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#101 Necromian

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Posted 19 June 2007 - 01:48 AM

This game is great! anyone who wants the full version, its on Game Giveaway of the Day today, so get it for free now, while still supporting Rinkuhero's work, as they pay him (i think).

Game GiveawayoftheDay

10/10 rinkuhero!

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Thanks. They pay us a set amount for having it there that day, rather than a pay per download thing.

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Holy crap o_O
I have to bow to you for this great gift!

Edit: Too bad it didnt notice my previous save file, but oh well, cant complain. I got it for free :)

Edited by Necromian, 19 June 2007 - 02:15 AM.

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#102 TCGamer

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Posted 19 June 2007 - 05:55 AM

Edit: Too bad it didnt notice my previous save file, but oh well, cant complain. I got it for free

Did you installed the full version in another directory than the demo? If that's the case, you need to move the file 'ndefense' to the full version's folder. If you didn't installed it in another folder, it should work.
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#103 MatrixQuare

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Posted 19 June 2007 - 06:55 AM

Awesome and addictive game! I just forgot to reply here yesterday. The only thing I need to rant is that I had sore finger after playing because you have to keep clicking on the enemy. Why don't you change it, or it is supposed to be?

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I don't know why people think that. You DON'T have to keep clicking on an enemy, just being near them is enough, you don't need to click at all to fire at them. I'm pretty amazed how many people make that mistake, it's like, wouldn't you notice that when you stop clicking that you're still firing at them? Especially because the text in the first level tells you that?

I really don't know what gives people the impression that they have to click at all, it's weird.

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Perhaps they like to constantly use the charged blaster? Which does require clicking and holding, then clicking again to release.
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#104 rinkuhero

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Posted 19 June 2007 - 01:44 PM

That's possible in this case perhaps, but a lot of the people email me saying things "I wish there were a way to shoot at enemies without clicking". So I'm pretty sure that most of them don't realize it shoots automatically.

Besides, using the charge shot over and over isn't a good tactic because your shots don't gain in strength that way, it's meant to be saved for special occasions, if you do it constantly your attack power doesn't grow throughout the course of a level.
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#105 Necromian

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Posted 19 June 2007 - 05:34 PM

Well, I beat the complete version. It was a very cynical experience o_O
I'm not going to post any spoilers, but the story is very twisted in its own sort of way.

P.S: The danmaku point rules! :skull:
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#106 rinkuhero

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Posted 19 June 2007 - 05:44 PM

Well, I beat the complete version. It was a very cynical experience o_O
I'm not going to post any spoilers, but the story is very twisted in its own sort of way.

P.S: The danmaku point rules!  :skull:

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I think the ending to hellspace is less cynical than the ending to campaign 6 (with the credits) -- but read the two interviews with us (in the Press section of the site) if you haven't yet to get a greater idea about the meaning of the ending.

Edited by rinkuhero, 19 June 2007 - 05:49 PM.

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#107 TCGamer

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Posted 19 June 2007 - 06:20 PM

Perhaps they like to constantly use the charged blaster? Which does require clicking and holding, then clicking again to release.

It doesn't require holding. Just click, and click again when you want to release the special attack.

I've played through the whole game now, all six campaigns (ended with 3 million cache), so I'm able to give the game a full review. Note that I almost never give reviews this size, so I'm not very good at it, but I will try to do my best and make a logical, makingsense review. Also note that my English isn't the best out there, so you might come across some weird sentence constructions or words :)

Immortal Defense

The good: really nice mix of procedural and pixel graphics, excellent music, an absolutely wonderful story (couldn't stop playing because I wanted to know how the story would progress, but this brings me to the bad point about the game)
The bad: after the third campaign, I wanted more and more to progress, because of the wonderful story, whoever wrote it should get paid in gold, you might think this is good, but it isn't. In the 5th and 6th campaign, I only wanted the story, I found the missions irritating because I couldn't read the next part of the story. I think that is a major problem, of course I didn't find the gameplay bad, it was just that the story overwelmed the gameplay in such a way that I only wanted the story and not the gameplay.

