Particle Designer 2.5.3! (application)
#21
Posted 18 April 2007 - 11:30 PM
#22
Posted 19 April 2007 - 07:35 PM
#23
Posted 19 April 2007 - 08:17 PM
#24
Posted 19 April 2007 - 10:53 PM
Possible Causes:When i run it it says "unexpected error" and then it closes out
1) You didnt extract the files
2) You clicked it in a menu
3) You ran it by using "open with..."
The reason why it gets that unexpected error is because it has a problem with a dll and a parameter at the same time. I want to fix it, but it may take a bit to figure out.
#25
Posted 20 April 2007 - 01:28 AM
#26
Posted 21 April 2007 - 02:58 PM
#27
Posted 22 April 2007 - 05:43 PM
#29
Posted 26 April 2007 - 12:30 PM
#30
Posted 26 April 2007 - 06:56 PM
I love the random - this is quite entertaining.
The ability to move emitters, change the room speed and do everything else with the particles is just brilliant! Having it all extract to GML was a great stroke of awesomeness. I love this program! 10/10!
#31
Posted 28 April 2007 - 07:00 PM
I've tried exporting the particle system and the emitter, but neither of them put anything on the clipboard. Is there anything I forgot to do?hmmm... i have tested it. What tab did you try to export?
#32
Posted 29 April 2007 - 02:17 AM
No, I just noticed the bug myself. There was an error in the emitter export script, so I will fix that for 2.1. Obviously my beta testers weren't that good >_> Sorry about that. I guess PD2.1 will become a greater priority.I've tried exporting the particle system and the emitter, but neither of them put anything on the clipboard. Is there anything I forgot to do?hmmm... i have tested it. What tab did you try to export?
Also, the menu dll is causing a lot of problems. You can only run the program directly pretty much, and it won't work in a GM7 executable at all. I will probably get a new dll, or use some sort of menu example to fix this. The skin could use some work as well.
You may see version 2.1 come out sooner than I planned. =o
Edited by Alert Games, 29 April 2007 - 02:43 AM.
#33
Posted 29 April 2007 - 04:05 AM
#34
Posted 01 May 2007 - 04:21 AM
#35
Posted 03 May 2007 - 08:10 PM
So far, I fixed a bug, and i'm working on fixing another bug. Im also working on the appearance, and eventually a little of the codebox and an efficient save method.
Version 2.1 will be a better realease than version 2.0
#36
Posted 03 May 2007 - 08:23 PM
#37
Posted 03 May 2007 - 09:11 PM
The real problem is, whenever a parameter string is used, GM (6 or 7) does not open a file for reading, and causes it to not load your current settings. This can be a problem, cause if you don't click on the EXE itself, a parametric string maybe used and set off the settings. Do you have any idea how to solve this?
Edited by Alert Games, 03 May 2007 - 09:15 PM.
#38
Posted 03 May 2007 - 10:32 PM
I shall love it, and hug it, and call it cuddles... and feed it crackers when it's hungry-
#39
Posted 04 May 2007 - 12:33 AM
Apparently, GM has a problem reading files when there is a parameter string, so I am going to fix that too
#40
Posted 04 May 2007 - 05:55 AM
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