Imagine you are making some game. You've decided that there are three relevant attributes when it comes to damage: HP, DEF and ATK. Now, the question is, what creative ways can you think of to decide when the enemies die based on their HP and DEF and your ATK?
I'll be honest. I don't intend to use this in a Game Maker Game, at least not any time soon. Still, it's a good discussion to have since it might help other people who run into similar questions. Such a simple system could be applied to just about any genre (except hard-core RPGs, where it's probably too simple).
Here are a couple of examples. The first is probably the simplest, but that's a bit boring.
- Each attack does ATK-DEF damage and the enemy dies when HP reaches 0.
- The enemy dies if RAND*ATK-DEF is greater than HP. (RAND is a random number between 0 and 1.)
Another thing to discuss is what are the desirable properties of such a system. Is randomness good or bad? What range should the stats fall in? Should there be more stats? Etc.
Edited by ArchMageOmega, 25 April 2007 - 06:13 PM.