In this game, you play as a sort of ghost, whose mind is taken out of his body, in a higher dimension, the path space dimension. It's a very interesting concept, you have the normal dimension, in which the Bavakh, the people of Oss and the people of Dukis live, the hyperspace, in which spaceships can quickly travel from one point in space to another, and one dimension higher, the path space, in which the hyperspace is shown as a single line, flowing from point A to B (with a lot of twists in the path).

The reason why you've been taken to path space is because the Bavakh are trying to destroy your homeworld, the planet Dukis. The Bavakh is a species that has spread across the universe, destroying civilizations, and now it's next goal is Dukis. The scientists at Dukis developed a way to take your mind to path space, where you can attack the Bavakh ships (which are entirely organic) with your mind and special points. The Bavakh travel throught the hyperspace to reach Dukis (and the planet Oss), so when they are in hyperspace, you see them on the line in path space. They're defenseless against you in path space.

At the start of a path, or mission, you can place your points where you want them. The points are components of your will which you can use to fire on the Bavakh ships. Some points have special abilities, such as the Fear Point, it can temporarely disable the enemies defense, and it stuns a ship for a while, while others, such as the Ortho Point are only offensive. Most points have great uses, although there are a few points which I didn't use (because I found them underpowered, such as the Turning Point). You can also upgrade your points by clicking on them, holding and releasing the left mouse button if you want to upgrade them. Of course to place the points in the first way, you need some kind of money (otherwise it would be too easy), cache it's called in this game. It's the energy that 'energized' from the Bavakh ships you destroy (so you get cache by destroying enemy ships). Be prepared to pay some heavy prices of cache in the later upgrades of points.
Some points work better in combinations, such as the Courage and Fear Point, the Courage Point will almost never hit when it's alone because it's projectiles are so slow, but if you place a Fear Point nearby, it will hit more because of the Fear Points stun ability. You also need to place some points in a strategic position, such as the Cut Point, it fires some kind of mines all around it, so a good place to place it would be in a corner of the path. When the timer runs out, which starts counting when you begin the battle, you win, but if you run out of lives, which happens when an enemy reaches the end of the path, you lose and have to retry. You take your cache to the next mission when you win, so you might not want to spend it all in one mission. But the cache doesn't carry over between campaigns, there is a special mission at the end of every campaign in which you can spend all the cache you've gained in that campaign. You can spend it all there because the time you survive in that mission (it's an endless stronger getting stream of enemies) will determine the amount of cache you begin with in the next campaign.

There are six campaigns with 100 missions in total. The score (amount of cache you have at the end of a mission) will be saved by the game, so you can always try to beat your highscore on a mission, and the fun things is, if you first got 1256 cache on a mission, and 7935 on the next, and you beat the 1256 mission with a score of 1556, the 300 extra cache will be added to all missions in that campaign.
There is a wonderful story attached to the missions, which will develop in each mission, the story is really well-written and I couldn't stop playing because I wanted to see how the story would develop. I won't reveal any spoilers but I found it quite touching to see the main character develop from a strong path defender to a mental ill mind.

There isn't much to do when you've beaten all missions (there are a few bonus missions), but you can replay each mission to get a higher score. But rinkuhero mentioned that he will add a level editor and some other fun things to the game in future updates.

Immortal Defense is a must have, certainly worth the 23 USD tag, amazing graphics (godlike graphics for GM), excellent music and a most beautiful story. I recommend all to play this game, even if you're not a fan of this genre.

Ratings:

Graphics: 93/100 Excellent
Sounds and music: 96/100 Outstanding
Gameplay: 89/100 Great
Replayability: 78/100 Good
Presentation: 95/100 Excellent

Overall (not an average): 96/100 Outstanding

I hope you enjoyed reading my review (I enjoyed writing it),

-- TCGamer

Edited by TCGamer, 19 June 2007 - 06:51 PM.

