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[commercial] Shellblast


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#1 Mr.Chubigans

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Posted 17 May 2007 - 07:15 PM

ShellBlast is now $4.95 through January 1st!

ShellBlast v1.3
by Mr.Chubigans


Yes, this is indeed the first commercial game I've worked on. It's based off of Acidbomb and Acidbomb 2, for those who've played them.

I've put a LOT of work into it, and I think it is definitely the best game I've made so far...more so than Sandbox of God or anything else (though that's ultimately up to you to decide. ;) )

Described as a cross between Minesweeper and Picross, the objective of ShellBlast is simple: using a series of tools, defuse the bomb before it blows up. Of course, the further you progress, the more advanced the bombs get…


Posted Image Posted Image


This game comes with seven modes of play and a ton of replay value...I hope you enjoy it! You can download the 20-level demo along with a YouTube trailer and more screens right here:

http://www.vertigoga.../shellblast.htm

The full version includes:

Classic Mode- Play the fifty-level campaign as you tour the world defusing bombs. From prank bombs to nuclear superweapons, this mode will give you the grand tour of what ShellBlast is all about.

Simulation Chamber- Choose from eighteen empty bomb shells and fill it to your specifications. Want a massive Biological bomb with a short timer? Or a small Oxidation bomb with plenty of extra helper tools like Chaff Grenades? You got it!

Blast Editor- Simulation Chamber too limiting for you? Build your own bomb from scratch using the editor or play custom levels built by others. Create the ultimate superweapon!

Endurance Mode- Take on this massive bomb one layer at a time. How many quadrants can you unlock?

Shell-Drop- A unique randomly generated bomb mode that puts you to the ultimate test. Can you beat the top ranking bomb solvers? This mode is almost a game in itself!

Puzzled- Take on the bomb from another angle…this time, using preset grids and an unlimited timer. Only true masterminds can solve the harder challenges...

Nuke-
Team up with another agent working on the field to tackle one of the hardest bombs in the game!

The full game retails for $19.95 and can be found on the linked page.

Let me know what you think! Oh, and a big thanks to Ravotus and his GMCap program. Another thanks to all who participated in the beta...couldn't have done it without ya!

Edited by Mr.Chubigans, 21 October 2007 - 11:54 PM.

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#2 sn0wb0arder381

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Posted 17 May 2007 - 07:22 PM

Nice! I loved Acidbomb 1 and 2, and this is also loads of fun. It's going in the good ol' saved folder again!
oh..I forgot to add an x/y so:
9/10
Great graphics(interface)
Sounds are good
gameplay is terrific
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#3 CJ Master

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Posted 17 May 2007 - 08:15 PM

Nice Mr. Chubbigans! It's great!

...But the last 10 seconds music made my ear bleed. >.< It was that bad...
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#4 Holy Fruit

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Posted 17 May 2007 - 09:14 PM

i wont pay for it ever, i wont pay for any game ever,just for game maker, cos I had to..;)
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#5 abacus

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Posted 17 May 2007 - 09:20 PM

Even though it's only Acid Bomb 2 on steroids, the new gameplay modes can't be beat.
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#6 valkoinen

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Posted 17 May 2007 - 09:31 PM

Seems like fun... trying it out now ->

edit:

Ok a few notes:

1. The was lagging abit ( because the cursor in game was slower than normal.
2. Whenever a track stopped and a new one was coming on, the game froze for about half a second, abit annoying.
3. It took me along time to actually figure out what to do. The tutorial should teach you in a way that it expects the player to know NOTHING at all.

F.ex, it took me quite a while to figure that the yellow lines could be moved and those were the things actually detecting stuff...

Maybe i'm dumb? Idk, as a "customer" I definitely shouldn't want to feel dumb, ykwis?

On the other hand, when I finally "got it", the game was extremely fun! The atmosphere built on graphics and music were intense and relaxing at the same time!

I do feel that for the common newb the tutorials should be improved, but for everyone else things are good.

8/10

+ gameplay
+ atmosphere

- tutorial

Edited by valkoinen, 17 May 2007 - 10:05 PM.


#7 Mr.Chubigans

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Posted 18 May 2007 - 12:03 PM

Yeah, I do get some complaints about the overall difficulty of learning the game. I'll look and see what I can do about tightening that up. Thanks!

Edited by Mr.Chubigans, 18 May 2007 - 12:03 PM.

