • I*Monkey - Sound Effects


Game Features
  • Customize your character - Helmets, Emblems, Colours (Shades of Colours), Name, Service Tags
  • Profiles System - Saves all of your settings, Add a password, Unlimited Profiles!
  • FORGE for fully custom maps! You can even forge the inbuilt maps such as BloodGultch.
  • Great Graphics, 90% original by the Halo Revolution Team.
  • Great Sound Effects and Background Music
  • Every Halo Weapon to use
  • A lot of equipment from halo 3
  • 5 awesome vehicles!
  • ...And tons more!


Screenshots - OLD
New Particle Effects #1
New Particle Effects #2
New Features 1
New Features 2
New Features 3
Spartan Laser
Flame Thrower
Profile Menu - Custimize your own Masterchief!
Playing with the Masterchief i just made!! OMG how cool!
Blood Gulch Map #1
Blood Gulch Map #2

Must Read
First Level
The first level has been made simply to show you a 'few' of the new features. It is laggy, and was made very quickly as i was in a rush. To see most of the game (the rest of the features), go to multiplayer and create a game. It doesn't matter if noone joins, you can still see all of the features. Enable forge (in game options) and create objects in forge to check everything out. OR create a map using the map creator, and it will automatically go into the maps list in the game.
DO NOT USE THESE OBJECTS
* Water - Do not place water on your map. It is very laggy, buggy and caused errors where you have to abort the game. It is being 100% remade.
* Vehicles - The only vehicle you can use in multiplayer is the banshee, ONLY because i forgot to disable something and you get an error.

Reply by answering these questions!!
* Do you like the new map creator?
* Do you like the default control system?
* If there was a key you really wish was changed to something else, what is it, and what would you want it changed to?
* Does anyone, or has anyone used the custom controls system to change a key to something different?

Download Halo Revolution
To download Halo Revolution, Here;
PLEASE post telling us if it lagged.

Videos/Trailers OLD
FORGE Preview
New Graphics Style

OddBox Wesbite
Visit the Halo Revolution Website/Forums
Known Glitches/Bugs/Errors Page - CHECK BEFORE POSTING AN ERROR OR GLITCH!

Support Halo Revolution
Posted Image
[url=http://www.odd-box.com][IMG]
http://i76.servimg.com/u/f76/13/26/86/11/hrbann12.
png[/IMG][/URL]

Or a smaller version of the exact same banner
[url="http://www.odd-box.com"]
[img]http://i76.servimg.com/u/f76/13/26/
86/11/hrbann15.png[/img][/url]

http://i98.photobucket.com/albums/l247/lar..._halobanrev. png
[url=http://www.odd-box.com][IMG]
http://i98.photobucket.com/albums/l247/largames/
small_halobanrev.png[/IMG][/URL]


