Kairuga. V.1.4 Final, (Ikaruga Tribute) "Simply, wow. 9.5/10" |
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Kairuga. V.1.4 Final, (Ikaruga Tribute) "Simply, wow. 9.5/10" |
Apr 14 2007, 05:11 PM
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#1
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Abstract Artist Group: GMC Member Posts: 181 Joined: 14-August 05 Member No.: 33250 |
![]() Kairuga is my first released game. A mini-game, as well. Last summer I threw it in the GMG; seeing that it is dead at the moment and that GM7 has come out, I've decided to release the final version here with Vista compatibility. The game is a tribute to Ikaruga, a legendary shmup. It mimics the polarity and chaining system, while the gameplay is slightly altered. The game only has 1 level because of lack of interest to make a full fledged 5 level tribute to the original; however, I think it's fine the way it is, and I have other projects to work on. If you have played Ikaruga before, then you won't be too alienated from the concept. If you haven't, I suggest you read the README_FIRST file included in the download. The controls were originally the japanese standard ZXC but due to problems for foreign keyboards the default was changed to ASD and custom controls are in place. Name: Kairuga Features: 1 level, 85 max chains, small ship hitbox Category: Shmup, mini-game Size: 8.04 mb (zipped) Version: 1.4 Final Resolution: 640X480 Changes Resolution: no Mulitplayer: no System Requirements (general requirements; better specs for performance) * Windows 2000, Windows XP, or Windows Vista * DirectX 8 or later * DirectX 8 compatible graphics card with at least 32MB of video memory, or integrated card with at least 64 MB of shared memory * at least 2.0 Ghz Processor Speed * 512 MB+ of memory reccomended (have not tested on lower ones) Download Links: 64 Digits Main Download Site Other Mirrors: Download Here. Mirror 2: DivShare Mirror 3: Mega Upload Screenshots: Title Screen. ![]() In-game Shot. ![]() A video of the boss is available here: Kairuga Videos Someone else had also made a video showing Kairuga in hard mode. You could check that out as well. Both are on that page. My video is Kairuga in normal mode running on a 64 MB shared memory integrated card. As you could see, performance was pretty bad. Quick controls: Menu: Enter = select, Navigate with arrow keys Game: A = Shoot S = Change Polarity D = Homing Lasers (if at least 1/12 of charge bar is filled) I still reccomend reading the README_FIRST. Enjoy the game as much as I did making it. Remember, the README_FIRST file is your best friend in case you do not understand how to do certain things. Please comment on how I did with a first-release game. I think that the graphics was the best part, second are the chains and... yeah, the chains were horrible to code. Screenshot your scores/ chains! Please don't cheat your way to getting a max score with the speed customs Obviously higher difficulty = higher score. EDIT: See if you can top my lowly score: Kairuga Run - Hard, 85 Chains. User High Scores: 1. Nova: 2952080 2. rbelmont000: 760620 This post has been edited by Kairos: Apr 20 2007, 12:11 AM |
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Apr 14 2007, 05:28 PM
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#2
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GMC Member Group: GMC Member Posts: 65 Joined: 18-August 06 Member No.: 57428 |
Wow. Simply, wow.
I in fact own Ikaruga for gamecube, and have beaten it on easy and normal. This, my friend, is a very well made game that not only retains the same difficulty factor in Ikaruga that we have all grown to know and love, but also retains the same fluid visuals that made Ikaruga one of the best vertical shooters ever created. The collision detection is forgiving (as in the original), the music is, well, the same, and the graphics are superb. This is one of the best Gamemaker games I've seen in a while, and I've lurked around the forums for about a year now. Suggestions for further development: #1: Add co-op mode (You could always program P2 to use the numpad) #2: Add sideways screen support (like in the original). I have a pivoting monitor, so this feature would be especially cool. All it would take is view_angle changing and some resizing I suppose #3: Tune the suicide-shots difficult. (Easy mode releases suicide shots of both polarities which may be hard for newbies) Graphics: 9/10 Special Effects (particles and whatnot): 10/10 Music: 8/10 Gameplay: 10/10 Overall: 9.5/10 --RPGillespie This post has been edited by RPGillespie: Apr 14 2007, 05:37 PM |
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Apr 14 2007, 05:36 PM
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#3
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Abstract Artist Group: GMC Member Posts: 181 Joined: 14-August 05 Member No.: 33250 |
Thanks for comment. However, this is a mini-game only and I may not put thought on 2 player co-op. Perhaps for another game, or unless in the future if I ever want to expand upon Kairuga (I don't know about the chance.) As for now, enjoy it, it actually has been out for a long time and I never really remembered to post it here. Final version. At least for now until I ever decide to do something similar.