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#8 vinheim3

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Posted 18 May 2007 - 01:31 PM

9.99/10 dont worry about the tutorial, it was much easier to figure out than acidbomb 2 because with acidbomb 2 i was stuck in the tutorial because i didnt know what the SDU's wer, and the last 10 seconds music is awesome at the right volume, i would pay for this...if i didnt pay for gm5,6,7 pro, wonderland adventures and a couple other things i wasted my money on
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#9 FallenMaster

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Posted 18 May 2007 - 05:04 PM

Hmmm, just curious, about how many have you sold?
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Games I've made: Venus Duel, Tower Defence, Tower Defence 2, Penguins Under Siege, Penguin Racers, Painball, Helmy, Final Flight, Animal Invasion, Bounty Hunter, Last Hope of Magic, The Defender, Original Mini Games, Penguins Under Siege II, Red's Journal, Pyrawords, Attack of Xolotl, Blobbz Online, Garbage Galactica, The Defender II... and they keep rolling in =).

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#10 Mr.Chubigans

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Posted 18 May 2007 - 06:02 PM

Hmmm, just curious, about how many have you sold?

<{POST_SNAPBACK}>


I plan to make that known after a month or so, no matter how good or bad. Right now I'm looking for a publisher, so sales will only be through this site, my site and a few other places...so I think a goal of about 15 for a month is a good estimate.

The reason I'm doing this is because I want to share my experience with GM users who are also considering going commercial...should be a good learning tool for the both of us. :whistle:
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#11 FallenMaster

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Posted 18 May 2007 - 07:17 PM

I would suggest that you submit your games to download.com, you will get thousands of downloads from there if it's freeware, hundreds even if it's a bad shareware =). I added one of my older games there as shareware just to see if how the system worked, managed to sell one for 5 bucks after 300 downloads (and believe me, this wasn't a good game). Another free place is demonews.com, also some free hundreds of downloads :whistle:.
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Homepage: www.VD-Productions.com
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Games I've made: Venus Duel, Tower Defence, Tower Defence 2, Penguins Under Siege, Penguin Racers, Painball, Helmy, Final Flight, Animal Invasion, Bounty Hunter, Last Hope of Magic, The Defender, Original Mini Games, Penguins Under Siege II, Red's Journal, Pyrawords, Attack of Xolotl, Blobbz Online, Garbage Galactica, The Defender II... and they keep rolling in =).

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#12 Excalibur333

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Posted 18 May 2007 - 07:23 PM

Sounds cool. I am thinking about going commercial (not for awhile though) so this will be great for me. I will edit what I think.

edit: Very cool game. This is worth $20 any day of the week. I might buy it (if I can get some money) The demo will hve to do for a while. Very original idea.
Excalibur

Edited by Excalibur333, 18 May 2007 - 08:03 PM.

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#13 Spectek

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Posted 18 May 2007 - 07:35 PM

Wow , pretty good.
I can't be bothered writing long today, so I'll just give it 9.9/10.

Mouse was slow though.

Definitely worth buying, great work.


Should've released a day early to get into the next Cagematch..
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#14 ChIkEn AtE mY dOnUtS

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Posted 18 May 2007 - 10:34 PM

Wow , pretty good.
I can't be bothered writing long today, so I'll just give it 9.9/10.

Mouse was slow though.

Definitely worth buying, great work.


Should've released a day early to get into the next Cagematch..

<{POST_SNAPBACK}>


That would also mean that Condemed would have to chose it before so, which is truely unlikely as yeah, it just doesn't.
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#15 rbelmont000

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Posted 19 May 2007 - 06:07 AM

Mr. Chubigans, you are probably my favorite game developer on GMC and this game proves why. It is without a doubt the most professional GM game, taking the place of your previous game, Acidbomb 2. Plus it is just an all-around awesome game, totally worth the $19.95. Unfortunately, I am a little low on funds, but hopefully I can purchase this game soon.

Also, keep us posted on how many you sell. I think everyone on GMC is interested in how a GM game will fare commercially.

Edited by rbelmont000, 19 May 2007 - 06:08 AM.

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#16 vinheim3

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Posted 19 May 2007 - 06:47 AM

mr. chubigans is also my favorite game developer because he also releases his source code for his games which have helped me a lot! yomamasmama did this as well with jumper 2 which helped me learn about platformers

its a good thing they made a open source forum... if only the games there had something to learn from like ds functions...

Edited by vinheim3, 19 May 2007 - 06:48 AM.

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#17 darksoft.co.uk

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Posted 19 May 2007 - 07:35 AM

This is a great game!

9.9/10

Again, Mr. Chubigans is my favourite developer because he always creates brilliant games and created the great Ore No Ryomi! (Can't wait for V3)
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#18 Mr.Chubigans

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Posted 20 May 2007 - 06:03 AM

Thanks guys! Glad you liked the demo.

Good idea on the download.com entry; I just submitted it. Any other sites you guys recommend?
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#19 22Jake22

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Posted 20 May 2007 - 10:09 AM

http://www.freedownloadscenter.com/ is also a good place to post demos. Awesome demo, I would buy it if I could somehow get money into my paypal. Just another thing, are you planning on making ONR 3 commercial as well?
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#20 Mr.Chubigans

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Posted 20 May 2007 - 11:26 PM

http://www.freedownloadscenter.com/ is also a good place to post demos. Awesome demo, I would buy it if I could somehow get money into my paypal. Just another thing, are you planning on making ONR 3 commercial as well?

