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Particle Designer 2.5.3! (application)


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#41 Alert Games

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Posted 04 May 2007 - 08:47 PM

Version 2.1 will be completed this month. The new version will be compiled in GM7. It will be a lot more efficient, and some bugs will be fixed :)
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#42 Keth

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Posted 04 May 2007 - 10:27 PM

Great one!
Is it writen in Gamemaker?
You could also add friction for shapes and the friction has minimum and maximum value. It will be useful for explosions.

Edited by Keth, 04 May 2007 - 10:41 PM.

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#43 Erik Leppen

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Posted 05 May 2007 - 08:20 AM

Great program, I will use this often (i already used PD1 quite regularly)!

One little thing which is very annoying is that in the Emitter settings, you set
x1
x2
y1
y2

That is very illogical, you should have put those in the usual order
x1
y1
x2
y2
just as point_distance, draw_line and all other GM functions for two points do...
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#44 Alert Games

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Posted 05 May 2007 - 02:08 PM

You could also add friction for shapes and the friction has minimum and maximum value. It will be useful for explosions.

Well, there isn't a friction function for particles in GM. Using a negative value in the 'increase' works just as good :GM6:

@Erik Leppen: Well, the reason why I do that is because that is how it is set up in the function. All the buttons go in order of the manual.

I will consider that though ;)
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#45 Alert Games

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Posted 20 May 2007 - 04:32 AM

VERSION 2.1 RELEASED!

Updates:
* Exporting to clipboard bugs fixed
* PDSF files are now efficient and bugs are fixed
* Better Inteface Appearance
* Using 'Open With' on a gml file or PDSF file with Particle Designer now works
* Can save to any folder rather than just to the 'Particles' folder

Enjoy! And leave and comments and/or concerns!
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#46 Alert Games

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Posted 20 May 2007 - 03:53 PM

This program is very usefull, and I will get some particles and PDSF files up on my forums shortly :wacko:
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#47 TeeGee

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Posted 20 May 2007 - 05:58 PM

Great. I'm downloading the updated version right now.

I'm reworking some of the effects in MAGI and I'm going to use PD extensively. Once again - thanks for this wonderful tool.

EDIT: One thing that would be really great - exported particle name should be the same as the file's one, not "particle#". This would save some hassle of renaming the particles manually, once they're saved. An option in preferences would suffice.
This is actually the only thing I find annoying when working with PD.

Edited by TeeGee, 21 May 2007 - 08:00 AM.

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#48 Alert Games

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Posted 21 May 2007 - 07:41 PM

Actually they are. At least they are when you export to file.

Are you absolutely sure that it didn't do that? If you are sure, then please tell me exactly how you saved it :D
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#49 TeeGee

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Posted 21 May 2007 - 08:14 PM

For example:

I make a particle and then I export it to a file (by clicking export->this tab->to a file). I name the file "ReboundE". What I recieve is:

particle1 = part_type_create()
part_type_shape(particle1,pt_shape_spark)
part_type_size(particle1,0.25,0.50,0,0.10)
part_type_color2(particle1,16777088,16744448)
part_type_alpha2(particle1,0.80,0)
part_type_speed(particle1,1,2,-0.02,0)
part_type_direction(particle1,0,359,0,0)
part_type_orientation(particle1,0,0,1,0,1)
part_type_blend(particle1,1)
part_type_life(particle1,20,40)

But it would be much better if it would be like this:

ReboundE = part_type_create()
part_type_shape(ReboundE,pt_shape_spark)
part_type_size(ReboundE,0.25,0.50,0,0.10)
part_type_color2(ReboundE,16777088,16744448)
part_type_alpha2(ReboundE,0.80,0)
part_type_speed(ReboundE,1,2,-0.02,0)
part_type_direction(ReboundE,0,359,0,0)
part_type_orientation(ReboundE,0,0,1,0,1)
part_type_blend(ReboundE,1)
part_type_life(ReboundE,20,40)

It would save me those extra few clicks needed to rename the particle. If it should name the particle automatically, then I have now idea why it doesn't :D.