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#108 rinkuhero

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Posted 19 June 2007 - 06:28 PM

Great review, thanks! I agree that the thing people remember most about the game is the story (which was written by my friend Wynand, who will probably be writing the stories of many of our future games).
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#109 Lcldlstheway

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Posted 19 June 2007 - 10:28 PM

amazing...

all i can say is, if possible, try to summarize the info as much as you can...
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#110 rinkuhero

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Posted 19 June 2007 - 10:58 PM

Just a note -- I've created a version of the game without music for those with a modem, though I do think the game loses a lot without music.

http://studioeres.co...moSansMusic.zip

6.5 MB instead of the normal 17 MB.
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#111 TehSilentOne

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Posted 20 June 2007 - 02:42 AM

omg rinku! ;) how do i beat "Brother Bank-thing"? i lose by 10 seconds every time.. only love points? blah. :)
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#112 rinkuhero

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Posted 20 June 2007 - 02:44 AM

omg rinku! ;) how do i beat "Brother Bank-thing"? i lose by 10 seconds every time.. only love points? blah. :)

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Brother Bavakh? There's a strategy posted on the game's forums, but here it is again:

“Okay, you fight the Brother Bavakh twice. The first time you fight him, the way to win is to use the *second charge attack* (press right mouse click, wait until it charges to the second level, and release it on the enemy); this will cause Aa’s tower’s shots to all focus toward that point. The trick is that the Brother Bavakh randomly disrupts the flight pattern of the bullets, so you need to do it *at the right time*, notably in the instant just after all the bullets change course (they do so periodically). Aa’s Limited Point is the strongest tower in that level, so sometimes it helps to restart the level several times until the Limited Point of Aa (he places it first I think) is in a good place, somewhere near the center. And use *all* the love points on Aa’s Limited Point.”
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#113 TehSilentOne

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Posted 20 June 2007 - 02:50 AM

hm.. aiight. ;) kinda a lame level for me. (*i'm easily impatient. :))
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#114 9_6

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Posted 20 June 2007 - 02:53 AM

You can also easily skip him by setting the difficulty to the easiest level.
He'll die pretty quick then.
It's not like beating him on the hardest level will earn you anything special or something, you just waste cache...
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#115 TehSilentOne

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Posted 20 June 2007 - 03:26 AM

lol.. actually, 9_6, i beat him on 10% difficulty. ;) i'm "really" bad at TD games. :)
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#116 Necromian

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Posted 20 June 2007 - 10:50 PM

Is there any way to beat the last level of hellspace?
Does it have anything to do with the love points overcoming the hate points? :medieval:
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#117 rinkuhero

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Posted 20 June 2007 - 10:53 PM

Is there any way to beat the last level of hellspace?
Does it have anything to do with the love points overcoming the hate points? :medieval:

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Yes, there's a way to win. It's intended to be the trickiest level though. Pay attention to the numbers that appear in the GUI window, and try to get them as high as you can. That's all I'll say for now!

Also, keep in mind there's a bug at the end of level 100, it leads you to an empty level 101 which you lose instantly.
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#118 TCGamer

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Posted 21 June 2007 - 05:24 AM

Is there any way to beat the last level of hellspace?
Does it have anything to do with the love points overcoming the hate points? :wacko:

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Yes, there's a way to win. It's intended to be the trickiest level though. Pay attention to the numbers that appear in the GUI window, and try to get them as high as you can. That's all I'll say for now!

Also, keep in mind there's a bug at the end of level 100, it leads you to an empty level 101 which you lose instantly.

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Yeah, I was wondering about that, is there going to be some kind of extra level there?
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#119 sircusa

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Posted 21 June 2007 - 07:16 AM

Is there any way to beat the last level of hellspace?
Does it have anything to do with the love points overcoming the hate points? :wacko:

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Yes, there's a way to win. It's intended to be the trickiest level though. Pay attention to the numbers that appear in the GUI window, and try to get them as high as you can. That's all I'll say for now!

Also, keep in mind there's a bug at the end of level 100, it leads you to an empty level 101 which you lose instantly.

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Yeah, I was wondering about that, is there going to be some kind of extra level there?

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I think rinku said it was to give the impression that you simply self destruct even though it was an accident =P
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#120 rinkuhero

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Posted 21 June 2007 - 01:02 PM

It's just an accident, that level will be removed from the next version of the game (and eventually become one of the challenge levels that I'll be adding to it).

I should also mention that there's an active forum for the game on its website, so a lot of the questions you ask have been answered there already, so I recommend checking those forums before asking something, it probably has the answer there already.
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