Running Gm Games, Problems on Vista |
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Running Gm Games, Problems on Vista |
May 27 2007, 05:57 PM
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#26
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
QUOTE (Daniel-Dane @ May 27 2007, 07:53 PM) QUOTE (IroquoisGames @ May 27 2007, 05:40 PM) Less likely, because the content is compressed and since the de-compressor is incompatible with Vista it won't even start.I don't think the whole content is compressed, if it was so, then the "converter" itself would be incompatible with Vista.. unless a new version of the compressor was released, that is. Anyways, I think the runner itself is compressed, not the rest of the content. |
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May 27 2007, 06:05 PM
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#27
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
Sorry, that is what I meant; the runner is compressed. But GM7 don't use compression.
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May 27 2007, 06:53 PM
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#28
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
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May 27 2007, 07:10 PM
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#29
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
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May 27 2007, 07:14 PM
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#30
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
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May 27 2007, 07:24 PM
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#31
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
QUOTE (esh_corp11 @ May 27 2007, 09:14 PM) QUOTE (Daniel-Dane @ May 27 2007, 10:10 PM) I'm curious, though, what compressor did GM6 use? Is it UPS or something else. http://en.wikipedia.org/wiki/Uninterruptible_power_supply |
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May 27 2007, 07:37 PM
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#32
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
QUOTE (Daniel-Dane @ May 27 2007, 10:24 PM) QUOTE (esh_corp11 @ May 27 2007, 09:14 PM) QUOTE (Daniel-Dane @ May 27 2007, 10:10 PM) I'm curious, though, what compressor did GM6 use? Is it UPS or something else. http://en.wikipedia.org/wiki/Uninterruptible_power_supply Somehow I knew you were going to post this |
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May 27 2007, 07:46 PM
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#33
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www.bbgaming.co.nr Group: GMC Member Posts: 2611 Joined: 11-June 06 From: ~~~SD USA~~~ GM8 Pro Member No.: 52125 |
QUOTE (Daniel-Dane @ May 27 2007, 02:24 PM) QUOTE (esh_corp11 @ May 27 2007, 09:14 PM) QUOTE (Daniel-Dane @ May 27 2007, 10:10 PM) I'm curious, though, what compressor did GM6 use? Is it UPS or something else. http://en.wikipedia.org/wiki/Uninterruptible_power_supply United Parsel Service? UPS |
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May 27 2007, 08:00 PM
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#34
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
Or did you just tread in a banana and fell?
ResHack can check the compression method, right? |
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May 27 2007, 10:27 PM
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#35
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GMC Member Group: GMC Member Posts: 49 Joined: 7-December 05 From: Denmark, at my computer Member No.: 40321 |
QUOTE Try this Right click the exe -> properties -> compatibility -> run in compatibility mode for "Windows XP" I have not tested because I do not have Vista. Although, it seems to work with other programs out there so it may work for you. This doesn't work |
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May 28 2007, 08:39 AM
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#36
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Covac Software Group: GMC Member Posts: 2715 Joined: 3-July 06 From: Gozo, Malta, Europe Member No.: 53953 |
Yes it is zlib. Ask TGMG.
And yes UPS exists as a compressor apart from a power supply (very funny DD I'm sure Prof Mark considered the problems I asked about, but I just posted just to be sure. @ esh_corp, the post after mine, I'm not saying Mark should worry about himself, he may as well decompile all games ever created in GM, without breaking the licence. My concern is about those using his tool, (I mean the bad guys). Regards to all, Christian This post has been edited by uuf6429: May 28 2007, 08:42 AM |
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May 28 2007, 10:06 AM
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#37
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
I am sure Mark won't decompile, but simply decompress.
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May 28 2007, 10:43 AM
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#38
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Covac Software Group: GMC Member Posts: 2715 Joined: 3-July 06 From: Gozo, Malta, Europe Member No.: 53953 |
I'm not talking about the means nor the method, but the outcome.
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May 28 2007, 10:47 AM
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#39
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
What about that? It will be a GM7 kinda engine.
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May 28 2007, 10:48 AM
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#40
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
According to what I have understood, you shouldn't worry at all.
What this "converter" would actually use is remove the runner, add a new runner which isn't compressed. The actual 'compiled' source for your game wouldn't even be modified in the first place. |
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May 28 2007, 11:10 AM
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#41
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Covac Software Group: GMC Member Posts: 2715 Joined: 3-July 06 From: Gozo, Malta, Europe Member No.: 53953 |
I WAS worried but I'm not NOW. I just explained why I WAS worried.
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May 28 2007, 11:13 AM
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#42
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
Ah, I see. Must've misunderstood
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May 28 2007, 11:17 AM
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#43
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GMC Member Group: GMC Member Posts: 5293 Joined: 19-October 05 From: Denmark Member No.: 37269 |
Oh, NOW I see.
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May 28 2007, 06:31 PM
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#44
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Game Maker Creator Group: Administrators Posts: 753 Joined: 18-September 03 From: The Netherlands Member No.: 1 |
That is exactly what will happen. Is it violating the EULA? I don't think so because it does not decompile anything. It just cuts the file in two parts and glues the second part to a new runner.
Anyway, a first beta test version can be downloaded from: http://www.gamemaker.nl/GM_Convert_Game.zip Please use with care. This version has not been tested at all (because I do not have Vista available). Please report the results here. This program is just a quick hack without any error checking or anything. Mark |
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May 28 2007, 06:39 PM
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#45
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GMC Member Group: GMC Member Posts: 782 Joined: 27-March 04 From: Jordan Member No.: 7549 |
The program doesn't entirely work. It works, but only if I end a process for another program :S
I don't know if it applies to all GM6 games, but what happened to me was: game.exe opened, then disappears, something called "grind.dll" takes up 100% CPU, and the game doesn't execute. If I do "end prcoess" for grind.dll, the game executes. edit: See my newer post.. it works apparently This post has been edited by esh_corp11: May 28 2007, 06:47 PM |
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