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Particle Designer 2.5.3! (application)

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#1 Alert Games

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Posted 13 April 2007 - 12:38 AM

No more using the effect_ functions!!!

pd_banner640_1.png
By: Alert Games

->How do I use particles? And how can I design them? This program allows you to create a particle system with all of the functions available in GM6+, but it also allows you to create emitters, attractors, changers, deflectors, and destroyers. With its easy interface and random generating particles, you will be able to create particle effects and particle systems much much quicker than you can by reading the code! You can export the entire system to GML to use in your game, or take screenshots and animated GIFs. This program doesn't need to be used just for game maker, you can create nice looking effects for anything!

->Major features:
--All functions for a particle type for a single particle
--Great user interface
--All functions for the emitter, attractor, changer, deflector, and destroyer.
--Generate random particle settings
--Lock settings so they aren\'t affected by random option
--Very functional codebox for changing values while testing.
--Import a GML file
--Export the particles, a tab, or the particle system to GML
--Export the above to the clipboard
--Save and open PDSF files, which include codebox gml
--Full capability to use external sprites(not saved however)
--Take screenshots of the particle, and even save GIF animations
--Shortcut keys
--Preferences for testing and exporting particles
--Fullscreen capabilities(stretches window)
--Detailed help files to help with using the program, and putting particles into your game

Why should I download version 2.5?
O--Option to click the mouse to emit particles
O--Widened the viewing area a small bit
O--Added a Loading Sprite dialog with centering feature
O--New menu system to resolve errors
O--Added Background alpha feature as an effect
O--Added "Move all this Type" option
O--Added a comment to indicate where the particle code starts
-->Fixed emitter particle numbers in the tab
-->Fixed filename problem when using sprites
-->Fixed an error when exporting particle to clipboard
-->Now exports commented background color and alpha to load in the program
-->Changed the crash prevention to allow lower room speed than it
-->Attractor force values in multiple tabs bug fixed
-->Fixed incorrect Xmax and Ymax for the destroyer
-->Fixed bug when copying a destroyer
-->Fixed the Lock/Unlock all button
-->Fixed some dialog messages and added more help tips
-->Fixed emitter still streaming a particle if emitter is deleted
O--Added a semicolon after each function in the export
O--Help files improved
O--Added langauge support
2.5.1:
X--Removed color code tabs option
O--Added a "Destroy Off-Screen Particles" option
-->Fixed a display glitch switching to tabs in advanced mode.
2.5.3:
-->Fixed characters not being displayed for some different languages.
-->Fixed sprite loading issue.
-->Fixed other menu and loading bugs.

->VERSION 2 SCREENSHOTS:
partdesigner_screenie.pngBrightParticle1.png
See all screenshots here

->For more information, screenshots, etc. visit these links
*OFFICIAL PD2 PAGE* - INCLUDES: updates list, FAQ, extra particles, etc.
> YOU TUBE <

HERES A VINE: VINE VIDEO

 

 

->DOWNLOADS (2.5.2):
(~3 MB) Windows 7 Compatible!
>Please extract the files before using to avoid any errors or saving issues<
(Downloads include some particle examples that you can load.)

>> Host-a.net

>> Box.net

DOWNLOAD THE LANGUAGE FILE(place the lang.txt file in the program's directory):
Download English (or here)

If you translate the file, and would like me to host that language and feature it here, please send me a PM (Personal Message).
Download Dutch
Download Swedish (Courtesy of Alfred0110)
Download Czech (Courtesy of D4rkS7der)
Download Polish (Courtesy of damian440)

Instant Play(V2.3)
download the chm file (compiled help. outdated)


If you would like to DONATE to the project, please click here!

Credit: Credit is not required for anything generated, but you may put credit as "Alert Games" if you want to.
__________________________________________________ ______________________________________________


->Known Issues/Suggestions:
-Improve import function to avoid issues with variables and not throw errors
-Improve codebox with clickable, easier functions/variables to add
-Change the PSDF file format for extended compatability, security, and reliability
-Leftover tabs when loading a new file
-Values to the third place value are not exported properly
-Buttons to easily set direction and speed with the mouse, and set others with a slider
-Allow the dimensions on the screen to be changed for Screenshots (including GIF, and maybe add AVI)
-Hotkey for show/hide the crosshair
-A less restricted number of emitters, particles and other particle system types
-Fullscreen does not keep some settings, including room speed
-Not able to have FPS over 60?
-Direction of particles can screw up with multiple particles
-Lock checkboxes don't reset for new particles
-Buttons for shifting color of the particle, proportional scale and size, etc.

