Kairuga is my first released game. A mini-game, as well. Last summer I threw it in the GMG; seeing that it is dead at the moment and that GM7 has come out, I've decided to release the final version here with Vista compatibility.
The game is a tribute to Ikaruga, a legendary shmup. It mimics the polarity and chaining system, while the gameplay is slightly altered. The game only has 1 level because of lack of interest to make a full fledged 5 level tribute to the original; however,
I think it's fine the way it is, and I have other projects to work on. If you have played Ikaruga before, then you won't be too alienated from the concept. If you haven't, I suggest you read the README_FIRST file included in the download.
The controls were originally the japanese standard ZXC but due to problems for foreign keyboards the default was changed to ASD and custom controls are in place.
Features: 1 level, 85 max chains, small ship hitbox
Category: Shmup, mini-game
Size: 8.04 mb (zipped)
Version: 1.4 Final
Changes Resolution: no
System Requirements (general requirements; better specs for performance)
* Windows 2000, Windows XP, or Windows Vista
* DirectX 8 or later
* DirectX 8 compatible graphics card with at least 32MB of video memory, or
integrated card with at least 64 MB of shared memory
* at least 2.0 Ghz Processor Speed
* 512 MB+ of memory reccomended (have not tested on lower ones)
64 Digits Main Download Site
Mirror 2: DivShare
Mirror 3: Mega Upload
A video of the boss is available here: Kairuga Videos
Someone else had also made a video showing Kairuga in hard mode. You could check that out as well. Both are on that page. My video is Kairuga in normal mode running on a 64 MB shared memory integrated card. As you could see, performance was pretty bad.
Menu: Enter = select, Navigate with arrow keys
A = Shoot
S = Change Polarity
D = Homing Lasers (if at least 1/12 of charge bar is filled)
I still reccomend reading the README_FIRST.
Enjoy the game as much as I did making it. Remember, the README_FIRST file is your best friend in case you do not understand how to do certain things.
Please comment on how I did with a first-release game. I think that the graphics was the best part, second are the chains and... yeah, the chains were horrible to code.
Screenshot your scores/ chains!
Please don't cheat your way to getting a max score with the speed customs
Obviously higher difficulty = higher score.
See if you can top my lowly score:
Kairuga Run - Hard, 85 Chains.
User High Scores:
1. Nova: 2952080
2. rbelmont000: 760620
Edited by Kairos, 20 April 2007 - 12:22 AM.