Perhaps they like to constantly use the charged blaster? Which does require clicking and holding, then clicking again to release.
It doesn't require holding. Just click, and click again when you want to release the special attack.
I've played through the whole game now, all six campaigns (ended with 3 million cache), so I'm able to give the game a full review. Note that I almost never give reviews this size, so I'm not very good at it, but I will try to do my best and make a logical, makingsense review. Also note that my English isn't the best out there, so you might come across some weird sentence constructions or words
Immortal Defense The good: really nice mix of procedural and pixel graphics, excellent music, an absolutely wonderful story (couldn't stop playing because I wanted to know how the story would progress, but this brings me to the bad point about the game)
The bad: after the third campaign, I wanted more and more to progress, because of the wonderful story, whoever wrote it should get paid in gold, you might think this is good, but it isn't. In the 5th and 6th campaign, I only wanted the story, I found the missions irritating because I couldn't read the next part of the story. I think that is a major problem, of course I didn't find the gameplay bad, it was just that the story overwelmed the gameplay in such a way that I only wanted the story and not the gameplay.
In this game, you play as a sort of ghost, whose mind is taken out of his body, in a higher dimension, the path space dimension. It's a very interesting concept, you have the normal dimension, in which the Bavakh, the people of Oss and the people of Dukis live, the hyperspace, in which spaceships can quickly travel from one point in space to another, and one dimension higher, the path space, in which the hyperspace is shown as a single line, flowing from point A to B (with a lot of twists in the path).
The reason why you've been taken to path space is because the Bavakh are trying to destroy your homeworld, the planet Dukis. The Bavakh is a species that has spread across the universe, destroying civilizations, and now it's next goal is Dukis. The scientists at Dukis developed a way to take your mind to path space, where you can attack the Bavakh ships (which are entirely organic) with your mind and special points. The Bavakh travel throught the hyperspace to reach Dukis (and the planet Oss), so when they are in hyperspace, you see them on the line in path space. They're defenseless against you in path space.
At the start of a path, or mission, you can place your points where you want them. The points are components of your will which you can use to fire on the Bavakh ships. Some points have special abilities, such as the Fear Point, it can temporarely disable the enemies defense, and it stuns a ship for a while, while others, such as the Ortho Point are only offensive. Most points have great uses, although there are a few points which I didn't use (because I found them underpowered, such as the Turning Point). You can also upgrade your points by clicking on them, holding and releasing the left mouse button if you want to upgrade them. Of course to place the points in the first way, you need some kind of money (otherwise it would be too easy), cache it's called in this game. It's the energy that 'energized' from the Bavakh ships you destroy (so you get cache by destroying enemy ships). Be prepared to pay some heavy prices of cache in the later upgrades of points.
Some points work better in combinations, such as the Courage and Fear Point, the Courage Point will almost never hit when it's alone because it's projectiles are so slow, but if you place a Fear Point nearby, it will hit more because of the Fear Points stun ability. You also need to place some points in a strategic position, such as the Cut Point, it fires some kind of mines all around it, so a good place to place it would be in a corner of the path. When the timer runs out, which starts counting when you begin the battle, you win, but if you run out of lives, which happens when an enemy reaches the end of the path, you lose and have to retry. You take your cache to the next mission when you win, so you might not want to spend it all in one mission. But the cache doesn't carry over between campaigns, there is a special mission at the end of every campaign in which you can spend all the cache you've gained in that campaign. You can spend it all there because the time you survive in that mission (it's an endless stronger getting stream of enemies) will determine the amount of cache you begin with in the next campaign.
There are six campaigns with 100 missions in total. The score (amount of cache you have at the end of a mission) will be saved by the game, so you can always try to beat your highscore on a mission, and the fun things is, if you first got 1256 cache on a mission, and 7935 on the next, and you beat the 1256 mission with a score of 1556, the 300 extra cache will be added to all missions in that campaign.
There is a wonderful story attached to the missions, which will develop in each mission, the story is really well-written and I couldn't stop playing because I wanted to see how the story would develop. I won't reveal any spoilers but I found it quite touching to see the main character develop from a strong path defender to a mental ill mind.
There isn't much to do when you've beaten all missions (there are a few bonus missions), but you can replay each mission to get a higher score. But rinkuhero mentioned that he will add a level editor and some other fun things to the game in future updates.
Immortal Defense is a must have, certainly worth the 23 USD tag, amazing graphics (godlike graphics for GM), excellent music and a most beautiful story. I recommend all to play this game, even if you're not a fan of this genre.
Ratings:Graphics: 93/100 Excellent
Sounds and music: 96/100 Outstanding
Gameplay: 89/100 Great
Replayability: 78/100 Good
Presentation: 95/100 Excellent
Overall (not an average): 96/100 Outstanding
I hope you enjoyed reading my review (I enjoyed writing it),
-- TCGamer
Edited by TCGamer, 19 June 2007 - 06:51 PM.