->Having Trouble?
Before posting it here please check the included help files first. There is also an online FAQ, which is found HERE

->Common problems:

When I export the particle and put it in my game, it gives me an error!

 

Be sure that you have everything necessary for the particle to work. The particle system creation code is not exported on default. You can change this in the preferences, or just add "Sname = part_system_create();" before the particle is made. The reason for this is so unnecessary extra particle systems are created. Be sure to remove the system when you need to.

:D
My particles lag a lot when i put it into a new game

 

be sure to check that the particles and particle system is only created once. They only need to be called in the create event, and they can be used with multiple objects. Once you are done with the particle, you can delete the system if you need to. To stream the particles with an emitter, it only needs to be called once. But you can change the region in other events.

If there are any bugs, suggestions, comments, post them here!


Edited by Alert Games, 17 October 2014 - 11:54 PM.

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#2 fire_soul453

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Posted 13 April 2007 - 12:47 AM

Your screenshots are broken but i clicked on your "OFFICIAL PD2 PAGE" and they worked. THey look nice and i am downloading

edit: the screenshots work now. The program is awesome. Really great for game development. THe bug i found was when you click to type in your number the 0 dont go away and if you type in numbers after it it will just go back to 0. THanks for making this. It will save me a lot of time.

Edited by fire_soul453, 13 April 2007 - 01:07 AM.

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#3 Alert Games

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Posted 13 April 2007 - 12:49 AM

Ya, thanks for your reply. I have no idea why they aren't, but they don't work on any forum >_<

EDIT: Alright, the screenshot should work now :D

Edited by Alert Games, 13 April 2007 - 12:56 AM.

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#4 samnoon93

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Posted 13 April 2007 - 08:31 PM

Woah! Yeah! Awesome particles!
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#5 Kyle_Solo

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Posted 13 April 2007 - 08:42 PM

Is there any way I could get the source for your codebox?
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#6 Alert Games

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Posted 13 April 2007 - 08:47 PM

Well, I can make an example, but right now I am busy. Also, the codebox does still have some minor bugs in it having to do with the horizontal viewing.

I would tell you to try to make one on your own, but it is actually quite difficult. But, if I make an example, I'll PM you here. ^_^
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#7 Schreib

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Posted 13 April 2007 - 09:10 PM

Hmm...

The interface has kept some of it's... should I say... flatness? I'm not sure over the word...

It's a good program, but even bigger improvements, especially a glossy / photoshopped GUI would make it nice.

I'm making PythonPartix for now... with a nice GUI... about like your particle designer.

Edited by Schreib, 13 April 2007 - 09:14 PM.

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#8 IceWind91

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Posted 14 April 2007 - 12:49 AM

I've been using Particle Designer 1.2 for a while now (I've been using it in my current project, too), and I really liked it. The new one is great! I haven't tried using many of the new features, but this is a great improvement over the last one.

The only problem I found is that exporting to the clipboard doesn't seem to work (or maybe I'm just doing something wrong). Other than that, it's very good, and I recommend it to anyone who has Game Maker. Even if you're not registered, it still comes in handy because you can export effects to animated GIFs and use them as sprites.

I'll give it 9/10. If it weren't for that problem with the clipboard, I'd give it 10/10.
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#9 Chessdude

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Posted 14 April 2007 - 01:29 AM

Wow. All I can say is wow. With a bit of tweaking, I was able to create a couple of the most vivid particle systems I have ever seen. This is one of the most useful programs I've seen on the GMC. 10/10, easy :)

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#10 TeeGee

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Posted 14 April 2007 - 01:43 PM

Great to see it finally released. I always loved this program and used it a lot, as it allows some particle designing "on flight".

The new version seems to be even better and I'm sure I'm going to use it for my next project.

