Particle Designer 2.5.3! (application)
#41
Posted 04 May 2007 - 08:47 PM
#42
Posted 04 May 2007 - 10:27 PM
Is it writen in Gamemaker?
You could also add friction for shapes and the friction has minimum and maximum value. It will be useful for explosions.
Edited by Keth, 04 May 2007 - 10:41 PM.
#43
Posted 05 May 2007 - 08:20 AM
One little thing which is very annoying is that in the Emitter settings, you set
x1
x2
y1
y2
That is very illogical, you should have put those in the usual order
x1
y1
x2
y2
just as point_distance, draw_line and all other GM functions for two points do...
#44
Posted 05 May 2007 - 02:08 PM
Well, there isn't a friction function for particles in GM. Using a negative value in the 'increase' works just as goodYou could also add friction for shapes and the friction has minimum and maximum value. It will be useful for explosions.
@Erik Leppen: Well, the reason why I do that is because that is how it is set up in the function. All the buttons go in order of the manual.
I will consider that though
#45
Posted 20 May 2007 - 04:32 AM
Updates:
* Exporting to clipboard bugs fixed
* PDSF files are now efficient and bugs are fixed
* Better Inteface Appearance
* Using 'Open With' on a gml file or PDSF file with Particle Designer now works
* Can save to any folder rather than just to the 'Particles' folder
Enjoy! And leave and comments and/or concerns!
#46
Posted 20 May 2007 - 03:53 PM
#47
Posted 20 May 2007 - 05:58 PM
I'm reworking some of the effects in MAGI and I'm going to use PD extensively. Once again - thanks for this wonderful tool.
EDIT: One thing that would be really great - exported particle name should be the same as the file's one, not "particle#". This would save some hassle of renaming the particles manually, once they're saved. An option in preferences would suffice.
This is actually the only thing I find annoying when working with PD.
Edited by TeeGee, 21 May 2007 - 08:00 AM.
#48
Posted 21 May 2007 - 07:41 PM
Are you absolutely sure that it didn't do that? If you are sure, then please tell me exactly how you saved it
#49
Posted 21 May 2007 - 08:14 PM
I make a particle and then I export it to a file (by clicking export->this tab->to a file). I name the file "ReboundE". What I recieve is:
particle1 = part_type_create() part_type_shape(particle1,pt_shape_spark) part_type_size(particle1,0.25,0.50,0,0.10) part_type_color2(particle1,16777088,16744448) part_type_alpha2(particle1,0.80,0) part_type_speed(particle1,1,2,-0.02,0) part_type_direction(particle1,0,359,0,0) part_type_orientation(particle1,0,0,1,0,1) part_type_blend(particle1,1) part_type_life(particle1,20,40)
But it would be much better if it would be like this:
ReboundE = part_type_create() part_type_shape(ReboundE,pt_shape_spark) part_type_size(ReboundE,0.25,0.50,0,0.10) part_type_color2(ReboundE,16777088,16744448) part_type_alpha2(ReboundE,0.80,0) part_type_speed(ReboundE,1,2,-0.02,0) part_type_direction(ReboundE,0,359,0,0) part_type_orientation(ReboundE,0,0,1,0,1) part_type_blend(ReboundE,1) part_type_life(ReboundE,20,40)
It would save me those extra few clicks needed to rename the particle. If it should name the particle automatically, then I have now idea why it doesn't
Edited by TeeGee, 21 May 2007 - 08:15 PM.
#50
Posted 22 May 2007 - 08:40 PM
poop = part_type_create() part_type_shape(poop,pt_shape_line) part_type_size(poop,0.10,0.45,0,0) part_type_color3(poop,8421631,128,0) part_type_alpha3(poop,0.73,0.61,0.01) part_type_speed(poop,2.22,4.81,0.04,0) part_type_direction(poop,0,359,0,0) part_type_gravity(poop,0,270) part_type_orientation(poop,0,0,0,0,1) part_type_blend(poop,1) part_type_life(poop,43,58) emitter1 = part_emitter_create(Sname) part_emitter_region(Sname,emitter1,x,x,y,y,0,0) part_emitter_stream(Sname,emitter1,poop,10)
so... i dunno.
EDIT: OH, I know what you did. You should name the tab the name you want the particle to be, and the file can be any name you want
Edited by Alert Games, 22 May 2007 - 08:42 PM.
#51
Posted 22 May 2007 - 10:36 PM
#52
Posted 23 May 2007 - 10:07 PM
See the first post for details.
This should fix all other bugs you should have, except for the pdsf loading of the first tab name for some reason. I have no idea why that doesnt work.
Enjoy! And post some GML and PDSF files to my forums! (or just post here and tell me to put it on for you).
#53
Posted 24 May 2007 - 07:20 PM
#54
Posted 24 May 2007 - 07:33 PM
whoop! That was so cool!
#55
Posted 25 May 2007 - 01:21 AM
#56
Posted 25 May 2007 - 07:48 PM
Well, I did make this effect that could be used for a logo background or something.
[code=auto:0]
particle1 = part_type_create()
part_type_shape(particle1,pt_shape_explosion)
part_type_size(particle1,0.30,0.30,0.03,0)
part_type_scale(particle1,1,1.50)
part_type_color2(particle1,2100277,4603184)
part_type_alpha2(particle1,0.20,0)
part_type_gravity(particle1,0,270)
part_type_orientation(particle1,0,0,5,0,1)
part_type_blend(particle1,1)
part_type_life(particle1,100,100)
emitter1 = part_emitter_create(Sname)
part_emitter_region(Sname,emitter1,x,x,y,y,0,0)
part_emitter_stream(Sname,emitter1,particle1,1)[/quote]
Try it out!
Edited by Alert Games, 26 May 2007 - 08:45 PM.
#57
Posted 27 May 2007 - 01:57 PM
#58
Posted 27 May 2007 - 02:09 PM
#59
Posted 27 May 2007 - 06:19 PM
I didn't get as much as when the first version came out, but I think that is because of how the commmunity is changing.
Anyhow, if anyone wants to contribute a cool effect for me to put up, I'd gladly appriciate it
#60
Posted 27 May 2007 - 06:26 PM
It's like a Particle Designer Gallery of sort
And don't get bitter about the community - there's only a limited amount of people interested in a non-game aplication and they probably stated their admiration when v1.0 came out.
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