Jump to content


Photo

Particle Designer 2.5.3! (application)


  • Please log in to reply
377 replies to this topic

#21 Gupocca

Gupocca

    Artist

  • GMC Member
  • 644 posts
  • Version:Unknown

Posted 18 April 2007 - 11:30 PM

Thanks!
  • 0

#22 jengajam

jengajam

    GMC Member

  • GMC Member
  • 522 posts

Posted 19 April 2007 - 07:35 PM

When i run it it says "unexpected error" and then it closes out
  • 0

#23 AbyssNess

AbyssNess

    GMC Member

  • New Member
  • 18 posts

Posted 19 April 2007 - 08:17 PM

A great program. I can make lots of nice particle effects easily. For example...
  • 0

#24 Alert Games

Alert Games

    GMC Member

  • GMC Member
  • 1092 posts
  • Version:GM8

Posted 19 April 2007 - 10:53 PM

When i run it it says "unexpected error" and then it closes out

<{POST_SNAPBACK}>

Possible Causes:
1) You didnt extract the files
2) You clicked it in a menu
3) You ran it by using "open with..."

The reason why it gets that unexpected error is because it has a problem with a dll and a parameter at the same time. I want to fix it, but it may take a bit to figure out.
  • 0

#25 IceWind91

IceWind91

    GMC Member

  • New Member
  • 491 posts

Posted 20 April 2007 - 01:28 AM

The problem with the clipboard is that none of the "export to clipboard" options put anything on the clipboard. I'm using Windows XP, and it worked fine in version 1.2.
  • 0

#26 Alert Games

Alert Games

    GMC Member

  • GMC Member
  • 1092 posts
  • Version:GM8

Posted 21 April 2007 - 02:58 PM

hmmm... i have tested it. What tab did you try to export?
  • 0

#27 dawesbr

dawesbr

    GMC Member

  • New Member
  • 434 posts

Posted 22 April 2007 - 05:43 PM

My first impressions are very good.
  • 0

#28 Alert Games

Alert Games

    GMC Member

  • GMC Member
  • 1092 posts
  • Version:GM8

Posted 24 April 2007 - 09:12 PM

My first impressions are very good.

<{POST_SNAPBACK}>

Um... Thanks :P
  • 0

#29 GrayAvocado

GrayAvocado

    A big bad Wolf

  • GMC Member
  • 1226 posts

Posted 26 April 2007 - 12:30 PM

keep it up
  • 0

#30 dawesbr

dawesbr

    GMC Member

  • New Member
  • 434 posts

Posted 26 April 2007 - 06:56 PM

Wow, I've used this extensively now and I find this AMAZING!

I love the random - this is quite entertaining.

The ability to move emitters, change the room speed and do everything else with the particles is just brilliant! Having it all extract to GML was a great stroke of awesomeness. I love this program! 10/10!
  • 0

#31 IceWind91

IceWind91

    GMC Member

  • New Member
  • 491 posts

Posted 28 April 2007 - 07:00 PM

hmmm... i have tested it. What tab did you try to export?

<{POST_SNAPBACK}>

I've tried exporting the particle system and the emitter, but neither of them put anything on the clipboard. Is there anything I forgot to do?
  • 0

#32 Alert Games

Alert Games

    GMC Member

  • GMC Member
  • 1092 posts
  • Version:GM8

Posted 29 April 2007 - 02:17 AM

hmmm... i have tested it. What tab did you try to export?

<{POST_SNAPBACK}>

I've tried exporting the particle system and the emitter, but neither of them put anything on the clipboard. Is there anything I forgot to do?

<{POST_SNAPBACK}>

No, I just noticed the bug myself. There was an error in the emitter export script, so I will fix that for 2.1. Obviously my beta testers weren't that good >_> Sorry about that. I guess PD2.1 will become a greater priority.

Also, the menu dll is causing a lot of problems. You can only run the program directly pretty much, and it won't work in a GM7 executable at all. I will probably get a new dll, or use some sort of menu example to fix this. The skin could use some work as well.

You may see version 2.1 come out sooner than I planned. =o

Edited by Alert Games, 29 April 2007 - 02:43 AM.

  • 0

#33 KittyzInDaHood

KittyzInDaHood

    GMC Member

  • New Member
  • 9 posts

Posted 29 April 2007 - 04:05 AM

That was tight. What else is there to say?
  • 0

#34 icuurd12b42

icuurd12b42

    Self Formed Sentient

  • Global Moderators
  • 14446 posts
  • Version:GM:Studio

Posted 01 May 2007 - 04:21 AM

Looks cool, too bad it's not a GM7 exe.
  • 0

#35 Alert Games

Alert Games

    GMC Member

  • GMC Member
  • 1092 posts
  • Version:GM8

Posted 03 May 2007 - 08:10 PM

Tha main problem is that if I make it a GM7 exe, then the menus will not work. I need a good menu system GM7 compatable before the release of version 2.1.

So far, I fixed a bug, and i'm working on fixing another bug. Im also working on the appearance, and eventually a little of the codebox and an efficient save method.

Version 2.1 will be a better realease than version 2.0 :mellow:
  • 0

#36 FredFredrickson

FredFredrickson

    Artist

  • Global Moderators
  • 9196 posts
  • Version:GM8

Posted 03 May 2007 - 08:23 PM

What is the code that makes it incompatible?
  • 0

#37 Alert Games

Alert Games

    GMC Member

  • GMC Member
  • 1092 posts
  • Version:GM8

Posted 03 May 2007 - 09:11 PM

Actually, I don't know. I just tested it and it worked fine.

The real problem is, whenever a parameter string is used, GM (6 or 7) does not open a file for reading, and causes it to not load your current settings. This can be a problem, cause if you don't click on the EXE itself, a parametric string maybe used and set off the settings. Do you have any idea how to solve this?

Edited by Alert Games, 03 May 2007 - 09:15 PM.

  • 0

#38 membrain

membrain

    GMC Member

  • New Member
  • 667 posts

Posted 03 May 2007 - 10:32 PM

:D IT'S FINALY RELEASED!!!!!!!!!!!1

I shall love it, and hug it, and call it cuddles... and feed it crackers when it's hungry- :D
  • 0

#39 Alert Games

Alert Games

    GMC Member

  • GMC Member
  • 1092 posts
  • Version:GM8

Posted 04 May 2007 - 12:33 AM

You can use it, but I would wait for PD1.2 XD

Apparently, GM has a problem reading files when there is a parameter string, so I am going to fix that too :D Along with the others mentioned above.
  • 0

#40 icuurd12b42

icuurd12b42

    Self Formed Sentient

  • Global Moderators
  • 14446 posts
  • Version:GM:Studio

Posted 04 May 2007 - 05:55 AM

Lets us know when you convert it to 7 :D
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users