V4.01 - Eddy's Platform Engine - [gm6+gm7]
#41
Posted 28 July 2007 - 08:59 PM
Don't ask me how it works, a freind advised it, and it worked =P
#42
Posted 28 July 2007 - 09:27 PM
#43
Posted 28 July 2007 - 09:31 PM
#44
Posted 28 July 2007 - 10:21 PM
#45
Posted 30 July 2007 - 03:13 PM
#46
Posted 30 July 2007 - 03:49 PM
#47
Posted 30 July 2007 - 03:51 PM
http://gmc.yoyogames...ST&f=2&t=316568
EDIT: Your code that was supposed to fix this, has a MAJOR flaw, I landed on the floor in a diagonal direction, and my whole system froze!!!


Edited by Super Trombone, 30 July 2007 - 03:58 PM.
#48
Posted 30 July 2007 - 03:59 PM
#49
Posted 31 July 2007 - 08:22 PM
add to x either minus or plus of the x previous - x -0.5.
Don't ask me how it works, a freind advised it, and it worked =P
Is there an alternative to using that, that you know of?
#50
Posted 06 August 2007 - 02:22 PM
While I'm pretty sure this engine is dead, I have a comment to make.
Anywho Edmun, there was a problem with your code:
while (place_meeting(x,y,obj_floor)){
x += sign(xprevious-x-0.5);}This is a LOT better to use.
if h != 0
while (place_meeting(x,y,obj_floor)){
x += sign(xprevious-x-0.5);}You see if h is = to 0 your whole game will freeze, and your character will dissapear.
Edited by Super Trombone, 06 August 2007 - 03:54 PM.
#51
Posted 18 August 2007 - 12:54 PM
Falling blocks are really kool, i nearly always die at that part, lol. 10/10 for the engine, keep up the good work
Are you planning to add more to the engine?
~TH7
Edited by top hunter7, 18 August 2007 - 12:54 PM.
#52
Posted 20 August 2007 - 09:58 AM
Simple, clean, and effective, I really have no complaints. Thanks for this.
#53
Posted 22 August 2007 - 10:52 AM
~Eddy Munn
#54
Posted 22 August 2007 - 11:07 PM
There very easy to add too.
#55
Posted 24 August 2007 - 09:33 PM
Still a masterpiece
Keep it up !
~TH7
#56
Posted 24 August 2007 - 09:34 PM
But V3 will be soon!
#57
Posted 24 August 2007 - 09:37 PM
#58
Posted 24 August 2007 - 10:11 PM
But i'm trying hard to get rid of all the bugs, and have changed the way it moves by using lengthdir.
#59
Posted 24 August 2007 - 11:21 PM
It's a very nice engine, I'll see what I can learn from it.
#60
Posted 25 August 2007 - 06:54 AM
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