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Water Effect Playground


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#1 OpticalLiam

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Posted 09 May 2007 - 09:42 PM

Water | Effect

Posted Image

Download GM6:
Mirror 1 [Working]
Mirror 2

Download EXE:
Mirror 1

This was originally just going to be a watery type effect but I got carried away elaborating it, so it actually became a little play toy in its own right.

Basically, it's a little pool full of rubber ducks and beach balls, that you can splash around in and interact with the objects as they float around. The water effect looks really nice, you have to see it in motion as a screenshot does not do it justice. The physics are pretty good (no where near perfect), though there's no superposition of waves, which is the main problem.

Enjoy.

Edited by OpticalLiam, 01 July 2007 - 12:41 PM.

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#2 cbdman25

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Posted 09 May 2007 - 09:48 PM

It was quite nice but the it seemed a bit hard to control. The cursor span in a strange way which really threw me off.

And the toys seem to be going everywhere.

As you said the water effect is OKAY but it is just a bunch of ripples, is expecting more of a wave effect rather than just ripples.

Still, welldone, needs more.
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#3 geel9

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Posted 09 May 2007 - 10:39 PM

Very nice ;)
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#4 hughman

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Posted 10 May 2007 - 03:11 AM

fairly nice ripples and I like the translucent water but it doesn't seem very realistic for some reason
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#5 SquareWheel

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Posted 10 May 2007 - 05:23 AM

Just looking from the screenshots. Why are the shadows on the water like that? That's what's throwing me off.
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#6 Ace02

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Posted 10 May 2007 - 05:08 PM

Awesome, especially the part where you push the duck. Seriously though, great job on the effects.
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#7 OpticalLiam

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Posted 12 May 2007 - 11:59 AM

It was quite nice but the it seemed a bit hard to control. The cursor span in a strange way which really threw me off.

And the toys seem to be going everywhere.

As you said the water effect is OKAY but it is just a bunch of ripples, is expecting more of a wave effect rather than just ripples.

Still, welldone, needs more.


Don't worry about the cursor, it just moves like a normal one, but it likes to point at stuff. Yea the toys do move a bit too much, you can just increase the friction in the toy object to stop that.

fairly nice ripples and I like the translucent water but it doesn't seem very realistic for some reason


Yea, I think the reason it isn't entirely convincing is the lack of superposition of waves. Which is pretty impossible to do using just ripples like this.

Just looking from the screenshots.  Why are the shadows on the water like that?  That's what's throwing me off.


Maybe the water is really shallow and shadows are being casted on the floor, who knows, it just looks nicer.

Awesome, especially the part where you push the duck. Seriously though, great job on the effects.


Yea man, pushing those ducks around the pool is pretty fun.
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#8 grandhighgamer

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Posted 12 May 2007 - 12:10 PM

Purteh.
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GHG WUZ ERE


#9 sHarivaRi

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Posted 01 July 2007 - 12:03 PM

hmm, 64 digits is down, could you send it to fantscher@web.de, please? (or you post a new download link)
and your Depth Of Field Effect too ^^
thank you (:
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#10 OpticalLiam

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Posted 01 July 2007 - 12:45 PM

hmm, 64 digits is down, could you send it to fantscher@web.de, please? (or you post a new download link)
and your Depth Of Field Effect too ^^
thank you (:

<{POST_SNAPBACK}>


Sure, I just updated this, DOF and TFS with working mirrors!
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#11 spygame

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Posted 01 July 2007 - 06:15 PM

fairly nice ripples and I like the translucent water but it doesn't seem very realistic for some reason

<{POST_SNAPBACK}>


It looks nice-well done!

I think it does look un-realistic because water does magnify objects but 1)maybe a little less...and 2) kinda from underneath. Heh, I explained badly but anyhow it's still very well done. :(
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#12 thetagames

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Posted 01 July 2007 - 09:11 PM

This is pretty nice! The physics are smooth, and its kind of fun to play around with. Maybe you could make an actual game with these physics, maybe with living swimming creatures, or something.

Good job!

~ thetagames
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#13 wilyumi

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Posted 01 July 2007 - 09:27 PM

I can't download this, the download page is all messed up. (Atleast for me)
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#14 OpticalLiam

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Posted 01 July 2007 - 09:35 PM

I can't download this, the download page is all messed up. (Atleast for me)

<{POST_SNAPBACK}>


Well you could try clicking the mirror that says [Working]... you know, just sayin'.

Seriously though if you meant the EXE version, you're right I didn't upload that to a working host again. I will do if you want it though.

Edited by OpticalLiam, 01 July 2007 - 09:35 PM.

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#15 wilyumi

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Posted 01 July 2007 - 09:45 PM

I can't download this, the download page is all messed up. (Atleast for me)

<{POST_SNAPBACK}>


Well you could try clicking the mirror that says [Working]... you know, just sayin'.

Seriously though if you meant the EXE version, you're right I didn't upload that to a working host again. I will do if you want it though.

<{POST_SNAPBACK}>


I thought the working one was maybe something you wer working on :D ::lmao::

but yes since i dont have the pro edition i can't play/test it *sobs*

Edited by wilyumi, 01 July 2007 - 09:47 PM.

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#16 1937500

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Posted 02 July 2007 - 04:11 AM

maby you could add fish too?
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#17 AngelPL98

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Posted 24 March 2009 - 03:23 PM

Fish = Lot of 3D or scripts and working on designing...
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#18 iiimage

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Posted 05 April 2009 - 07:02 AM

This reminds me of an App on the Iphone , called Fish pond, they actully let you pick colors of the water, rocks, and if it was day time or light time, and how many objects were in the water... maybye those can be some ideas for you... just to make it seam a little more custimizible (horrible spelling right now... its to late)
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#19 OneWayTM

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Posted 24 September 2009 - 02:33 PM

Very nice :)


indeed :) !
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#20 nicktheslayer

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Posted 26 September 2009 - 12:35 AM

The ripples didnt seem very round, they looked kind of squared off. You only have 10 edges per ripple, but i changed it to 40, and it was perfect. It did cause a bit of lag, but it was virtually unnoticable.

It is great, either way!
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#21 ev149

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Posted 04 October 2009 - 04:46 PM

That, my friend, was freaking awesome.

I have to think of some way to use this in a game now.
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#22 sparkythecat101

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Posted 26 February 2010 - 09:43 PM

I'm currently updating this effect to work in 3D, it's coming along really well, will post screenshots later.

I'm aware this is a semi-necro-bump, but its in good cause.
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#23 Nikc-Nack

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Posted 26 February 2010 - 09:50 PM

That, my friend, was freaking awesome.

In epic agreement!
freaking awsome!
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