Download: Mirror 1 (Working)
Download: Mirror 2
This is a little example that attempts to emulate the Depth of Field effect you may have seen in games such as Crysis. Depth of field is about how the eyes focus and how things become blurry depending on how far away they are and where you are focusing, this example trys to replicate that in a 2D environment. Fairly useless, but pretty damn cool.
Edited by OpticalLiam, 25 March 2010 - 09:59 PM.