Particle Designer 2.5.3! (application)
#341
Posted 23 November 2010 - 08:31 PM
#342
Posted 24 November 2010 - 03:41 AM
But if there is enough interest for a new version, it may be considered. Thanks for your comment!
#343
Posted 27 December 2010 - 06:39 PM
I want to delete this post.
lmao thanks for bumping my topic. haha
Also, people are still constantly downloading this program, so if you have any issues while using it, feel free to post them. Fixing small bugs is easy and quick enough to fix for a new sub-version release.
Thanks to all who have downloaded!
-alert
#344
Posted 04 January 2011 - 08:09 AM
Otherwise, thank you for still using the program! If you have any effects you would like to share, please feel free and I may put together an effects pack that people can download for good effects already made!
-alert
#345
Posted 30 January 2011 - 06:16 AM
absolutely awesome, that this exists
thanks!!
my suggestions:
- view crosshair hotkey (toggle)
- spinner controls
- move background
- auto update screen
cheers :]
#346
Posted 30 January 2011 - 07:27 PM
I think I know what you mean by spinner, but maybe not. For direction and speed and such, I wanted to add so that you can use the mouse to set the values. However, I did not start to work on any new features unless there is an obvious need for further development of the program
Yes, move background would be a very nice feature I agree. Again though, I dont know how many people would use it for that though :/
Auto update is kinda in the advanced mode section of the program. Although the Advanced Mode really could be redone to offer more options, such as customizable effects.
Another thing I wanted to do is change the program to allow up to a much larger amount of each part of the particle system. But this would take a lot of work because of the way it was initially designed.
And finally, another idea is to render a short clip to an AVI file, which could be helpful to place as a cutscene in a game, or for effects in a video.
*sigh* but those are only dreams. lol.
Edited by Alert Games, 30 January 2011 - 07:29 PM.
#347
Posted 31 January 2011 - 02:28 AM
i don't think you should overload the program with too many features.
just strengthen what's already there and make it as userfriendly as possible
#348
Posted 31 January 2011 - 03:14 AM
I agree I dont want it to feel bloated, however I also want it to be as useful as possible. Putting the effects in games is fine, but if it could output to another format to be used in video that would be cool too. I havent looked into the limitations of video format with Game Maker though yet.
#349
Posted 28 July 2011 - 10:13 PM
part_emitter_burst(Sname,Ename,Pname,10)
when i put this in my bullet collison it says Pname is undefined
#350
Posted 29 July 2011 - 03:00 AM
system = part_system_create();
emitter = part_emitter_create(system);
particle1 = part_type_create();
part_type_color1(particle1,c_white);
part_emitter_burst(system,emitter,particle1,10);
For more information, you can look up these commands in Game Maker's help file.
Thanks for your comment
#351
Posted 29 July 2011 - 11:20 PM
#352
Posted 30 July 2011 - 04:36 PM
#353
Posted 21 August 2011 - 05:22 PM
#354
Posted 03 November 2011 - 07:46 PM
emitter1 = part_emitter_create(Sname);
part_emitter_region(Sname,emitter1,x,x,y,y,ps_shape_rectangle,0);
part_emitter_stream(Sname,emitter1,particle1,5);
particle1 = part_type_create();
part_type_shape(particle1,pt_shape_square);
part_type_size(particle1,0.20,0.30,0,0);
part_type_scale(particle1,2.29,2.67);
part_type_color3(particle1,255,65280,12642194);
part_type_alpha3(particle1,0.69,0.58,0.06);
part_type_speed(particle1,1.40,3.47,0.08,0);
part_type_direction(particle1,0,359,-1,0);
part_type_gravity(particle1,0,270);
part_type_orientation(particle1,0,0,0,0,0);
part_type_blend(particle1,1);
part_type_life(particle1,30,40);
emitter1 = part_emitter_create(Sname);
part_emitter_region(Sname,emitter1,x,x,y,y,ps_shape_rectangle,0);
part_emitter_stream(Sname,emitter1,particle1,5);
#355
Posted 04 November 2011 - 02:45 PM
It also looks like you have two emitters for some reason. (probably my fault) You can take one out.
It should export by default, but maybe it doesnt? I'm not sure...
#356
Posted 08 November 2011 - 01:46 AM
#357
Posted 21 January 2012 - 07:16 PM
#358
Posted 20 November 2012 - 11:59 PM
I am having some problems though to use other sprites than the default. I mean when i try to load an image/sprite from a gif/png/jpg file it always marks in red over the load button "No image".
Can we use any image? what are the limitations?
Thanks again for this wonderful software.
#359
Posted 23 November 2012 - 07:02 AM
UPDATE:
-Fixed the sprite loading problem
-Updated all the version numbers to be correct
-Link to YOUTUBE channel with some effect ideas added
-Polish language file available
Thanks for pointing that out dna48!
Edited by Alert Games, 23 November 2012 - 07:02 AM.
#360
Posted 23 November 2012 - 07:54 AM
I fixed the problem. lol
UPDATE:
-Fixed the sprite loading problem
-Updated all the version numbers to be correct
-Link to YOUTUBE channel with some effect ideas added
-Polish language file available
Thanks for pointing that out dna48!
You are the one to be thanked. Please DO include a donate button somewhere. This software is great and is really helpful
Cheers,
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