Here's a list of things that i have fixed for the next version
  • Your correct helmet is now displayed when driving the hornet.
  • When you are killed in a vehicle, you exit it.
  • I have taken out the killing of the guardians.
  • I reprogrammed the order of how things work when you create/join a multiplayer game. It's WAY more efficient now!
  • I reprogrammed CTF with the ID system, works better.
  • Fixed the 'global.weapon3' error message.
  • I have added recoil to weapons, some more then others.
  • Shotguns now do more damage at close range.
  • The mongoose wheels now rotate properly.
  • I have completely finished the banshee in multiplayer. You can enter, exit, hi-jack (100%), shoot both weapons (primary - secondary). The banshee also takes damage from all weapons, including melee attacks and gravity hammer slams, and sword assassins.
  • Made it 'Dual' Wielding instead of 'Duel Wielding'.
  • I have made it easier to use the map Creator. You now fly around the map using A, S, D, W. Q - E scrolls through the objects, and Z - X scroll through the object types.
  • Fixed the scope zooming for weapons. I added the correct zoom amounts (from halo wiki, not sure if it's right though). Also, changing from a sniper rifle (zoomed in) to another weapon changes the zoomed in.
  • Custom controls now work for everything.
  • The melee key can now be changed in custom controls.
  • I added health to the guilty spark, so it now shares the players health. When it dies, your dead body is created like normal.
  • I slowed down the credits so they're readable.
  • Added Glennz to the credits (for that skull).
  • You are now blue if on team blue, and red if on team red (as well as the other players. Before this wasn't happening).
  • Replaced a drawing text script. For the vehicles, turret, teleporters, doors etc, where it says 'Press <SPACE> to do something', it now draws a nice background behind that text (a blue back with a white border), which makes it much easier to read when behind a blue background, and it looks much nicer.
  • Made F2 the quick change button for Entering / Exiting Forge mode.
  • Hold F5 for player variables (the player draw it above them).
  • I did quite a lot of work to make sure hamachi works. Me and Angus have to test it again, and hopefully it will work because i changed quite a lot of how it works.
  • When you're inside the bases in a banshee, it goes inside the building.
  • Zooming In/Out camera system for hopping in large vehicles.
  • I added the spartan laser power up animation.
  • Added the respawning system for vehicles and weapon (so far)
  • You can now drop large weapons (turrets and flame thrower) using the action key (spacebar)
  • Fixed the needler sprites. They now correctly show if you have ammo left or not (for dual wielding and single wielding)
  • Fixed the collision with needler bullets and the shields (bubble, deployable).
  • Fixed the problem with explosives not destroyed when dropped from a height. They now properly blow up if they collide with the ground if they're going too fast (up and down) ///So you can place a gravity lift under one, making it fly up into the underneith of the ground making it explode :GM131:
  • The dummy players (players you see) now draws the second hand (for dual wielding) at the correct position.
  • The gravity lifts now only lift you and everything up if there isn't ground between you and it. Before, you could be on top of the ground, and a gravity lift would be underneith the ground and it woud still lift you up (working on making the effect stop when hitting ground, it goes through ground atm)
  • Gave the hornets bullets/missile proper ID's for damage (they now do damage like every bullet)
  • Shooting the human turret (before ripping it off) shows the shooting animation correctly, instead of a plain white sprite.
  • When you drop your dual wielded weapon, it is thrown in front (so picking up weapons doesn't drop both weapon at the 1 place, allowing you to pick them up seperatly again)
  • Added a cool banshee trail effect.
  • Slayer Completed
  • Team slayer completed
  • CTF Completed
  • Juggernaut Completed
  • Territories Completed
  • Screen shaking now works for windowed and fullscreen modes
  • Your game options/setting are now saved when you log out. Logging in will not reset them to default.
  • Gave the teleporters ID's. You can now right click on them in forge mode, and give them a unique ID from between 1-9. When you use a teleporter, if there's a teleportee with the same ID, it will go to that one. If there is more then 1 teleportee with that same ID, it will go to a random teleportee with that ID. If there are no teleportee's with the same ID as the teleporter, but there are some teleportee's in the room, the ID's will be forgotten and you will be taken to a random teleportee.
  • King of the Hill Completed
  • Territory Icons down the bottom of the screen are now displayed correctly.


If you have helped me and i've told you that I will credit you, and I did not credit you, please tell me and it will be fixed up ASAP.

Halo Revolution was created under Microsoft's Game Content Usage Rules ◘ using assets from Halo: CE, Halo2, and Halo3 ◘ Microsoft Corporation.

Scotty

This post has been edited by hotshotscott: 02 January 2010 - 12:41 AM

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#2 User is offline   osbornecreations 

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Posted 26 June 2007 - 08:20 AM

ok, ive given it a play about.

youve nailed the grunt image angle stuff, but you gotta make the master chief look a bit more smoother.

This post has been edited by osbornecreations: 26 June 2007 - 08:20 AM

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#3 User is offline   hotshotscott 

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Posted 26 June 2007 - 08:36 AM

Thanks! Yer the spartan graphics are probably the worst, because they're not all that smooth, and plus they dont match the background and other background pics very well. Im glad you like the grunt!