<{POST_SNAPBACK}>


Ah, thanks for the link! ONR3 will indeed be commercial, and I promise you it'll be worth every penny (as I'm hiring an outside artist to do the artwork).
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#21 Jext

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Posted 21 May 2007 - 07:40 AM

Sounds interesting.

It's truly awesome to see you still going after all these years, especially taking a step into the commercial world now. Well done and keep it up. Heh, you're one of the few great GMers left. Man, I miss the old times... =(
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#22 Mr.Chubigans

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Posted 22 May 2007 - 11:59 AM

Hah, you and me both! :)
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#23 FallenMaster

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Posted 22 May 2007 - 02:14 PM

Ah, thanks for the link! ONR3 will indeed be commercial, and I promise you it'll be worth every penny (as I'm hiring an outside artist to do the artwork).

<{POST_SNAPBACK}>


[OFF TOPIC]

Now that's interesting, is it someone you know or someone you had to contact? And how much are you paying him?

[/OFF TOPIC]
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Homepage: www.VD-Productions.com
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Games I've made: Venus Duel, Tower Defence, Tower Defence 2, Penguins Under Siege, Penguin Racers, Painball, Helmy, Final Flight, Animal Invasion, Bounty Hunter, Last Hope of Magic, The Defender, Original Mini Games, Penguins Under Siege II, Red's Journal, Pyrawords, Attack of Xolotl, Blobbz Online, Garbage Galactica, The Defender II... and they keep rolling in =).

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#24 Mr.Chubigans

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Posted 23 May 2007 - 02:21 AM

Ah, thanks for the link! ONR3 will indeed be commercial, and I promise you it'll be worth every penny (as I'm hiring an outside artist to do the artwork).

<{POST_SNAPBACK}>


[OFF TOPIC]

Now that's interesting, is it someone you know or someone you had to contact? And how much are you paying him?

[/OFF TOPIC]

<{POST_SNAPBACK}>


We're splitting the profits. He's best known for his work on IGN among other sites:

http://www.cubetoons.com
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#25 jrgames+

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Posted 23 May 2007 - 06:15 PM

great game, im glad your finaly going to be making money out of your awesome games.

Im definitely buying ONR3 when it comes out.
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#26 Eyas

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Posted 23 May 2007 - 06:22 PM

Hmmm, just curious, about how many have you sold?

<{POST_SNAPBACK}>


I plan to make that known after a month or so, no matter how good or bad. Right now I'm looking for a publisher, so sales will only be through this site, my site and a few other places...so I think a goal of about 15 for a month is a good estimate.

The reason I'm doing this is because I want to share my experience with GM users who are also considering going commercial...should be a good learning tool for the both of us. :P

<{POST_SNAPBACK}>

Pardon my ignorance, but weren't Oberon Media your publishers?

What happened? I looked for an uypdate but found none.
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#27 Excalibur333

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Posted 02 June 2007 - 10:42 PM

Should've released a day early to get into the next Cagematch..

Looks like it ended up in the cagematch afterall. :D
Excalibur
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#28 TheMordeus

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Posted 03 June 2007 - 01:13 AM

ShellBlast made my brain cry out for Tetris or something equally simple. I told it to shut up, and continued to play. I love it.
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#29 pwhk

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Posted 04 June 2007 - 03:12 AM

I love this game! But sometimes it crashed my computer :P You need more options for "cheaper" computers, e.g. turning off backgrounds
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#30 monocledsardine

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Posted 04 June 2007 - 11:32 AM

Wish it were a bit cheaper than $20 :P. Love this game.
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#31 Geou

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Posted 05 June 2007 - 06:13 PM

This game is really good, a great professional feel and addictive puzzle action. I hope you have good luck with the sales.
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#32 Mr.Chubigans

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Posted 19 July 2007 - 05:20 AM

Just a quick note that this game is $8.98 for the next 24 hours at Game du Jour...after that, it will lapse back to $20. Act quick!

http://www.gamedujour.com/
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#33 Nealge

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Posted 19 July 2007 - 06:02 AM

You know, this game really never got much popularity, even though it made it to a cage match, what a shame...
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#34 Maxinston

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Posted 19 July 2007 - 09:09 AM

By looking at the screenshots i can say that i wouldn't download the full game even if it was free
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#35 Mr.Chubigans

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Posted 19 July 2007 - 01:37 PM

By looking at the screenshots i can say that i wouldn't download the full game even if it was free

<{POST_SNAPBACK}>


I'm glad you took time out of your immensely busy schedule to tell me that, thanks.
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#36 Necromian

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Posted 20 July 2007 - 12:06 AM

Sucks this isn't getting more attention. Definitely one of the best gm games i've seen in a while :D
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#37 Mr. Limbojello

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Posted 20 July 2007 - 02:50 AM

I would buy it but money is tight, I know it's 9 bucks but still gotta buy a car lol. When I get the cash I'll pay the 20 dollars. But until then all I can say is congrats on the release and keep up the awesome work. Good job man!