This post has been edited by Kairos: Apr 14 2007, 05:38 PM |
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Apr 14 2007, 05:43 PM
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#4
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GMC Member Group: GMC Member Posts: 9 Joined: 25-November 06 From: Czech Republic Member No.: 64684 |
server don't goes.(sorry i can't speak english)
change hosting please |
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Apr 14 2007, 05:59 PM
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#5
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Abstract Artist Group: GMC Member Posts: 181 Joined: 14-August 05 Member No.: 33250 |
Added a second mirror, server should be ok by now.
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Apr 14 2007, 06:11 PM
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#6
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GMC Member Group: GMC Member Posts: 385 Joined: 28-October 03 From: Sweden Member No.: 859 |
This is a bit weird... Earlier today I played some Ikaruga for the first time in months, and then I came here to the GMC to look for my old Ikaruga project (I can't find it though). Then I found this.
The game is very well done and it's pretty similar to the original, except for a few changes. I would love to see more stages even though it probably won't happen. Good luck with your other projects. |
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Apr 14 2007, 06:20 PM
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#7
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Abstract Artist Group: GMC Member Posts: 181 Joined: 14-August 05 Member No.: 33250 |
QUOTE This is a bit weird... Earlier today I played some Ikaruga for the first time in months, and then I came here to the GMC to look for my old Ikaruga project (I can't find it though). Then I found this. What a coincidence ;P Thanks for the comment, and it probably won't happen, mainly because of lack of time to create such a huge project. The boss for the first stage was already killer; I can't possibly imagine making 4 more, which all are rather complex as well. (Lol @ 3rd, 4th and 5th boss) This post has been edited by Kairos: Apr 14 2007, 06:21 PM |
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Apr 14 2007, 06:28 PM
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#8
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GMC Member Group: GMC Member Posts: 256 Joined: 25-April 04 From: Pennsylvania Member No.: 8751 |
I found this game on a website (the demo of course) around the time I bought Ikaruga. Nice to see the final version is finished.
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Apr 14 2007, 06:41 PM
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#9
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GMC Member Group: GMC Member Posts: 385 Joined: 28-October 03 From: Sweden Member No.: 859 |
I finally beat the stage without dying (on hard, with suicide bullets on), but my score wasn't very good though... Not enough chains
By the way, I didn't realize how well you copied the game until now, the enemy waves are almost identical to the original, and you did an awesome job on the boss as well. |
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Apr 14 2007, 06:51 PM
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#10
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GMC Member Group: GMC Member Posts: 332 Joined: 12-November 04 Member No.: 16626 |
Interesting
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Apr 14 2007, 07:21 PM
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#11
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Abstract Artist Group: GMC Member Posts: 181 Joined: 14-August 05 Member No.: 33250 |
QUOTE I finally beat the stage without dying (on hard, with suicide bullets on), but my score wasn't very good though... Not enough chains tongue.gif By the way, I didn't realize how well you copied the game until now, the enemy waves are almost identical to the original, and you did an awesome job on the boss as well. Yea, the boss was real killer, I'm not of fan of coding separate pieces of a boss. Takes forever. The chain system was pretty confusing too (to me.) Screenshot your highest score if you wish ;P Bullet eating also gives a good boost to score. This post has been edited by Kairos: Apr 14 2007, 07:24 PM |
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Apr 14 2007, 07:54 PM
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#12
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GMC Member Group: GMC Member Posts: 120 Joined: 26-October 03 From: South Mississippi Member No.: 577 |
Wow, that game was incredible. I love Ikaruga, so this is staying on my computer. I couldn't find anything wrong with the game at all. Oh and my score was 760620.