Could you and everyone please answer these 3 questions, as well as your comment.

Did you like driving the warthog?
Did you like using the warthogs turret?
Did you enjoy blowing the warthog up?

Screenshots have been taking, they're being uploading but taken FOREVER!

Scotty

This post has been edited by hotshotscott: 26 June 2007 - 08:40 AM

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#4 User is offline   Black-Hawk 

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Posted 26 June 2007 - 08:53 AM

very nice demo you have here

i really liked the warthog and the way it goes at the angle of the ground but it should be able to run grunts over
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#5 User is offline   hotshotscott 

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Posted 26 June 2007 - 08:57 AM

Thanks Black-Hawk for trying out the game! Im glad you liked the warthogs physics. Did you try out the turret?

Also i was going to make the warthog be able to run over the grunts and it's like an instant kill, but it's a bit of a cheat if there's heaps of them. :) I just got an idea, i'll make it so that you run into them, and they fall over, and get like a bit of health taken off them! Then they get back up aye, yer i'll do that!

Thanks, but could you please answer my 3 questions at the bottom of my first post?

Oh and to everyone, the first screenshot is added!

EDIT
Screenshot 2 is uploaded! Also 5 downloads and 2 replies.. hm..

EDIT 2
The final screensht is added. Hope you like the look of them! And hope you like the game! Again, please reply if you download. It's only fair!

Scotty

This post has been edited by hotshotscott: 26 June 2007 - 09:24 AM

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#6 User is offline   69poomaster69 

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Posted 26 June 2007 - 10:23 AM

Dang, Im going to play this...ive been slowly watching this game improve and so I will edit afterwards :)

EDIT:

HOLY SWEEEEEEET, good work, I will actually gives this a 10/10 instead of a measly 9/10, whoa, this is great, only thing is, how do i switch between to diff weapons?

This post has been edited by 69poomaster69: 26 June 2007 - 10:32 AM

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#7 User is offline   hotshotscott 

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Posted 26 June 2007 - 12:06 PM

Wow a 10/10 cool! Thanks mate!

Quote

only thing is, how do i switch between to diff weapons?

It's in the tutorial, after you pick up the SMG, it says '<Q> and <TAB> Change between your weapons, you can only hold 2 weapons at a time'.

You might have to do the tutorial again, and read it all carefully.

Sorry guys, that blue writing gets hard to read sometimes. It's easy in fullscreen mode 'F4' but then the graphics dont look as good. I will fix that so that it's easy to read in the next version!

Thanks 69poomaster69!!

Scotty
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#8 User is offline   gmakerdude 

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Posted 26 June 2007 - 03:11 PM

hey i just downloaded it and its awesome. i noticed a few things that arent bad just need a little ifxin. you know how you make the head and torso jump to the feet, well make it do that in step, begin step, and end step and so every milisecond it will do that :)(i ended one of my games cuz i couldnt figure that out :GM131: ) otherwise the gun and torso trail along it. okay, this is an easy one, grunts plasma pistol shots should be the same just green. maybe you could do a gun flash, you now the fire that comes out of the gun. can you make it so you can run the grunts over? :D well, keep up the great work.oh and i love how you made the warthog become slanted when moving up the hill. :)

~GMAKERDUDE
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#9 User is offline   mike0281 

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Posted 26 June 2007 - 03:12 PM

finally a half-decent halo game! this pwns!!! 10/10 cant wait to see where this goes.

-mike

EDIT: oh i found an awesome glitch, if you put a bunch of warthogs right on each other not detroyed and press enter a bunch of times in the driver and the turret part you will have a million master chiefs walking around or riding or firing in the wartogs! XD

This post has been edited by mike0281: 26 June 2007 - 03:53 PM


#10 User is offline   Mordi 

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Posted 26 June 2007 - 03:57 PM

I dont think it was that good, really... The spartan looks corny with the legs lagging behind him, and he turns his whole upper body! Also, you have taken the sprites from Halo Zero, which you really should mention. Not sure if its allowed, either...
Also, you shouldnt use a midi - it sounds damn cheesy.
Pump up the volume on the shooting sounds too, can barely hear them.

