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Particle Designer 2.5.3! (application)


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#1 Alert Games

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Posted 13 April 2007 - 12:38 AM

No more using the effect_ functions!!!


pd_banner640_1.png
By: Alert Games


->How do I use particles? And how can I design them? This program allows you to create a particle system with all of the functions available in GM6+, but it also allows you to create emitters, attractors, changers, deflectors, and destroyers. With its easy interface and random generating particles, you will be able to create particle effects and particle systems much much quicker than you can by reading the code! You can export the entire system to GML to use in your game, or take screenshots and animated GIFs. This program doesn't need to be used just for game maker, you can create nice looking effects for anything!

->Major features:
--All functions for a particle type for a single particle
--Great user interface
--All functions for the emitter, attractor, changer, deflector, and destroyer.
--Generate random particle settings
--Lock settings so they aren\'t affected by random option
--Very functional codebox for changing values while testing.
--Import a GML file
--Export the particles, a tab, or the particle system to GML
--Export the above to the clipboard
--Save and open PDSF files, which include codebox gml
--Full capability to use external sprites(not saved however)
--Take screenshots of the particle, and even save GIF animations
--Shortcut keys
--Preferences for testing and exporting particles
--Fullscreen capabilities(stretches window)
--Detailed help files to help with using the program, and putting particles into your game

Why should I download version 2.5?
O--Option to click the mouse to emit particles
O--Widened the viewing area a small bit
O--Added a Loading Sprite dialog with centering feature
O--New menu system to resolve errors
O--Added Background alpha feature as an effect
O--Added "Move all this Type" option
O--Added a comment to indicate where the particle code starts
-->Fixed emitter particle numbers in the tab
-->Fixed filename problem when using sprites
-->Fixed an error when exporting particle to clipboard
-->Now exports commented background color and alpha to load in the program
-->Changed the crash prevention to allow lower room speed than it
-->Attractor force values in multiple tabs bug fixed
-->Fixed incorrect Xmax and Ymax for the destroyer
-->Fixed bug when copying a destroyer
-->Fixed the Lock/Unlock all button
-->Fixed some dialog messages and added more help tips
-->Fixed emitter still streaming a particle if emitter is deleted
O--Added a semicolon after each function in the export
O--Help files improved
O--Added langauge support
2.5.1:
X--Removed color code tabs option
O--Added a "Destroy Off-Screen Particles" option
-->Fixed a display glitch switching to tabs in advanced mode.
2.5.3:
-->Fixed characters not being displayed for some different languages.
-->Fixed sprite loading issue.
-->Fixed other menu and loading bugs.

->VERSION 2 SCREENSHOTS:
partdesigner_screenie.pngBrightParticle1.png
See all screenshots here

->For more information, screenshots, etc. visit these links
*OFFICIAL PD2 PAGE* - INCLUDES: updates list, FAQ, extra particles, etc.
> YOU TUBE <

HERES A VINE: VINE VIDEO

 

 

->DOWNLOADS (2.5.2):
(~3 MB) Windows 7 Compatible!
>Please extract the files before using to avoid any errors or saving issues<
(Downloads include some particle examples that you can load.)

>> Host-a.net

>> Box.net

DOWNLOAD THE LANGUAGE FILE(place the lang.txt file in the program's directory):
Download English (or here)

If you translate the file, and would like me to host that language and feature it here, please send me a PM (Personal Message).
Download Dutch
Download Swedish (Courtesy of Alfred0110)
Download Czech (Courtesy of D4rkS7der)
Download Polish (Courtesy of damian440)

Instant Play(V2.3)
download the chm file (compiled help. outdated)


If you would like to DONATE to the project, please click here!


Credit: Credit is not required for anything generated, but you may put credit as "Alert Games" if you want to.
__________________________________________________ ______________________________________________


->Known Issues/Suggestions:
-Improve import function to avoid issues with variables and not throw errors
-Improve codebox with clickable, easier functions/variables to add
-Change the PSDF file format for extended compatability, security, and reliability
-Leftover tabs when loading a new file
-Values to the third place value are not exported properly
-Buttons to easily set direction and speed with the mouse, and set others with a slider
-Allow the dimensions on the screen to be changed for Screenshots (including GIF, and maybe add AVI)
-Hotkey for show/hide the crosshair
-A less restricted number of emitters, particles and other particle system types
-Fullscreen does not keep some settings, including room speed
-Not able to have FPS over 60?
-Direction of particles can screw up with multiple particles
-Lock checkboxes don't reset for new particles
-Buttons for shifting color of the particle, proportional scale and size, etc.

