Tgf Fps Engine 2.2
#101
Posted 12 October 2009 - 02:47 AM
I made a .gm6 copy of the .gmk.
Do you mind if I upload it to yoyo and post a link here for people without gamemaker 7?
#102
Posted 12 October 2009 - 04:19 AM
I've kind of hit a stump with this project. I've surprisingly learnt a lot since I last worked on this and I think I could make a next version a lot, lot better to a point where this engine would actually be properly usable. But unfortunately I'm at the point where I really don't have the effort to properly work on this (or anything in GM really) any more. Kind of a shame.
Edited by flexaplex, 12 October 2009 - 04:34 AM.
#103
Posted 13 October 2009 - 05:15 AM
(exactly the same as the .gmk just for gamemaker 6 users)
Download TFG FPS Engine 2.zip
#104
Posted 08 December 2009 - 03:23 AM
#105
Posted 24 December 2009 - 12:38 PM
I'm looking and I don't quite understand the bullet creation enough to turn it into a projectile ... but if there were an example I could work from, I can figure it out from there.
flame me if you need more info.
#106
Posted 30 December 2009 - 03:05 AM
- The speed can still be improved on quite a bit (especially the unnecessary lag caused by the GUI in the room editor).
- The GUI is especially bad, I realise a lot more now than when I was making it.
- A top-down view for the room editor is definitely needed.
- The code could be a lot more noob friendly, some of the coding techniques I used are not especially good either. I wouldn't really want people to be using some of the techniques I have done so.
- Though better than any other 3D collision I have personally seen I would ideally still like to see it improved on much further so it was flexible to cover any type of collision perfectly (including bump-mapping).
Though I believe I might have the capability to add those things, I really don't have the patience any more. I was working on a new collision for ages, it's just a massive headache to get it as perfect as I would like, it doesn't even seem possible to do so in GM so I pretty much gave up on it eventually and gave up my desire to continue the project along side it.
Edited by flexaplex, 30 December 2009 - 03:06 AM.
#107
Posted 14 January 2010 - 11:40 PM
#108
Posted 07 February 2010 - 03:24 PM
So.. Wow, its pretty nice!
10/10
#109
Posted 02 March 2010 - 03:52 AM
"___________________________________________
COMPILATION ERROR in Script: load_resources
Error in code at line 12:
ds_list_add(global.bac,background_add("Backgrounds/"+cfile,true,false,true));
^
at position 79: Wrong number of arguments to function or script.
" that is an example. I am not quiet sure how other people got you game working? I fixed that error by deleting the extra "true". I just wanted to know if there was a version (I got the newest) that was not as buggy?
#110
Posted 10 March 2010 - 03:13 PM
#111
Posted 28 March 2010 - 06:22 AM
#112
Posted 16 July 2010 - 12:13 AM
___________________________________________
ERROR in
action number 1
of Other Event: Room Start
for object hud:
Error in code at line 6:
debug_mode=-1;
^
at position 2: Cannot assign to the variable
___________________________________________
ERROR in
action number 1
of Draw Event
for object player:
Error in code at line 6:
d3d_set_projection_ext(x,y,z+height,x+(cos(lookdir*pi/180)),y-(sin(lookdir*pi/180)),z+height+tan(degtorad(zlook)),0,0,1,zoom,640/480,1,32000);
^
at position 45: Unknown variable lookdir
___________________________________________
ERROR in
action number 1
of Draw Event
for object hud:
Error in code at line 70:
ndirx=lengthdir_x(40,(360-player.lookdir)-180)+player.rc_center_x;
^
at position 43: Unknown variable lookdir
___________________________________________
ERROR in
action number 2
of Draw Event
for object hud:
Error in code at line 2:
if (show_options==1){
^
at position 6: Unknown variable show_options
___________________________________________
ERROR in
action number 1
of Step Event
for object player:
Error in code at line 4:
lookdir-=(display_mouse_get_x()-display_get_width()/2)/((20-(mouse_sensitivity_x*20))+0.5);
^
at position 6: Unknown variable lookdir
#113
Posted 23 July 2010 - 05:37 AM
COMPILATION ERROR in Script: load_resources
Error in code at line 12:
ds_list_add(global.bac,background_add("Backgrounds/"+cfile,true,false,true));
^
at position 79: Wrong number of arguments to function or script.
#114
Posted 08 August 2010 - 12:37 PM
Pushing the boxes on the ramps.
#115
Posted 08 August 2010 - 07:29 PM
#116
Posted 12 August 2010 - 12:01 AM
Edited by mister scoops, 14 August 2010 - 05:03 AM.
#117
Posted 12 February 2011 - 03:48 AM
This project has now been discontinued. However I have changed this idea into the Tribal project:
http://gmc.yoyogames.com/index.php?showtopic=499546
Tribal is no longer strictly an FPS but a 3D and 2D level editor which can be used alongside a game engine. The level editor is now massively improved and the overall engine is a lot better. I advise anyone who plans on actually creating 3D (or even 2D) games to take a look at it.
I'm glad I finally managed to update and complete this concept how I wanted it originally, I didn't think I ever would.
<so please do not post in this topic any more>
Edited by flexaplex, 14 February 2011 - 02:16 AM.
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