Okay, just redownload the link. the link says v3, but its v4.
in version 4 there is better collision. 2 players. custom jumping, and a wall collision
event so you wont go flying up the wall . enjoy, and give feedback
Has menu functions
This library is a basic lib with functions that are used in ssb melee.
Melee Basics V 0.3
Level Select Implemented
Anyway, the features in this include:
Movement: pretty much, dashing, and running, left and right
4 actions to set jump to work
4 actions to set double jump to work
2 actions to set up character select. ( gameplay characters must be named like o_char1, o_char2, o_char3, o_char4, and so on
12 character slots
and 3 functions to set up color selection for your sprites
And 11 slots for menu options.
If you use a sprite in your menu, you can use my color options
to dynamically change your sprite colors!!!
Here is the screeny
Heres the new functions for the 2nd tab
Give me ideas for version 0.5, because i've run out of ideas
I hope that this helps some of you.
Later i will add a basic physics engine to it, and an attacks engine.
It may take a little while for a good ai engine though.
Please leave feedback, and tell me how i did
Here is the link Melee Basics Library V.0.4
There are more features, and now you have to put both lib files in your lib folder.
Have fun, and leave feedback.
EDIT: I had to take off the direct link because it didnt work here is the link again. Its fixed now
There is the same link. the file is re upped.
and for those that are having trouble,
I made it a direct link. all you have to do is click it, and the download should start
Hey everyone, I released a demo, and If you want or need to use it, you may use it as a engine. Just credit me please, because this engine took more time than i thought it would. Its not great, but it shows how to use sprites as the level. and other things like that.
Also, if you Choose Zero under character select, and level 4 under level select, you can see how to make the bunny ears for gameplay. When you run into the bunny ears. they disappear and zero becomes faster and can jump one more time than before. I also made an alarm so that the bunny ears do go away after like 8 seconds. And zero returns to normal.
Anyway, without further adieu, here is the link to the demo
Announcement!!!! I might be quitting gamemaker. In other words i might not be able to continue this lib. Im going to try to learn how to code in blitz 3d. I Might give up on it, and just jump back to gamemaker who knows.... . But, if i do leave, i will leave This lib to someone else to code. i havent decided who yet. Pm me if your interested.
2nd Announcement!!! here is the Newest version. It is lower resolution and more concise features!!!
Download the Low Resolution Version
Im back Everyone!
Edited by alucart13, 19 February 2008 - 04:33 AM.