Made with Game Maker 7.0 'Pro' by Ted Lauterbach
----- Screenshots -----
More Recent Screenshots:   
v126.96.36.199 and older Screenshots:    
----- Info -----
Enigma is an action puzzle platformer. Simply put, you shoot, jump around, and attempt to solve the mystery of the 'Enigma' (redundant? ). It is an adventure style platformer, so all of the areas are interconnected and diverse in there features.
I have majorly changed the control scheme. A,S,W,D and the mouse are your primary tools. This will now support a more user friendly angled aiming system!
I would appreciate some comments on how the game plays, how it looks, and maybe even some enemy suggestions.
----- MAP -----
Note: This is only a small portion of the map. It's final size is 30 rooms x 15 rooms.
----- Features List -----
-Fixed lack of keymapping...
-Fixes listed in one of my posts(?)
NEW v188.8.131.52 Features:
-Fully Swimmable Water
-Several water effects
-first boss fight
-skip option for introduction scene
-enhanced lighting effects
-ambient effects added
-right click to use items
-inventory (item) descriptions
-tail rotor fix
-probably a bunch of other stuff I forgot...
-360 Degree Shooting!!
-11 Playable rooms
-Full Working Item and Notes Systems!
-A Fancy animated helicopter
-A typerwriter effect message system
-Assault Rifle and Shotgun Added! (Not yet in demo)
-Added a new turret enemy
-Items used as keys (in tablets!)
-Probably a bunch of other stuff i forgot
-Full working inventory menu
-12 directional shooting (mouse control)
-Stationary Turret Enemies
-Forest Tiles (not in demo)
v184.108.40.206 & v220.127.116.11 Features:
-New User Friendly Aiming System
-Shooting (Spacebar) (also added a streak of light and empty casings!)
-Cliff Hanging FIX (press left or right into a cliff to grab it)
-Angled shooting while cliff hanging
-Enemies (3: Bat, Slug, and Snow Slug)
-Player damage when touched by enemy
-Destructable Solid Boxes
-Menu Skeleton (Enter and Exit only, no functions)
-Delta Time Framerate (sorta like. runs at a basic 50 fps though)
Older v1.0.0.x Features:
-Slopes (walking up AND down)
-Dark System (using surfaces)
-fully animated player
-overlapping background tiling
features to be added:
-any suggestions you may have
----- Gameplay Controls -----
Left Click: Shoot gun
A & D: Move
W: Jump, Grab Cliff, Climb Cliff, Climb Rope
S: Move Down on rope
E: Action Key
R: Reload Gun
Q: Open/Close Menu
To EQUIP/USE an item: Right click
To MOVE an item: Click the item, and drag it to prefered place
----- System Controls -----
Home Key: Turn on/off Debug Mode
F4 Key: Turn on/off Fullscreen Mode
Escape: End Game
M: Turn on/off MUSIC
N: Turn on/off NOISE (sound)
----- Download -----
File Size: 5.21 mb (EXE)
Screen Resolution: 640x480
Resolution change: None
Download: Enigma v18.104.22.168 (Yo-Yo Games)
"Instant Play": Enigma v22.214.171.124 (Yo-Yo Games)
Download: Enigma v126.96.36.199(Host-A Hosting)
Please report any problems with the links, or even a better host for the exe
Please respond with any comments. I will place your username or name in the credits when this project is completed.
I would also like it if you could tell me if you're getting full FPS on this and if not, what machine you're running.
----- Praise for Enigma -----
----- Support Enigma -----
"I gotta tell you. When I clicked on the topic and saw the screenshots in my face, I got pumped.
The graphics in the demo are amazing. They in one light, they have relatively simple shape, with awesome shading and pixel work.
The character himself has many animations that are all very fluid, and smooth.
Getting off or onto a platform animation was a very neat little touch that provides that much more realism to the character and his human ability.
Controls and engine so far are very well done, easy, and ultimately very smooth to move around.
To go with the sprite comments, I felt refreshed with the unique graphical style. Very original and amusing.
The test level that you put us in seemed nice and smooth to move about in.
The grass looks great and the sky and such is nice.
The only small hiccup was with moving down the slopes, you kind of bounce down, instead of simply moving down.
This game, indeed, has much potential and I can't wait to see where it goes."
If you REALLY like this engine/game, and want others to share in it's likability, you can copy this banner code into your signature so others may be able to stumble upon it. You have to REALLY like it.
Edited by cool_manga_boy, 06 August 2008 - 05:06 AM.