39 Dll Extension
#21
Posted 04 February 2008 - 03:22 PM
#22
Posted 08 February 2008 - 02:39 AM
I've been making my MMO game with mplay for a while now.... tonight someone ran into the router problem, so I looked into other options... like 39dll.
doominator, I used your extension (mind you, I have no previous experience with DLLs before)... and so far everything is going great!
I CAN'T BELIEVE HOW FAST SOCKETS ARE COMPARED TO DIRECTPLAY!
My god this is amazing!
Quick question doom.... do I need to manually close any connections in something like the Game End event? Or does this extension handle that?
Edit:
Another question: The link on the first post is using the latest version of 39dll, correct?
Edit again:
Like everyone else in this thread has been saying... like every 39dll function is missing arguments when it shouldn't be. I'm doing exactly what it says in the tutorial, yet your extension is looking for more arguments than necessary.
Do I just put 0 for all the excess arguments? If so, that's kinda annoying, but I guess it'll do.
Edited by -Jonathan-, 08 February 2008 - 02:58 AM.
#23
Posted 10 February 2008 - 11:20 PM
Cheers
Edited by the_doominator, 10 February 2008 - 11:21 PM.
#24
Posted 27 February 2008 - 09:48 AM
If no, please use dllinit(0,1,1)
"1" can be "true" too
#25
Posted 03 May 2008 - 12:21 PM
Oh yeah its the buffer id
#26
Posted 30 October 2008 - 12:05 AM
Also, must I create a buffer id via b=buffercreate(); and use the id each time I'm asked for a buffer, or simply use 0 again when asked for a buffer here?
#27
Posted 28 May 2009 - 12:08 PM
#28
Posted 08 August 2009 - 02:29 AM
#29
Posted 08 August 2009 - 02:31 AM
noDo you need dllfree for this? Since it isn't in it.
#30
Posted 06 September 2011 - 09:50 AM
#31
Posted 23 September 2011 - 06:37 PM
#32
Posted 04 November 2011 - 03:36 AM
#33
Posted 08 May 2012 - 06:08 PM
#34
Posted 09 May 2012 - 08:00 PM
#35
Posted 28 May 2012 - 12:59 PM
#36
Posted 25 October 2012 - 03:10 PM
trust me, you don't want this extension. some functions don't work. i'm here to post that dll39_socket_close doesn't close tpc listening sockets or udp sockets. it does close sockets made with dll39_tcp_connect though.
Link says file Removed
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