Edited by TeeGee, 21 May 2007 - 08:15 PM.

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#50 Alert Games

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Posted 22 May 2007 - 08:40 PM

You must have done something wrong... I made a particle, made an effect, and did export->this tab->to file and got this:

poop = part_type_create()
part_type_shape(poop,pt_shape_line)
part_type_size(poop,0.10,0.45,0,0)
part_type_color3(poop,8421631,128,0)
part_type_alpha3(poop,0.73,0.61,0.01)
part_type_speed(poop,2.22,4.81,0.04,0)
part_type_direction(poop,0,359,0,0)
part_type_gravity(poop,0,270)
part_type_orientation(poop,0,0,0,0,1)
part_type_blend(poop,1)
part_type_life(poop,43,58)

emitter1 = part_emitter_create(Sname)
part_emitter_region(Sname,emitter1,x,x,y,y,0,0)
part_emitter_stream(Sname,emitter1,poop,10)

so... i dunno.

EDIT: OH, I know what you did. You should name the tab the name you want the particle to be, and the file can be any name you want :D That way, you can call the particle name the same, but have different filenames. :lol: Cheers!

Edited by Alert Games, 22 May 2007 - 08:42 PM.

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#51 TeeGee

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Posted 22 May 2007 - 10:36 PM

Oh I see now :lol:. Still it's some extra typing, but oh well. Thanks for the explanation.
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#52 Alert Games

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Posted 23 May 2007 - 10:07 PM

VERSION 2.1.5 RELEASED!

See the first post for details.

This should fix all other bugs you should have, except for the pdsf loading of the first tab name for some reason. I have no idea why that doesnt work.

Enjoy! And post some GML and PDSF files to my forums! (or just post here and tell me to put it on for you).
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#53 Alert Games

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Posted 24 May 2007 - 07:20 PM

Wow. This community really died if people don't reply to quality work anymore... maybe I should have known that already...
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#54 tdmgames

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Posted 24 May 2007 - 07:33 PM

looks good!

whoop! That was so cool!
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#55 Alert Games

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Posted 25 May 2007 - 01:21 AM

lol Thanks for the reply.
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#56 Alert Games

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Posted 25 May 2007 - 07:48 PM

...

Well, I did make this effect that could be used for a logo background or something.

[code=auto:0]
particle1 = part_type_create()
part_type_shape(particle1,pt_shape_explosion)
part_type_size(particle1,0.30,0.30,0.03,0)
part_type_scale(particle1,1,1.50)
part_type_color2(particle1,2100277,4603184)
part_type_alpha2(particle1,0.20,0)
part_type_gravity(particle1,0,270)
part_type_orientation(particle1,0,0,5,0,1)
part_type_blend(particle1,1)
part_type_life(particle1,100,100)

emitter1 = part_emitter_create(Sname)
part_emitter_region(Sname,emitter1,x,x,y,y,0,0)
part_emitter_stream(Sname,emitter1,particle1,1)[/quote]
Try it out!

Edited by Alert Games, 26 May 2007 - 08:45 PM.

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#57 JakeX

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Posted 27 May 2007 - 01:57 PM

This is great, it really is.
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#58 Calle

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Posted 27 May 2007 - 02:09 PM

Wow. I will probably never try to figure out what particles I need ever more. I'll just use this great program to find what I am looking for. Really awsome :D
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#59 Alert Games

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Posted 27 May 2007 - 06:19 PM

Thanks for your feedbacks. :D

I didn't get as much as when the first version came out, but I think that is because of how the commmunity is changing.

Anyhow, if anyone wants to contribute a cool effect for me to put up, I'd gladly appriciate it :P
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#60 TeeGee

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Posted 27 May 2007 - 06:26 PM

The best showcase of the great effect designed in this program, is my game probably :huh:.

It's like a Particle Designer Gallery of sort ;).

And don't get bitter about the community - there's only a limited amount of people interested in a non-game aplication and they probably stated their admiration when v1.0 came out.
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