->Having Trouble?
Before posting it here please check the included help files first. There is also an online FAQ, which is found HERE

->Common problems:

When I export the particle and put it in my game, it gives me an error!

 

Be sure that you have everything necessary for the particle to work. The particle system creation code is not exported on default. You can change this in the preferences, or just add "Sname = part_system_create();" before the particle is made. The reason for this is so unnecessary extra particle systems are created. Be sure to remove the system when you need to.

:D
My particles lag a lot when i put it into a new game

 

be sure to check that the particles and particle system is only created once. They only need to be called in the create event, and they can be used with multiple objects. Once you are done with the particle, you can delete the system if you need to. To stream the particles with an emitter, it only needs to be called once. But you can change the region in other events.


If there are any bugs, suggestions, comments, post them here!


Edited by Alert Games, 10 August 2013 - 09:00 PM.

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#2 fire_soul453

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Posted 13 April 2007 - 12:47 AM

Your screenshots are broken but i clicked on your "OFFICIAL PD2 PAGE" and they worked. THey look nice and i am downloading

edit: the screenshots work now. The program is awesome. Really great for game development. THe bug i found was when you click to type in your number the 0 dont go away and if you type in numbers after it it will just go back to 0. THanks for making this. It will save me a lot of time.

Edited by fire_soul453, 13 April 2007 - 01:07 AM.

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#3 Alert Games

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Posted 13 April 2007 - 12:49 AM

Ya, thanks for your reply. I have no idea why they aren't, but they don't work on any forum >_<

EDIT: Alright, the screenshot should work now :D

Edited by Alert Games, 13 April 2007 - 12:56 AM.

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#4 samnoon93

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Posted 13 April 2007 - 08:31 PM

Woah! Yeah! Awesome particles!
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#5 Kyle_Solo

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Posted 13 April 2007 - 08:42 PM

Is there any way I could get the source for your codebox?
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#6 Alert Games

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Posted 13 April 2007 - 08:47 PM

Well, I can make an example, but right now I am busy. Also, the codebox does still have some minor bugs in it having to do with the horizontal viewing.

I would tell you to try to make one on your own, but it is actually quite difficult. But, if I make an example, I'll PM you here. ^_^
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#7 Schreib

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Posted 13 April 2007 - 09:10 PM

Hmm...

The interface has kept some of it's... should I say... flatness? I'm not sure over the word...

It's a good program, but even bigger improvements, especially a glossy / photoshopped GUI would make it nice.

I'm making PythonPartix for now... with a nice GUI... about like your particle designer.

Edited by Schreib, 13 April 2007 - 09:14 PM.

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#8 IceWind91

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Posted 14 April 2007 - 12:49 AM

I've been using Particle Designer 1.2 for a while now (I've been using it in my current project, too), and I really liked it. The new one is great! I haven't tried using many of the new features, but this is a great improvement over the last one.

The only problem I found is that exporting to the clipboard doesn't seem to work (or maybe I'm just doing something wrong). Other than that, it's very good, and I recommend it to anyone who has Game Maker. Even if you're not registered, it still comes in handy because you can export effects to animated GIFs and use them as sprites.

I'll give it 9/10. If it weren't for that problem with the clipboard, I'd give it 10/10.
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#9 Chessdude

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Posted 14 April 2007 - 01:29 AM

Wow. All I can say is wow. With a bit of tweaking, I was able to create a couple of the most vivid particle systems I have ever seen. This is one of the most useful programs I've seen on the GMC. 10/10, easy :)

-Chess
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#10 TeeGee

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Posted 14 April 2007 - 01:43 PM

Great to see it finally released. I always loved this program and used it a lot, as it allows some particle designing "on flight".

The new version seems to be even better and I'm sure I'm going to use it for my next project.

Good job Alert Games.
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#11 Schreib

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Posted 14 April 2007 - 01:50 PM

I have to agree that it's a great program, but there are details to take care of.

