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Particle Designer 2.5.3! (application)


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#341 rinkuhero

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Posted 23 November 2010 - 08:31 PM

would it be possible to allow more than 3 types of particles in future versions? for the more complex particle systems, 3 particle types to a system sometimes aren't enough, and more than 3 would add to the program's flexibility.
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#342 Alert Games

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Posted 24 November 2010 - 03:41 AM

@rinkuhero: It would be possible, however it would take a bit of work to reprogram many aspects of the program to accommodate multiple particles. Not only for the interface, but also for exporting. (Which also has issues already as it is)

But if there is enough interest for a new version, it may be considered. Thanks for your comment!
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#343 Alert Games

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Posted 27 December 2010 - 06:39 PM

I want to delete this post.


lmao thanks for bumping my topic. haha

Also, people are still constantly downloading this program, so if you have any issues while using it, feel free to post them. Fixing small bugs is easy and quick enough to fix for a new sub-version release.

Thanks to all who have downloaded!

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#344 Alert Games

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Posted 04 January 2011 - 08:09 AM

Thanks to D4rkS7der for the czech translation file! The link is available in the first post.

Otherwise, thank you for still using the program! If you have any effects you would like to share, please feel free and I may put together an effects pack that people can download for good effects already made!

-alert
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#345 hans80

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Posted 30 January 2011 - 06:16 AM

hi there!
absolutely awesome, that this exists :)
thanks!!

my suggestions:

- view crosshair hotkey (toggle)
- spinner controls
- move background
- auto update screen

cheers :]
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#346 Alert Games

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Posted 30 January 2011 - 07:27 PM

Hmmm I like the crosshair hotkey idea.

I think I know what you mean by spinner, but maybe not. For direction and speed and such, I wanted to add so that you can use the mouse to set the values. However, I did not start to work on any new features unless there is an obvious need for further development of the program ;)

Yes, move background would be a very nice feature I agree. Again though, I dont know how many people would use it for that though :/

Auto update is kinda in the advanced mode section of the program. Although the Advanced Mode really could be redone to offer more options, such as customizable effects.

Another thing I wanted to do is change the program to allow up to a much larger amount of each part of the particle system. But this would take a lot of work because of the way it was initially designed.

And finally, another idea is to render a short clip to an AVI file, which could be helpful to place as a cutscene in a game, or for effects in a video.

*sigh* but those are only dreams. lol.

Edited by Alert Games, 30 January 2011 - 07:29 PM.

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#347 hans80

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Posted 31 January 2011 - 02:28 AM

yeah, spinner controls: http://scripteka.com...ges/spinner.gif

i don't think you should overload the program with too many features.
just strengthen what's already there and make it as userfriendly as possible :)
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#348 Alert Games

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Posted 31 January 2011 - 03:14 AM

Yeah I was thinking about using sliders that pop up when you use them. Much easier than putting in numbers over and over.

I agree I dont want it to feel bloated, however I also want it to be as useful as possible. Putting the effects in games is fine, but if it could output to another format to be used in video that would be cool too. I havent looked into the limitations of video format with Game Maker though yet.
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#349 Astal

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Posted 28 July 2011 - 10:13 PM

Where is the Pname variable


part_emitter_burst(Sname,Ename,Pname,10)

when i put this in my bullet collison it says Pname is undefined
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#350 Alert Games

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Posted 29 July 2011 - 03:00 AM

Pname is the particle name. You may have it as particle1. For example:

system = part_system_create();
emitter = part_emitter_create(system);

particle1 = part_type_create();
part_type_color1(particle1,c_white);

part_emitter_burst(system,emitter,particle1,10);

For more information, you can look up these commands in Game Maker's help file.

Thanks for your comment :)
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#351 Astal

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Posted 29 July 2011 - 11:20 PM

hey also i cant get the gif mode to work. i tried clicking on the window after selecting record gif, i also tried f10 it doesnt save or anything. Any ideas?
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#352 Alert Games

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Posted 30 July 2011 - 04:36 PM

It looks like animated GIF is broken. If I make version 3.0 of particle designer I will fix this. Sorry about that. :(
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#353 Terrified Virus

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Posted 21 August 2011 - 05:22 PM

This is pure epicness.
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#354 xpisigma

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Posted 03 November 2011 - 07:46 PM

What do I do about sname? I made a gml script with that program, says sname doesn't exist or something.

emitter1 = part_emitter_create(Sname);
part_emitter_region(Sname,emitter1,x,x,y,y,ps_shape_rectangle,0);
part_emitter_stream(Sname,emitter1,particle1,5);

particle1 = part_type_create();
part_type_shape(particle1,pt_shape_square);
part_type_size(particle1,0.20,0.30,0,0);
part_type_scale(particle1,2.29,2.67);
part_type_color3(particle1,255,65280,12642194);
part_type_alpha3(particle1,0.69,0.58,0.06);
part_type_speed(particle1,1.40,3.47,0.08,0);
part_type_direction(particle1,0,359,-1,0);
part_type_gravity(particle1,0,270);
part_type_orientation(particle1,0,0,0,0,0);
part_type_blend(particle1,1);
part_type_life(particle1,30,40);
emitter1 = part_emitter_create(Sname);
part_emitter_region(Sname,emitter1,x,x,y,y,ps_shape_rectangle,0);
part_emitter_stream(Sname,emitter1,particle1,5);
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#355 Alert Games

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Posted 04 November 2011 - 02:45 PM

Sname = part_system_create();

It also looks like you have two emitters for some reason. (probably my fault) You can take one out.

It should export by default, but maybe it doesnt? I'm not sure...
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#356 tombmonkey

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Posted 08 November 2011 - 01:46 AM

Thanks a lot, great tool.
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#357 NicharCZ

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Posted 21 January 2012 - 07:16 PM

Oh, good job! And by the way thank you for czech language ^^ Díky ;)
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#358 dna48

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Posted 20 November 2012 - 11:59 PM

This tool is awesome. Thanks a lot for this.

I am having some problems though to use other sprites than the default. I mean when i try to load an image/sprite from a gif/png/jpg file it always marks in red over the load button "No image".

Can we use any image? what are the limitations?

Thanks again for this wonderful software.
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#359 Alert Games

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Posted 23 November 2012 - 07:02 AM

I fixed the problem. lol

UPDATE:
-Fixed the sprite loading problem
-Updated all the version numbers to be correct
-Link to YOUTUBE channel with some effect ideas added
-Polish language file available


Thanks for pointing that out dna48!

Edited by Alert Games, 23 November 2012 - 07:02 AM.

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#360 dna48

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Posted 23 November 2012 - 07:54 AM

I fixed the problem. lol

UPDATE:
-Fixed the sprite loading problem
-Updated all the version numbers to be correct
-Link to YOUTUBE channel with some effect ideas added
-Polish language file available


Thanks for pointing that out dna48!


You are the one to be thanked. Please DO include a donate button somewhere. This software is great and is really helpful

Cheers,
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