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39 Dll Extension


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#21 the_doominator

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Posted 04 February 2008 - 03:22 PM

No. Just use it like a normal extension.
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#22 -Jonathan-

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Posted 08 February 2008 - 02:39 AM

OMG! LOL!

I've been making my MMO game with mplay for a while now.... tonight someone ran into the router problem, so I looked into other options... like 39dll.

doominator, I used your extension (mind you, I have no previous experience with DLLs before)... and so far everything is going great!

I CAN'T BELIEVE HOW FAST SOCKETS ARE COMPARED TO DIRECTPLAY!

My god this is amazing! :)

Quick question doom.... do I need to manually close any connections in something like the Game End event? Or does this extension handle that?

Edit:

Another question: The link on the first post is using the latest version of 39dll, correct?

Edit again:

Like everyone else in this thread has been saying... like every 39dll function is missing arguments when it shouldn't be. I'm doing exactly what it says in the tutorial, yet your extension is looking for more arguments than necessary.

Do I just put 0 for all the excess arguments? If so, that's kinda annoying, but I guess it'll do.

Edited by -Jonathan-, 08 February 2008 - 02:58 AM.

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#23 the_doominator

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Posted 10 February 2008 - 11:20 PM

Ok, first question: I'm pretty sure it does it itself. Someone can correct me if i am wrong, though. Second question: It was when i made it. Third question: yes. Extensions handle things oddly so yes. Just put 0 in for every excess argument.

Cheers

Edited by the_doominator, 10 February 2008 - 11:21 PM.

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#24 kubaszewczyk11

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Posted 27 February 2008 - 09:48 AM

Is this import files and socket functions?
If no, please use dllinit(0,1,1)
"1" can be "true" too
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#25 death-droid

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Posted 03 May 2008 - 12:21 PM

There arent any excess arguments there arguments that the 39dll scripts usually handle but since there now in a gex it needs it to be enterd.

Oh yeah its the buffer id
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#26 Martyr

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Posted 30 October 2008 - 12:05 AM

Just wondering, but since 39dll no longer handles what we may call the "excess arguments", must we enter in the detail for each argument, or would the simple 0 suffice? I'm asking because -Jonathan- says he/she put 0, yet death-droid said "39dll scripts usually handle but since there now in a gex it needs it to be enterd.".

Also, must I create a buffer id via b=buffercreate(); and use the id each time I'm asked for a buffer, or simply use 0 again when asked for a buffer here?
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#27 borissman

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Posted 28 May 2009 - 12:08 PM

how do i know the functions that are in your gex?
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#28 iPodClassic

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Posted 08 August 2009 - 02:29 AM

Do you need dllfree for this? Since it isn't in it.
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#29 Southman

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Posted 08 August 2009 - 02:31 AM

Do you need dllfree for this? Since it isn't in it.

no
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#30 mrsmes

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Posted 06 September 2011 - 09:50 AM

well if this didn't have a broken link and i known whether or not it worked with game maker 8.1 standard i might consider using it in my mmorpg saphire story.
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#31 Primoz128

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Posted 23 September 2011 - 06:37 PM

Is this newest version or no ?
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#32 klek

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Posted 04 November 2011 - 03:36 AM

The link is dead, can some1 reupload it? :/
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#33 Primoz128

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Posted 08 May 2012 - 06:08 PM

PLEASE, fix the cursed link, i used to have this on my pc or i still might, but reupload for the sake of others and maybe me if i don't have...
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#34 Sasino97

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Posted 09 May 2012 - 08:00 PM

The link is Broken.. Please can someone reupload ???
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#35 slayer 64

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Posted 28 May 2012 - 12:59 PM

trust me, you don't want this extension. some functions don't work. i'm here to post that dll39_socket_close doesn't close tpc listening sockets or udp sockets. it does close sockets made with dll39_tcp_connect though.
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#36 srinath49

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Posted 25 October 2012 - 03:10 PM

trust me, you don't want this extension. some functions don't work. i'm here to post that dll39_socket_close doesn't close tpc listening sockets or udp sockets. it does close sockets made with dll39_tcp_connect though.


Link says file Removed :ohmy:
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