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Apr 14 2007, 08:10 PM
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#13
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Abstract Artist Group: GMC Member Posts: 181 Joined: 14-August 05 Member No.: 33250 |
Added videos for viewing pleasure and for geeks who want a video of game play before downloading anything.
EDIT: Also added a video of a Kairuga run on Hard mode, beat the score please, it's crappy This post has been edited by Kairos: Apr 15 2007, 09:24 PM |
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Apr 17 2007, 05:17 PM
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#14
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GMC Member Group: GMC Member Posts: 385 Joined: 28-October 03 From: Sweden Member No.: 859 |
Well, here's my best score so far: <IMAGE>
(2952080 on hard mode) This post has been edited by Nova: Apr 17 2007, 05:18 PM |
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Apr 17 2007, 08:25 PM
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#15
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Abstract Artist Group: GMC Member Posts: 181 Joined: 14-August 05 Member No.: 33250 |
Nice job! Highest I've seen so far from players.
Btw, some computers below the system specs requirement still work with it; Although I'm too lazy to change it, and it won't be too much of a big deal. I'd like it if more people commented instead of just viewing and downloading too, you can never have enough feedback. |
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Apr 28 2007, 11:15 PM
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#16
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Guest Group: GMC Member Posts: 3030 Joined: 13-February 05 Member No.: 21872 |
Heya this is an awesome game.
Couldn't find anything to criticize -except maybe the lack of levels. The music comes out a bit distorted after restarting the game numerous times (I think we had that before eh?), the only way to fix this is to close and start the game again. I still suspect that you initialize sxms multiple times. Do you by chance use game_restart() to restart the game? If so know the initialisation-scripts are also being called at each restart. If not... well then my computer doesn't seem to like sxms :P Anyway nice job! I suspect you don't plan on adding any more levels or content to it? This post has been edited by 9_6: Apr 28 2007, 11:16 PM |
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Apr 29 2007, 08:43 AM
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#17
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GMC Member Group: GMC Member Posts: 65 Joined: 4-March 07 Member No.: 72440 |
Hi, remember me?
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Apr 29 2007, 02:15 PM
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#18
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GMC Member Group: GMC Member Posts: 256 Joined: 25-April 04 From: Pennsylvania Member No.: 8751 |
I reviewed your game on the YoYoGames website. I'm a big fan of Ikaruga! I guess the review may have been kind of bias. But anyway. Are you one of those really good Ikaruga players who can get like infinite chains and beat all the levels on Hard? If so you should upload some videos on youtube of it.
Oh and my highest score on Hard so far is 1706960. I have an image but ImageShack is working for me right now. I did bad on the boss because I only had one life left and I didn't want to get game over so I took him the easy way. I also did kinda bad because I wasn't used to the controls. Peace! This post has been edited by fuse: Apr 29 2007, 02:35 PM |
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Apr 30 2007, 09:04 AM
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#19
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GMC Member Group: GMC Member Posts: 65 Joined: 4-March 07 Member No.: 72440 |
QUOTE (fuse @ Apr 29 2007, 06:15 AM) I reviewed your game on the YoYoGames website. I'm a big fan of Ikaruga! I guess the review may have been kind of bias. But anyway. Are you one of those really good Ikaruga players who can get like infinite chains and beat all the levels on Hard? If so you should upload some videos on youtube of it. I've achieved 30 million in Ikaruga. I have videos of that run, but there are some better ones out there. You should check out ikaruga.co.uk (if it's still up that is!). About my earlier comment for controller support... I downloaded it and tried it again, and I would settle for being able to use spacebar to shoot. But currently, that key pauses it. Can that be changed? |
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Apr 30 2007, 06:45 PM
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#20
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GMC Member Group: GMC Member Posts: 256 Joined: 25-April 04 From: Pennsylvania Member No.: 8751 |
Yeah I have been there actually and seen some of those players. And damn 30 million is a good score I can barely pass medium.
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Lo-Fi Version | Time is now: 9th February 2010 - 01:46 PM |