Good job Alert Games.
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#11 Schreib

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Posted 14 April 2007 - 01:50 PM

I have to agree that it's a great program, but there are details to take care of.

There is a bug when deleting the third particle type. If you set it to emit from the emitter, and then delete the particle tab, it still emits that particle type when pressing burst.

There is some clipboard issue as well.

The GUI is really the thing that needs fixing. Do you have photoshop? With a flashy GUI I'd give this 95%.

Edited by Schreib, 14 April 2007 - 01:52 PM.

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#12 Dinsdale

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Posted 14 April 2007 - 01:54 PM

This reminds me of exgen. Almost as good, actually in my opinion its better. Is quick, easy, free and exports the particles as scripts!.
I love it 9/10 (You dont get 10 because Nothings perfect)
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#13 blahing-necro

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Posted 14 April 2007 - 07:02 PM

It is pretty nice! It gives me inspiration to work on some of my projects :huh:.
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#14 Alert Games

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Posted 14 April 2007 - 10:12 PM

There is a bug when deleting the third particle type. If you set it to emit from the emitter, and then delete the particle tab, it still emits that particle type when pressing burst.

Yeah, I know it does that, but I haven't taken the time to fix it. The reason being is because it should correct it by pressing 'burst' or 'change' again. Thanks for the comment though :huh:

Also, I do have photoshop, but I didn't work on the GUI really.

There shouldn't be any problems with the clipboard. What specifically didn't work?
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#15 GrayAvocado

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Posted 16 April 2007 - 11:15 AM

i love it
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#16 JakeX

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Posted 16 April 2007 - 11:43 AM

Ah, about time you got this finished. Great program.
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#17 Joerdgs

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Posted 16 April 2007 - 02:15 PM

Great program indeed. Been using v1.2 to test out particle effects, so I wouldn't have to start my game every time to check them out.
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#18 Alert Games

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Posted 16 April 2007 - 09:03 PM

I have sad news. Apparently a dll that I use in the program interferes with the program, specifically when it has a parameter when running. Therefore, I am having some difficulty compiling it for Vista users. Sorry. I'll try to find the problem for the eventual release of PD2.1.

Thanks for your feedback everybody. :)
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#19 Gupocca

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Posted 17 April 2007 - 02:02 AM

This sounds great, although I am running vista. I'll download it as soon as it will work.
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#20 Alert Games

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Posted 18 April 2007 - 08:32 PM

This sounds great, although I am running vista. I'll download it as soon as it will work.

<{POST_SNAPBACK}>

Yeah, sorry about that. I will try to see what the problem is, but it may take a while since it is not my main priority.
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#21 Gupocca

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Posted 18 April 2007 - 11:30 PM

Thanks!
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#22 jengajam

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Posted 19 April 2007 - 07:35 PM

When i run it it says "unexpected error" and then it closes out
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#23 AbyssNess

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Posted 19 April 2007 - 08:17 PM

A great program. I can make lots of nice particle effects easily. For example...
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#24 Alert Games

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Posted 19 April 2007 - 10:53 PM

When i run it it says "unexpected error" and then it closes out

<{POST_SNAPBACK}>

Possible Causes:
1) You didnt extract the files
2) You clicked it in a menu
3) You ran it by using "open with..."

The reason why it gets that unexpected error is because it has a problem with a dll and a parameter at the same time. I want to fix it, but it may take a bit to figure out.
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#25 IceWind91

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Posted 20 April 2007 - 01:28 AM

The problem with the clipboard is that none of the "export to clipboard" options put anything on the clipboard. I'm using Windows XP, and it worked fine in version 1.2.
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#26 Alert Games

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Posted 21 April 2007 - 02:58 PM

hmmm... i have tested it. What tab did you try to export?
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#27 dawesbr

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Posted 22 April 2007 - 05:43 PM

My first impressions are very good.
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#28 Alert Games

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Posted 24 April 2007 - 09:12 PM

My first impressions are very good.

<{POST_SNAPBACK}>

Um... Thanks :P
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#29 GrayAvocado

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Posted 26 April 2007 - 12:30 PM

keep it up
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#30 dawesbr

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Posted 26 April 2007 - 06:56 PM

Wow, I've used this extensively now and I find this AMAZING!