Other than that, it was nice.
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#11 User is offline   mike0281 

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Posted 26 June 2007 - 04:06 PM

um mordi halo zero got its sprites from a google search lol.

#12 User is offline   Mordi 

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Posted 26 June 2007 - 04:08 PM

mike0281, on Jun 26 2007, 09:09 AM, said:

um mordi halo zero got its sprites from a google search lol.
<{POST_SNAPBACK}>

Now when did the creator say that? Give me a source, will'ya?
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#13 User is offline   mike0281 

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Posted 26 June 2007 - 04:12 PM

im signed up at his forums and he told me in a pm when i asked him where he got them from.

heres one he used:

http://www.maj.com/gallery/Innerrayg/Sprit...rchieffinal. gif

ill find the other.

here is the other:

http://www.maj.com/gallery/Innerrayg/Sprit...ichieffinal. gif

This post has been edited by mike0281: 26 June 2007 - 04:16 PM


#14 User is offline   Playerman 

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Posted 26 June 2007 - 04:54 PM

Wow this was a very nice game fun to. 10/10! Im trying to make a WII game kind of like that :)
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#15 User is offline   Tehsalemplz 

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Posted 26 June 2007 - 06:27 PM

Lol, you gotta work on those master chief sprites. His legs aren't even attached. You can put upperbody.x=whatever and upperbody.y=whatever in the draw event of the legs to make it so they're synched up, though it seems like the upperbody is controlling the legs.

Also, the grunts are too strong. They killed my warthog and my turret guy was still there. The only thing I thought was really good was the way the warthog changed angles according to the angle of the ground. How exactly did you do that? Did you use a tutorial I can find anywhere?

This post has been edited by Tehsalemplz: 26 June 2007 - 06:28 PM

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#16 User is offline   The_Cookie_Monster 

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Posted 26 June 2007 - 06:34 PM

Make it a Half-Life game then you'll get my download.

Half-Life>Halo.
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#17 User is offline   WarriorArtiste 

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Posted 26 June 2007 - 07:54 PM

It took way too many pistol shots to kill a grunt, and all parts of the grunt too the same damage (no headshot damage bonus). Also, you seem to have no idea how do make blood special fx. When you shoot stuff bullets dont just dissapear, they should make sparks/blood. Your game is boring because bullets dissapear. The masterchief does not jump high enough, and I think you should make the game more isometric (like Drug Fighters) so that when driving there are 4 directions to go in. And you couldn't run over grunts, but even if you could, there would be no challenge. Also, when on top of a gun you couldn't drive the warthog, warthog should have higher priority. And you are more noobish than a noob, you NEED to make the tab (weapon switch) key a press, not a continuos push you noob.

The graphics are good but not a 10/10 game

Halflife>Halo

This post has been edited by WarriorArtiste: 26 June 2007 - 07:55 PM

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#18 User is offline   Mordi 

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Posted 26 June 2007 - 09:04 PM

WarriorArtiste, on Jun 26 2007, 12:57 PM, said:

...And you are more noobish than a noob, you NEED to make the tab (weapon switch) key a press, not a continuos push you noob...
<{POST_SNAPBACK}>

Whats with the attitude? Thats just bad criticism.
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#19 User is offline   gmakerdude 

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Posted 26 June 2007 - 09:06 PM

i know, whats with him? ;) its a really good game so far. :)
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#20 User is offline   69poomaster69 

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Posted 27 June 2007 - 12:07 AM

Well, I have played the game, I know that Scotty should use some better Master Chief sprites, but he was going to see what people thought of the ones he allready had, so if you want Scotty, try use different spartan sprites, though that does make sprites with warthogs and whatnot a little more difficult, but i could help ;)

This post has been edited by 69poomaster69: 09 July 2007 - 10:16 PM

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