Cactus, I'm glad you enjoyed the game . Here's a secret, I actually already have a walkthrough written a couple of days before the game's release. I thought about it releasing it along with thegame, but I decided against it. If I do, people can finish the game without a hitch and I'll never really know which parts of the game work and which don't. From my experience, people won't really complain unless they're completely stumped or frustrated.
The thing with Theo on the third day, yes, this can be frustrating. Theo pretty much told you to get out of the room, but you need to trigger a certain tag by talking to him. You probably did not talked to Theo the first time and ended up exiting the room immediately (which is really pretty reasonable because Theo pretty much told you to go away.) I pondered if I should put a tag on Theo's conversation, but in the end, I made the mistake of including a tag with Theo's conversation. There are other design mistakes of course, but this is the one mistake I keep moping about.
ps. I just checked the IGF's finalist list. Congrats, cactus. You deserve it
Edited by Orchard-L, 03 December 2007 - 03:03 PM.