I love the random - this is quite entertaining.

The ability to move emitters, change the room speed and do everything else with the particles is just brilliant! Having it all extract to GML was a great stroke of awesomeness. I love this program! 10/10!
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#31 IceWind91

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Posted 28 April 2007 - 07:00 PM

hmmm... i have tested it. What tab did you try to export?

<{POST_SNAPBACK}>

I've tried exporting the particle system and the emitter, but neither of them put anything on the clipboard. Is there anything I forgot to do?
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#32 Alert Games

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Posted 29 April 2007 - 02:17 AM

hmmm... i have tested it. What tab did you try to export?

<{POST_SNAPBACK}>

I've tried exporting the particle system and the emitter, but neither of them put anything on the clipboard. Is there anything I forgot to do?

<{POST_SNAPBACK}>

No, I just noticed the bug myself. There was an error in the emitter export script, so I will fix that for 2.1. Obviously my beta testers weren't that good >_> Sorry about that. I guess PD2.1 will become a greater priority.

Also, the menu dll is causing a lot of problems. You can only run the program directly pretty much, and it won't work in a GM7 executable at all. I will probably get a new dll, or use some sort of menu example to fix this. The skin could use some work as well.

You may see version 2.1 come out sooner than I planned. =o

Edited by Alert Games, 29 April 2007 - 02:43 AM.

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#33 KittyzInDaHood

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Posted 29 April 2007 - 04:05 AM

That was tight. What else is there to say?
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#34 icuurd12b42

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Posted 01 May 2007 - 04:21 AM

Looks cool, too bad it's not a GM7 exe.
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#35 Alert Games

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Posted 03 May 2007 - 08:10 PM

Tha main problem is that if I make it a GM7 exe, then the menus will not work. I need a good menu system GM7 compatable before the release of version 2.1.

So far, I fixed a bug, and i'm working on fixing another bug. Im also working on the appearance, and eventually a little of the codebox and an efficient save method.

Version 2.1 will be a better realease than version 2.0 :mellow:
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#36 FredFredrickson

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Posted 03 May 2007 - 08:23 PM

What is the code that makes it incompatible?
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#37 Alert Games

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Posted 03 May 2007 - 09:11 PM

Actually, I don't know. I just tested it and it worked fine.

The real problem is, whenever a parameter string is used, GM (6 or 7) does not open a file for reading, and causes it to not load your current settings. This can be a problem, cause if you don't click on the EXE itself, a parametric string maybe used and set off the settings. Do you have any idea how to solve this?

Edited by Alert Games, 03 May 2007 - 09:15 PM.

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#38 membrain

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Posted 03 May 2007 - 10:32 PM

:D IT'S FINALY RELEASED!!!!!!!!!!!1

I shall love it, and hug it, and call it cuddles... and feed it crackers when it's hungry- :D
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#39 Alert Games

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Posted 04 May 2007 - 12:33 AM

You can use it, but I would wait for PD1.2 XD

Apparently, GM has a problem reading files when there is a parameter string, so I am going to fix that too :D Along with the others mentioned above.
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#40 icuurd12b42

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Posted 04 May 2007 - 05:55 AM

Lets us know when you convert it to 7 :D
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#41 Alert Games

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Posted 04 May 2007 - 08:47 PM

Version 2.1 will be completed this month. The new version will be compiled in GM7. It will be a lot more efficient, and some bugs will be fixed :)
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#42 Keth

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Posted 04 May 2007 - 10:27 PM

Great one!
Is it writen in Gamemaker?
You could also add friction for shapes and the friction has minimum and maximum value. It will be useful for explosions.

Edited by Keth, 04 May 2007 - 10:41 PM.

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#43 Erik Leppen

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Posted 05 May 2007 - 08:20 AM

Great program, I will use this often (i already used PD1 quite regularly)!

One little thing which is very annoying is that in the Emitter settings, you set
x1
x2
y1
y2

That is very illogical, you should have put those in the usual order
x1
y1
x2
y2
just as point_distance, draw_line and all other GM functions for two points do...
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#44 Alert Games

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Posted 05 May 2007 - 02:08 PM

You could also add friction for shapes and the friction has minimum and maximum value. It will be useful for explosions.

