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Particle Designer 2.5.3! (application)


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#321 Alert Games

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Posted 25 April 2010 - 04:23 PM

NEW VERSION IS OUT.

The new version 2.5.1 includes the updates:
-Fixes the alpha problem
-Exchanges the color tabs option for destroying particles outside the room option
-Fixes a quick glitch when changing to the particle tab from a different tab.

Sorry to those who had problems with 2.5!

Download here: 2.5.1!

or check the first post. So far version 2.5+ has gotten over 300 downloads! Thanks for your posts and interest!
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#322 Nocturne

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Posted 25 April 2010 - 05:17 PM

Great Job!!! Just downloaded the new version and now I get no errors, and the display is correct no matter what I do... I love this program and will continue to support it and recommend it to everyone! I already have this linked in just about every single post on the Novice forum related to particles!!!

Thank you again for this great program!
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#323 QJaxun

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Posted 25 April 2010 - 05:28 PM

Yep that seems to have fixed the refresh problem. Thanks for the great app.
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#324 Alert Games

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Posted 25 April 2010 - 11:12 PM

Thanks Mark13673 and QJaxun for the feedback. Good to know that it works okay :medieval:

Edit: I put a note there too that english is the standard language for the program. There were a few downloads there, and I wasnt sure if people were thinking they needed that for english. I made it available so that if people would like a translated version, it can be done with a simple file :)

Edited by Alert Games, 25 April 2010 - 11:17 PM.

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#325 KooKoo

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Posted 25 June 2010 - 08:41 AM

Hi there! :)

Wow you are still working on this! Good Job!

+1 Reputation!

Everyone who finds this useful, use the reputation system on the first post!

Ah, good old times... ;)
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#326 Torongo

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Posted 25 June 2010 - 06:41 PM

Wow, looks amazing! I'm definitely using!

10/10, very amazing!

-Joshua
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#327 Alert Games

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Posted 26 June 2010 - 05:14 PM

Hi there! :)

Wow you are still working on this! Good Job!

+1 Reputation!

Everyone who finds this useful, use the reputation system on the first post!

Ah, good old times... ;)

haha thanks kookoo. Yeah people are still downloading the program daily now, so fixing many bugs and adding a couple features was worthwhile. Though I dont intend to improve the program any longer because it does a decent enough job and people dont seem to be complaining so...

and thanks Torongo for trying it out :)
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#328 Sven

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Posted 08 July 2010 - 09:06 AM

I have trouble using this program. When I change the background color all my particles no longer appear on the screen. As if they are invisible.
Also when I export some particle systems it leaves out lines. Unsure why?
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#329 Alert Games

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Posted 08 July 2010 - 11:33 PM

@Sven: hmmm. Thats strange since I havent heard of anyone having this problem. I would make sure that the blend mode isnt conflicting with the colors. Try setting the blend mode off to test that. Otherwise try re-streaming? Weird problem.

Youll have to be more specific because im not sure what lines it leaves out? Some things may be left out if you uncheck the box in the designer for that option.

-alert
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#330 Sven

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Posted 08 July 2010 - 11:47 PM

For the first problem I tried to reStream and closed and opened the application again. Nothing seems to fix it. However intermittently it will work again. So I don't know what I have changed to make it work.

For the second problem.
When you export it, it leaves out lines like part_system_create(). Which isn't really a problem if you know who to make particle systems and how to manipulate them but for a new user they could spend hours trying to work out why your program exports particles they can't use. This problem isn't present on any other save or export method just exporting to a .gml file

Apart from that I really like this application. It is by far one of the best utilities for game maker. It cut my development and experimentation time down heaps :)

Edited by Sven, 08 July 2010 - 11:48 PM.

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#331 Alert Games

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Posted 09 July 2010 - 03:04 PM

@Sven: Ah thats odd o_0. Also, for part_system_create() there is an option in the preferences to export this or not. I thought it was set as default but I will double check.
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#332 ClintB

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Posted 21 July 2010 - 03:20 PM

First let me say - Awesome! Thank you for taking the time to put this together, share, and update it.

One question I have: Is it possible to change the room/resolution/view port size? I'm having a little bit of trouble judging size, etc. when going from PD to GM in a game I'm working on that's 320x240 up-scaled to 640x480 using views/surfaces. Thanks!
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#333 Alert Games

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Posted 22 July 2010 - 12:15 AM

First let me say - Awesome! Thank you for taking the time to put this together, share, and update it.

One question I have: Is it possible to change the room/resolution/view port size? I'm having a little bit of trouble judging size, etc. when going from PD to GM in a game I'm working on that's 320x240 up-scaled to 640x480 using views/surfaces. Thanks!

No, in Particle Designer its not possible to change the view port in the program. That is an interesting idea though and i'll put that on the list of possible additions to a new version.

In your case it would obviously be twice as large. however, im not sure quality-wise how that would look. thanks for your comment :)
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#334 ClintB

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Posted 22 July 2010 - 02:20 PM

OK, thanks for the reply. As for the quality, I've found that confining the shape to pixels of size 1-2 works pretty well. And keeps the effects from looking "too nice" next to 16x16 sprites, haha. Couldn't have come up with the effects nearly as quickly without this tool :)
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#335 Lotias

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Posted 19 August 2010 - 05:52 PM

Says unknown variable "Sname" when I use it.
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#336 Alert Games

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Posted 20 August 2010 - 02:41 AM

You need to declare variables only once (e.g. in the CREATE event), before using the particle.

Also, if you want to access that particle system between different objects, you need to use a global variable.

so if you call it in the menu for example,
global.Sname = part_system_create();
global.Ename = part_emitter_create(global.Sname);
global.particle1 = part_type_create();

then in the next room an object can call it
part_emitter_burst(global.Sname,global.Ename,global.particle1,10);

Thats just an example, but the variables need to be called either locally (without global. for just that object) or globally (for any object).

Just be sure to have the declarations before the other actions.
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#337 Alert Games

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Posted 06 September 2010 - 07:24 AM

Update! (wait what..) on the main post.

A new language file Swedish is available to download on the main topic. It was also brought to my attention that some characters are not present in the font and wont show up.

I apologize, but there is a lot of work that can be done, but due to limited donations and interest, a new version will be delayed until further notice.

BUT people are still downloading this program, which is good news! Thanks to everyone who has supported this project!

-alert
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#338 Alfred0110

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Posted 15 November 2010 - 08:45 PM

When I tried to export a particle tab to the clipboard, I got this error:

ERROR in
action number 1
of Draw Event
for object IY__w_04_7iCy932_1393_1:

Error in code at line 1:
part_type_gravity(particle1,0.5,50)

at position 19: Unknown variable particle1

Please report this error!

This must be very complex with object names like that O_o

EDIT: Tried the exact same thing again, and no error :)

Edited by Alfred0110, 15 November 2010 - 08:47 PM.

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#339 Alert Games

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Posted 16 November 2010 - 05:21 AM

Hi Alfred1001010100101010!

No, the objects are obfuscated to prevent reverse engineering or stealing. (which actually isnt too big of an issue but.......)

Thats weird that the error only happened once. But thanks for that report I will look into why that happened.
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#340 imam_mashur

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Posted 16 November 2010 - 10:04 AM

-AWESOME- ::lmao::
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