Running G M 6.1 Games Under Vista, Converter program available |
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Running G M 6.1 Games Under Vista, Converter program available |
Jun 24 2007, 01:09 PM
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#1
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Game Maker Creator Group: Administrators Posts: 753 Joined: 18-September 03 From: The Netherlands Member No.: 1 |
I have now finished the converter program to turn Game Maker version 6.0 and 6.1 games into executables that do run under Windows Vista. For more information and the file to download, go to the Wiki entry:
http://wiki.yoyogames.com/index.php/Making...r_Windows_Vista Mark Overmars |
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Jun 24 2007, 01:12 PM
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#2
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GMC Member Group: GMC Member Posts: 1831 Joined: 27-January 07 From: the earth Member No.: 69218 |
Good job Mark!
`erthgy |
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Jun 24 2007, 01:26 PM
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#3
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metal-games Group: GMC Member Posts: 906 Joined: 9-January 07 From: haltwhistle,england Member No.: 67869 |
this is mint-just what i need since i don't have gm7-good job
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Jun 24 2007, 01:33 PM
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#4
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GMC Member Group: GMC Member Posts: 2126 Joined: 21-January 04 From: Amsterdam Member No.: 4992 |
Nice work.
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Jun 24 2007, 02:12 PM
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#5
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GMC Member Group: Local Moderators Posts: 18486 Joined: 25-April 04 Member No.: 8750 |
QUOTE (Mark Overmars @ Jun 24 2007, 02:09 PM) Any chance of an upgrade of the "rundata"-file used by the GM v6.x programs so the created executables with those versions will automatically be compatible with Vista (and, may I hope, still run on all the OS-es they do now) ?
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Jun 24 2007, 02:23 PM
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#6
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GMC Member Group: GMC Member Posts: 130 Joined: 9-April 05 Member No.: 25663 |
I tried replacing the 6.1 rundata file with the rundata file for gm6.1 and it didn't build anything at all.
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Jun 24 2007, 03:08 PM
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#7
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freak up! Group: GMC Member Posts: 906 Joined: 7-April 07 From: India Member No.: 75612 |
Great!! Please make this is a a pinned topic.
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Jun 24 2007, 03:14 PM
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#8
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
QUOTE (ragarnak @ Jun 24 2007, 05:12 PM) QUOTE (Mark Overmars @ Jun 24 2007, 02:09 PM) I have now finished the converter program to turn Game Maker version 6.0 and 6.1 games into executables that do run under Windows Vista. Any chance of an upgrade of the "rundata"-file used by the GM v6.x programs so the created executables with those versions will automatically be compatible with Vista (and, may I hope, still run on all the OS-es they do now) ?No can do, Game_Maker.exe checks for the size (or hash maybe) of the rundata file. Though I certainly hope Mark creates a new version of GM6 with an update runner data, I seriously doubt it'll happen. My question is: what is the difference between this converter and the Beta released previously? |
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Jun 24 2007, 05:25 PM
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#9
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Covac Software Group: GMC Member Posts: 2715 Joined: 3-July 06 From: Gozo, Malta, Europe Member No.: 53953 |
The beta was a test and this is supposed to be complete right?
But I've got some concerns with this (I won't say it in public). Anyway good work Prof. Mark! Regards, Christian |
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Jun 24 2007, 05:26 PM
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#10
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
Yeah, but what are the improvements I mean.
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Jun 24 2007, 05:35 PM
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#11
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
QUOTE (npc3232 @ Jun 24 2007, 04:23 PM) I tried replacing the 6.1 rundata file with the rundata file for gm6.1 and it didn't build anything at all. Because you can't. That is supposed to [NOT] happen.QUOTE (Wiki) Please realise that you are not allowed to redistribute converted games unless you are the creator or copyright holder of the original game. I thought the creator could sell all his copyrights.
This post has been edited by Daniel-Dane: Jun 24 2007, 05:37 PM |
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Jun 24 2007, 05:54 PM
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#12
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GMC Member Group: GMC Member Posts: 3173 Joined: 23-November 04 From: Yay Areaaa!!! Member No.: 17013 |
Wait, this converts the actual executable or the editable?
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Jun 24 2007, 05:57 PM
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#13
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
executable.
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Jun 24 2007, 06:03 PM
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#14
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GMC Member Group: GMC Member Posts: 4613 Joined: 23-April 07 Member No.: 77112 |
QUOTE QUOTE (Wiki) Please realise that you are not allowed to redistribute converted games unless you are the creator or copyright holder of the original game. I thought the creator could sell all his copyrights.The creator can sell copyright, and in that case the purchaser is now the copyright holder. How does this impact the wiki quote? |
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Jun 24 2007, 06:14 PM
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#15
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
Then since the creator doesn't have any rights then he shouldn't be allowed to redistribute it.
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Jun 24 2007, 06:25 PM
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#16
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Covac Software Group: GMC Member Posts: 2715 Joined: 3-July 06 From: Gozo, Malta, Europe Member No.: 53953 |
So what? Isn't that the same with the games we create (with the appropriate licence)?
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Jun 24 2007, 06:28 PM
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#17
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GMC Member Group: GMC Member Posts: 397 Joined: 7-October 03 From: GameMakerBlog.com Member No.: 197 |
That is hardly the point of this topic.
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Jun 24 2007, 07:31 PM
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#18
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
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Jun 24 2007, 07:40 PM
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#19
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Covac Software Group: GMC Member Posts: 2715 Joined: 3-July 06 From: Gozo, Malta, Europe Member No.: 53953 |
Oh I see what you are pointing at. So for example you download a gm6 exe game (which ain't yours) and want to convert it but it is illegal. Well you could ask the creator to do it for you then.
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Jun 24 2007, 08:11 PM
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#20
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
No, no. It says that only the creator or whoever have the copyrights may redistribute. But what if the creator do not have any rights (sold, for example). Then they are only allowed if the copyright holder (the buyer) allows it.
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