There is a bug when deleting the third particle type. If you set it to emit from the emitter, and then delete the particle tab, it still emits that particle type when pressing burst.

There is some clipboard issue as well.

The GUI is really the thing that needs fixing. Do you have photoshop? With a flashy GUI I'd give this 95%.

Edited by Schreib, 14 April 2007 - 01:52 PM.

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#12 Dinsdale

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Posted 14 April 2007 - 01:54 PM

This reminds me of exgen. Almost as good, actually in my opinion its better. Is quick, easy, free and exports the particles as scripts!.
I love it 9/10 (You dont get 10 because Nothings perfect)
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#13 blahing-necro

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Posted 14 April 2007 - 07:02 PM

It is pretty nice! It gives me inspiration to work on some of my projects :huh:.
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#14 Alert Games

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Posted 14 April 2007 - 10:12 PM

There is a bug when deleting the third particle type. If you set it to emit from the emitter, and then delete the particle tab, it still emits that particle type when pressing burst.

Yeah, I know it does that, but I haven't taken the time to fix it. The reason being is because it should correct it by pressing 'burst' or 'change' again. Thanks for the comment though :huh:

Also, I do have photoshop, but I didn't work on the GUI really.

There shouldn't be any problems with the clipboard. What specifically didn't work?
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#15 GrayAvocado

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Posted 16 April 2007 - 11:15 AM

i love it
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#16 JakeX

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Posted 16 April 2007 - 11:43 AM

Ah, about time you got this finished. Great program.
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#17 Joerdgs

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Posted 16 April 2007 - 02:15 PM

Great program indeed. Been using v1.2 to test out particle effects, so I wouldn't have to start my game every time to check them out.
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#18 Alert Games

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Posted 16 April 2007 - 09:03 PM

I have sad news. Apparently a dll that I use in the program interferes with the program, specifically when it has a parameter when running. Therefore, I am having some difficulty compiling it for Vista users. Sorry. I'll try to find the problem for the eventual release of PD2.1.

Thanks for your feedback everybody. :)
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#19 Gupocca

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Posted 17 April 2007 - 02:02 AM

This sounds great, although I am running vista. I'll download it as soon as it will work.
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#20 Alert Games

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Posted 18 April 2007 - 08:32 PM

This sounds great, although I am running vista. I'll download it as soon as it will work.

<{POST_SNAPBACK}>

Yeah, sorry about that. I will try to see what the problem is, but it may take a while since it is not my main priority.
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#21 Gupocca

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Posted 18 April 2007 - 11:30 PM

Thanks!
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#22 jengajam

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Posted 19 April 2007 - 07:35 PM

When i run it it says "unexpected error" and then it closes out
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#23 AbyssNess

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Posted 19 April 2007 - 08:17 PM

A great program. I can make lots of nice particle effects easily. For example...
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#24 Alert Games

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Posted 19 April 2007 - 10:53 PM

When i run it it says "unexpected error" and then it closes out

<{POST_SNAPBACK}>

Possible Causes:
1) You didnt extract the files
2) You clicked it in a menu
3) You ran it by using "open with..."

The reason why it gets that unexpected error is because it has a problem with a dll and a parameter at the same time. I want to fix it, but it may take a bit to figure out.
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#25 IceWind91

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Posted 20 April 2007 - 01:28 AM

The problem with the clipboard is that none of the "export to clipboard" options put anything on the clipboard. I'm using Windows XP, and it worked fine in version 1.2.
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#26 Alert Games

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Posted 21 April 2007 - 02:58 PM

hmmm... i have tested it. What tab did you try to export?
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#27 dawesbr

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Posted 22 April 2007 - 05:43 PM

My first impressions are very good.
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#28 Alert Games

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Posted 24 April 2007 - 09:12 PM

My first impressions are very good.

<{POST_SNAPBACK}>

Um... Thanks :P
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#29 GrayAvocado

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Posted 26 April 2007 - 12:30 PM

keep it up
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#30 dawesbr

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Posted 26 April 2007 - 06:56 PM

Wow, I've used this extensively now and I find this AMAZING!

I love the random - this is quite entertaining.

The ability to move emitters, change the room speed and do everything else with the particles is just brilliant! Having it all extract to GML was a great stroke of awesomeness. I love this program! 10/10!
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