This is part of my RPG extension pack I am thinking of making. One extension of that pack has already been in this forum for a while and it is the Dialog Extenstion. It doesn't have lots of support either. Anyway, this is my new extension and it can make inventory's like in Diablo, Arcanum, Mu online and lots of other games. This is how it looks in the example that comes with the extension:
Inventory Extension v1.0 (rar)
Inventory Extension v1.1 (zip)
Inventory Extension v1.2 (zip)
Inventory Extension v1.3 (zip)
Host-a-net link for v1.3
Inventory Extension v1.31 (zip)
Host-a link for v1.31
v1.31 Download is 1.5mb, it includes the extension with an example. It also includes a help file that has info on all functions and also tells how to make other things. If you have any problems then look in the help file and if it doesn't help the post here. Also please tell how many items can you make until the FPS drops. I had 290 items on one screen and then the FPS dropped by one. I would want to know other people statistics. Also, please post. I had little support in last 2 projects, so I would really want to know your thoughts about this one.
-Fixed a problem with the inv_name_create script and resolution changing. In GM when resolution is changed then all of the surfaces are freed. Thus you need to call this function again every time you change the resolution. See the example and help file for more info.
-Added 2 inv_name functions in the manual (I forgot them for some reason).
-Added a possibility to rotate items in the example. To do it press shift while item is picked.
-Added additional arguments for inv_picked_draw(). These allow color blending, direction changing and offset setting.
-Added a function inv_item_change().
-Fixed some bugs in the extension and example.
-Added function that I forgot in previous versions:inv_info_remove_line(), that allows removing of any line in the info box.
-And added a SHOP in the example, it show how to make it and how to operate it.
-I have put in the Diablo font.
-Added function to the manual:inv_count_item.
-Also, added a failsafe in example, so you can't put the cube inside the cube.
Added function that I missed in manual:inv_place_item_in_inv(); And the extension now is in .zip. (Which makes it bigger)
Edited by HaRRiKiRi, 04 January 2008 - 11:41 PM.