Particle Designer 2.5.3! (application)
#321
Posted 25 April 2010 - 04:23 PM
The new version 2.5.1 includes the updates:
-Fixes the alpha problem
-Exchanges the color tabs option for destroying particles outside the room option
-Fixes a quick glitch when changing to the particle tab from a different tab.
Sorry to those who had problems with 2.5!
Download here: 2.5.1!
or check the first post. So far version 2.5+ has gotten over 300 downloads! Thanks for your posts and interest!
#322
Posted 25 April 2010 - 05:17 PM
Thank you again for this great program!
#323
Posted 25 April 2010 - 05:28 PM
#324
Posted 25 April 2010 - 11:12 PM
Edit: I put a note there too that english is the standard language for the program. There were a few downloads there, and I wasnt sure if people were thinking they needed that for english. I made it available so that if people would like a translated version, it can be done with a simple file
Edited by Alert Games, 25 April 2010 - 11:17 PM.
#325
Posted 25 June 2010 - 08:41 AM
Wow you are still working on this! Good Job!
+1 Reputation!
Everyone who finds this useful, use the reputation system on the first post!
Ah, good old times...
#326
Posted 25 June 2010 - 06:41 PM
10/10, very amazing!
-Joshua
#327
Posted 26 June 2010 - 05:14 PM
haha thanks kookoo. Yeah people are still downloading the program daily now, so fixing many bugs and adding a couple features was worthwhile. Though I dont intend to improve the program any longer because it does a decent enough job and people dont seem to be complaining so...Hi there!
Wow you are still working on this! Good Job!
+1 Reputation!
Everyone who finds this useful, use the reputation system on the first post!
Ah, good old times...
and thanks Torongo for trying it out
#328
Posted 08 July 2010 - 09:06 AM
Also when I export some particle systems it leaves out lines. Unsure why?
#329
Posted 08 July 2010 - 11:33 PM
Youll have to be more specific because im not sure what lines it leaves out? Some things may be left out if you uncheck the box in the designer for that option.
-alert
#330
Posted 08 July 2010 - 11:47 PM
For the second problem.
When you export it, it leaves out lines like part_system_create(). Which isn't really a problem if you know who to make particle systems and how to manipulate them but for a new user they could spend hours trying to work out why your program exports particles they can't use. This problem isn't present on any other save or export method just exporting to a .gml file
Apart from that I really like this application. It is by far one of the best utilities for game maker. It cut my development and experimentation time down heaps
Edited by Sven, 08 July 2010 - 11:48 PM.
#331
Posted 09 July 2010 - 03:04 PM
#332
Posted 21 July 2010 - 03:20 PM
One question I have: Is it possible to change the room/resolution/view port size? I'm having a little bit of trouble judging size, etc. when going from PD to GM in a game I'm working on that's 320x240 up-scaled to 640x480 using views/surfaces. Thanks!
#333
Posted 22 July 2010 - 12:15 AM
No, in Particle Designer its not possible to change the view port in the program. That is an interesting idea though and i'll put that on the list of possible additions to a new version.First let me say - Awesome! Thank you for taking the time to put this together, share, and update it.
One question I have: Is it possible to change the room/resolution/view port size? I'm having a little bit of trouble judging size, etc. when going from PD to GM in a game I'm working on that's 320x240 up-scaled to 640x480 using views/surfaces. Thanks!
In your case it would obviously be twice as large. however, im not sure quality-wise how that would look. thanks for your comment
#334
Posted 22 July 2010 - 02:20 PM
#335
Posted 19 August 2010 - 05:52 PM
#336
Posted 20 August 2010 - 02:41 AM
Also, if you want to access that particle system between different objects, you need to use a global variable.
so if you call it in the menu for example,
global.Sname = part_system_create();
global.Ename = part_emitter_create(global.Sname);
global.particle1 = part_type_create();
then in the next room an object can call it
part_emitter_burst(global.Sname,global.Ename,global.particle1,10);
Thats just an example, but the variables need to be called either locally (without global. for just that object) or globally (for any object).
Just be sure to have the declarations before the other actions.
#337
Posted 06 September 2010 - 07:24 AM
A new language file Swedish is available to download on the main topic. It was also brought to my attention that some characters are not present in the font and wont show up.
I apologize, but there is a lot of work that can be done, but due to limited donations and interest, a new version will be delayed until further notice.
BUT people are still downloading this program, which is good news! Thanks to everyone who has supported this project!
-alert
#338
Posted 15 November 2010 - 08:45 PM
This must be very complex with object names like that O_oERROR in
action number 1
of Draw Event
for object IY__w_04_7iCy932_1393_1:
Error in code at line 1:
part_type_gravity(particle1,0.5,50)
at position 19: Unknown variable particle1
Please report this error!
EDIT: Tried the exact same thing again, and no error
Edited by Alfred0110, 15 November 2010 - 08:47 PM.
#339
Posted 16 November 2010 - 05:21 AM
No, the objects are obfuscated to prevent reverse engineering or stealing. (which actually isnt too big of an issue but.......)
Thats weird that the error only happened once. But thanks for that report I will look into why that happened.
#340
Posted 16 November 2010 - 10:04 AM
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