Does the 'attack' value displayed below the level actually influence aything?
Some spells are utter crap, they cost much and deal almost no damage while other spells cost almost nothing and kill everything.
There was also no difference in the element of the spell.
Shooting a shadow-thing with a shadow spell didn't affect the damage dealt.
I would cut down the number of spells and make them upgradeable instead, maybe adding element based damage (lightning>water>fire>earth) so you don't always cling to one ultimate spell.
The final spell was way too powerful and without it, beating the last boss depends on your luck because of the random shooting patterns.
Nothing happens after beating the final boss -except that you can't fight it again... WHY?- add at least a staffroll or something.
Edited by 9_6, 20 May 2007 - 03:36 PM.