Well, there isn't a friction function for particles in GM. Using a negative value in the 'increase' works just as good :GM6:

@Erik Leppen: Well, the reason why I do that is because that is how it is set up in the function. All the buttons go in order of the manual.

I will consider that though ;)
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#45 Alert Games

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Posted 20 May 2007 - 04:32 AM

VERSION 2.1 RELEASED!

Updates:
* Exporting to clipboard bugs fixed
* PDSF files are now efficient and bugs are fixed
* Better Inteface Appearance
* Using 'Open With' on a gml file or PDSF file with Particle Designer now works
* Can save to any folder rather than just to the 'Particles' folder

Enjoy! And leave and comments and/or concerns!
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#46 Alert Games

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Posted 20 May 2007 - 03:53 PM

This program is very usefull, and I will get some particles and PDSF files up on my forums shortly :wacko:
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#47 TeeGee

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Posted 20 May 2007 - 05:58 PM

Great. I'm downloading the updated version right now.

I'm reworking some of the effects in MAGI and I'm going to use PD extensively. Once again - thanks for this wonderful tool.

EDIT: One thing that would be really great - exported particle name should be the same as the file's one, not "particle#". This would save some hassle of renaming the particles manually, once they're saved. An option in preferences would suffice.
This is actually the only thing I find annoying when working with PD.

Edited by TeeGee, 21 May 2007 - 08:00 AM.

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#48 Alert Games

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Posted 21 May 2007 - 07:41 PM

Actually they are. At least they are when you export to file.

Are you absolutely sure that it didn't do that? If you are sure, then please tell me exactly how you saved it :D
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#49 TeeGee

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Posted 21 May 2007 - 08:14 PM

For example:

I make a particle and then I export it to a file (by clicking export->this tab->to a file). I name the file "ReboundE". What I recieve is:

particle1 = part_type_create()
part_type_shape(particle1,pt_shape_spark)
part_type_size(particle1,0.25,0.50,0,0.10)
part_type_color2(particle1,16777088,16744448)
part_type_alpha2(particle1,0.80,0)
part_type_speed(particle1,1,2,-0.02,0)
part_type_direction(particle1,0,359,0,0)
part_type_orientation(particle1,0,0,1,0,1)
part_type_blend(particle1,1)
part_type_life(particle1,20,40)

But it would be much better if it would be like this:

ReboundE = part_type_create()
part_type_shape(ReboundE,pt_shape_spark)
part_type_size(ReboundE,0.25,0.50,0,0.10)
part_type_color2(ReboundE,16777088,16744448)
part_type_alpha2(ReboundE,0.80,0)
part_type_speed(ReboundE,1,2,-0.02,0)
part_type_direction(ReboundE,0,359,0,0)
part_type_orientation(ReboundE,0,0,1,0,1)
part_type_blend(ReboundE,1)
part_type_life(ReboundE,20,40)

It would save me those extra few clicks needed to rename the particle. If it should name the particle automatically, then I have now idea why it doesn't :D.

Edited by TeeGee, 21 May 2007 - 08:15 PM.

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#50 Alert Games

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Posted 22 May 2007 - 08:40 PM

You must have done something wrong... I made a particle, made an effect, and did export->this tab->to file and got this:

poop = part_type_create()
part_type_shape(poop,pt_shape_line)
part_type_size(poop,0.10,0.45,0,0)
part_type_color3(poop,8421631,128,0)
part_type_alpha3(poop,0.73,0.61,0.01)
part_type_speed(poop,2.22,4.81,0.04,0)
part_type_direction(poop,0,359,0,0)
part_type_gravity(poop,0,270)
part_type_orientation(poop,0,0,0,0,1)
part_type_blend(poop,1)
part_type_life(poop,43,58)

emitter1 = part_emitter_create(Sname)
part_emitter_region(Sname,emitter1,x,x,y,y,0,0)
part_emitter_stream(Sname,emitter1,poop,10)

so... i dunno.

EDIT: OH, I know what you did. You should name the tab the name you want the particle to be, and the file can be any name you want :D That way, you can call the particle name the same, but have different filenames. :lol: Cheers!

Edited by Alert Games, 22 May 2007 - 08:42 PM.

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