Edit: Pepleshet, don't be an a'hole.

Edit 2: How are the sales going?

Edited by Mr. Limbojello, 22 July 2007 - 04:52 PM.

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#38 Maxinston

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Posted 21 July 2007 - 01:49 PM

I'm sorry about that, after i downloaded your game i did realize that its really good 9/10

BTW: Mr.Limbojello suck my balls
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#39 Mr.Chubigans

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Posted 21 October 2007 - 11:55 PM

I'm going to have an update soon on the game's retail venture, but until then enjoy the 75% lower price of $4.95! Woo!
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#40 GmDude66

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Posted 22 October 2007 - 12:08 AM

Would buy this if my PayPal wasn't drained to hell. :/
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#41 Sulfuric

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Posted 22 October 2007 - 12:21 AM

How is this only two pages? I remember when it first came out... It must be because of people like me who only forgot to reply :medieval:.

Let me just say this game is glorious. If I could send you the money via mail (the non e- kind), I would.

\m/ RAWWW!!!

An easy 10/10.
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#42 acevampire

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Posted 22 October 2007 - 12:48 AM

I like the game, it's just not my style, so, sadly, I won't be buying...
I'm sure you'll get a lot more sales if people like me keep bumping the topic :medieval:
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#43 hpapillon

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Posted 22 October 2007 - 12:30 PM

Will be interesting to see if you actually make any more sales with the lower price... since as you can see from the last few posts, people will make excuses no matter how low the price is. :(

(Which isn't to say there's anything wrong with not buying. It's just that anyone releasing a game here at a normal $20 price hears endless whining of 'I won't pay that... I bet you would make so many more sales if it were cheaper...' but will you? or will the only people who are willing to pay be willing to pay full price?)
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#44 shockedfrog

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Posted 21 November 2007 - 11:57 PM

GGotD celebratory bump/review! :)

I haven't played the second Ac!dbomb, but liked the first (wrote a bit about it at the time) - so this is mostly a comparison to that.

First, the variety of bombs was reasonably well chosen, I really liked the bio types 1/3 (I mentioned the bonus time idea in my Ac!dbomb post, not that it's exactly original, hehe) and I liked the ones that combined types, though it was a shame to lose the Napalm bombs. I felt there was too much focus on speed, though, and so the only real progression in the game is to get faster and faster - obviously this is good to some extent, as it makes the game a little bit more challenging than the original where the time limits were mostly far too generous, but it would have been nice to shake it up a bit like the Napalm bombs did. I understand you felt the virus tiles were cheap, but something along those lines would also have served the same purpose, or alternative methods of detecting bombs, such as the diagonal SUDs of the first game, or the grids of the Puzzled mode.

What I'd say about the length of the classic mode - as the game stands, it's probably about right. I was a bit tired of it all by the later stages, but I was addicted enough to want to finish it. :) The ending felt a bit tacked on, and while the 'Impossible Bombs' were nicely designed, the lack of a time limit made them far too, well, possible, and ultimately I was disappointed at the end. Especially from a shareware game, I'd want a bit more, with some more variety later on, and also some more depth to the Free Play modes. I'm not really interested in the simulator or the editor, though I would like to play any good levels if anyone can be bothered making them. :) The endurance mode was fun, but I was disappointed at the lack of any rewards for completing it, or any kind of high scores (for survival time, or total pistons found?). Puzzled mode was interesting, but 3 levels really isn't enough - I don't really consider randomly placed pistons on the same levels enough for 'replay value'. The Nuke game is amusing, but again, no real reason to play it after the first time. Shell-Drop is good stuff, though, and will probably keep me going for a bit longer. At least as long as it takes me to get the high score. :)

Graphically, the game is certainly a bit more polished, though in terms of the menu/world map presentation I preferred Ac!dbomb's fresh style (fresh to me, anyway) - when the ShellBlast title screen first popped up it felt a bit like a poor man's Defcon. As for the music, while I personally preferred the kinda chilled out sounds of the original (like I said last time, referring to the in-game music and not the title/credits tunes!) ShellBlast's music is perhaps more fitting, making me feel like there was a bit more pressure on me. Anyway, the change was neccessary for going commercial, and it could have been better, but could also have been a lot worse.

Overall, the game is a bit of a step sideways from Ac!dbomb. Good as a giveaway, but not enough to justify paying for. The current price is certainly very reasonable, though, and I'd recommend it for people who play games a bit more casually than I do and don't share my love of unlocking stuff. :)
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